[BUG][4.0-7.0][Terran DLC] Black Marketeers are allowed to spawn on Stimulants Lab - fixed after 7.10 beta 2

Ask here if you experience technical problems with X4: Foundations.

Moderator: Moderators for English X Forum

Vectorial1024
Posts: 304
Joined: Mon, 30. Jul 18, 04:16
x4

[BUG][4.0-7.0][Terran DLC] Black Marketeers are allowed to spawn on Stimulants Lab - fixed after 7.10 beta 2

Post by Vectorial1024 »

Split off from viewtopic.php?p=5239122

The following wares are considered "illegal drugs" since v1.0 of the game, and Black Marketeers will buy them:
  • Maja Dust
  • Spacefuel
  • Spaceweed
The shadyguy MD script checks for these wares to disallow placing shadyguys onto stations producing these wares, which is reasonable.

Then, the Terran DLC (Cradle of Humanity) introduces a new illegal drug:
  • Stimulant
However, the Terran DLC itself does not tell the vanilla shadyguy script about Stimulants being an illegal drug. So, it is entirely possible to spawn a black marketeer that buys Stimulant onto a TER/PIO Stimulants Lab, creating a very strange situation.
The future awaits.

X4 Foundations mods:
Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Market Discovery: Find Black Market Traders; also rerolls them.
Logistics Optimization: Improve your station traders; improve your trade stations!
User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 12166
Joined: Fri, 21. May 04, 17:15
x4

Re: [BUG][4.0-7.0][Terran DLC] Black Marketeers are allowed to spawn on Stimulants Lab

Post by Ketraar »

Added Stimulants to the list of wares to filter Black Marketeer locations, this should be present in upcoming update.

MFG

Ketraar
Image

Return to “X4: Foundations - Technical Support”