
In this mod I added a custom new region_definition.xml that replaces all. There are may regions that are huge (but low dense).
Fact is I tried a new game without my region_definition and the save is "only" 2 GB, loading time oc was much shorter.
I'd like to understand how the file works dynamically because it seems you can change it and restart the game and new regions are applied so I'd expect that regions are not stored in the save file, otherwise you'd see no change. But on contrary, changes appear so what the hell is stored in that save file?

p.s. this would explain why ego never used the "global_region.." even if it is in code's description, maybe they saw the same bloating of save files
