
1. Blackmarket doesn't seem to be working right. You can trade a single 'wanted' item to a merchant for his entire stock of an 'offered' item, and no money is deducted from Player's account. For example, I traded a single FAA for ~25 TriBeam Cannons with no change to my account balance.
2. Stations with laser towers appear to have an issue with hacking. I suspect the laser tower is targeting player ships and turning the station hostile again.
3. If a TL gets attacked while working on a complex and emergency jumps to a new sector, it drops its stations in the new sector instead of adding them to the complex.
4. A TL building my complex has twice ended up with its cargobay full of stations, yet idling with a 'no room' error. I had to transfer the stations to the HQ for it to resume.
5. Capital ships which get a homebase added through the 'Landed Ships' command menu, don't appear to have a way to remove the homebase.
6. Possible bail rate issue. See here.
7. The drone carrier sometimes spams tons of messages if 'notify when order completed' is on- even when its parked doing nothing.
8. Most of my ships have ended up with an NPC pilot named the same as my player character. They show under property >personnel menu.
9. Xenon all have an NPC pilot named "Unknown Object" which remains in the ship when it bails and can be transferred as pilot to other ships.
10. Stutter when opening the Best Buy menu. This may be normal for the new advanced version in FL, but there's about 1 second of stuttering when I open the BB/BS menu.
11. Guppy Drone Carrier lost one of its drones but auto-replaced it at Atrius. The new drone is not 'owned' by the Guppy. The Guppy keeps auto-jumping back to Atrius to 'replace drone', but just parks in the sector doing nothing.
- Exploit: In a Deliver Ship mission, after you confirm the transfer and get paid, the ship stays in your control for several seconds while it undocks. You can tell the ship to eject its cargo during this time before it disappears.