Why are military ships hellbent on destroying bailed ships?
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Why are military ships hellbent on destroying bailed ships?
I have had a group of teladi military ships jump around the entire galaxy following me after I did a station defence mission for the teladi. One of the pirate ships bailed and I claimed it. They seem to be after that ship (It is docked on my TM).
Ive been putting up with this. But now I just had something immensely more annoying happen. I got a Moa to bail in maelstrom (about 7 million credits worth of ship) and I while I was fixing it, as I expected, the teladi showed up. I did what I usually do and apologised to the lead ship, they went neutral and left. Then, this heavy dragon (split military) that has also been following me for about 2 in-game hours around the entire universe jumped literally ontop of me and instantly melted the Moa. It wasnt even shooting at me although it is hostile... it was shooting at the Moa? At least that is how it seemed to play out. I know in the spacesuit you dont have a radar, but usually I get the 'beeep' noise and a few seconds to ump into my ship and deal with them - this time the bullets started flying immediately after the beep, and as the moa was exploding the dragon past us - it jumped ontop of me? Of course I didnt have any salvage insurance so that profit is lost.
What is happening?
Ive been putting up with this. But now I just had something immensely more annoying happen. I got a Moa to bail in maelstrom (about 7 million credits worth of ship) and I while I was fixing it, as I expected, the teladi showed up. I did what I usually do and apologised to the lead ship, they went neutral and left. Then, this heavy dragon (split military) that has also been following me for about 2 in-game hours around the entire universe jumped literally ontop of me and instantly melted the Moa. It wasnt even shooting at me although it is hostile... it was shooting at the Moa? At least that is how it seemed to play out. I know in the spacesuit you dont have a radar, but usually I get the 'beeep' noise and a few seconds to ump into my ship and deal with them - this time the bullets started flying immediately after the beep, and as the moa was exploding the dragon past us - it jumped ontop of me? Of course I didnt have any salvage insurance so that profit is lost.
What is happening?
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Re: Why are military ships hellbent on destroying bailed ships?
Those military ships are really not hostile to you as player. They are only hostile to the captured ship.
That means even though they do show up red you will note that they will turn blue on the map as soon as they destroyed their target.
And yeah it sucks to lose ships like that. In my case they love to destroy bombers i managed to get to bail.
That means even though they do show up red you will note that they will turn blue on the map as soon as they destroyed their target.
And yeah it sucks to lose ships like that. In my case they love to destroy bombers i managed to get to bail.
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Re: Why are military ships hellbent on destroying bailed ships?
I had a Fujin from a defend station mission. As soon as I claimed it, the Goner blew it up. But for the second try, I left the sector and came back (there may have been a game restart, too) and after claiming it, no one seemed to care.
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Re: Why are military ships hellbent on destroying bailed ships?
If possible (keep an eye out for nearby ships designated as salvagers: a new thing in FL AFAIK that'll snatch your prize away), leave the bailed ship in place <without/ claiming it. You can repair-laser its hull to max with no problem prior to claiming: it won't auto-fly away anymore* 
*this goes for 'return abandoned ship' missions too
Once you've repaired it as much as you wish (or can, if still in a combat zone), /then/ claim it & dock it as fast as possible to the nearest station (or a convenient carrier with weps set appropriately): the 'hostiles won't attack a station or the carrier if not fired upon if your rep with them is otherwise non-combative, & will eventually disappear over time.. when you can return & do as you wish with the hulk in relative safety

*this goes for 'return abandoned ship' missions too

Once you've repaired it as much as you wish (or can, if still in a combat zone), /then/ claim it & dock it as fast as possible to the nearest station (or a convenient carrier with weps set appropriately): the 'hostiles won't attack a station or the carrier if not fired upon if your rep with them is otherwise non-combative, & will eventually disappear over time.. when you can return & do as you wish with the hulk in relative safety
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Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
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Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
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Re: Why are military ships hellbent on destroying bailed ships?
What do you mean by this? If we leave the ship unclaimed, to NPC ships claim them?
Aran vibesSnafu_X3 wrote: ↑Fri, 14. May 21, 23:35 Once you've repaired it as much as you wish (or can, if still in a combat zone), /then/ claim it & dock it as fast as possible to the nearest station (or a convenient carrier with weps set appropriately): the 'hostiles won't attack a station or the carrier if not fired upon if your rep with them is otherwise non-combative, & will eventually disappear over time.. when you can return & do as you wish with the hulk in relative safety

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Re: Why are military ships hellbent on destroying bailed ships?
Same issue here. Have a nice Susanowa Raider waiting for me but as soon as I claim it I get spammed by weapon fire...
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Re: Why are military ships hellbent on destroying bailed ships?
That's what it looks like to me; unclaimed ships no longer hang around forever until destroyed like they used to in previous games
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator)
DxDiag
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
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Re: Why are military ships hellbent on destroying bailed ships?
Is this an intentional thing?
I've just had two recently claimed Falcons and a Thor wiped out in front of my eyes by a random red military ship, despite having good relations. For being still fairly early in the game, that hurt.
If this is intentional, can someone please tell me what script to delete? Brawling, capping and selling is my favourite way to play these games.
I've just had two recently claimed Falcons and a Thor wiped out in front of my eyes by a random red military ship, despite having good relations. For being still fairly early in the game, that hurt.
If this is intentional, can someone please tell me what script to delete? Brawling, capping and selling is my favourite way to play these games.
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Re: Why are military ships hellbent on destroying bailed ships?
When I had that happen, I reloaded and found that if I jumped out and back in I was able to claim it without aggression.
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Re: Why are military ships hellbent on destroying bailed ships?
Sounds like a bug. I can understand missiles staying locked on, they're dumb, but police and military forces shouldn't do this.
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Re: Why are military ships hellbent on destroying bailed ships?
I think it must be a bug.
I've had it happen twice; once with a military M6 that was in the sector at the time I claimed, and the other time one entered the sector shortly after I claimed.
Both times it was red by default, bee-lined straight for the ships, saying "weapons fire was in error" doesn't do anything, turrets shot at me but left me alone after (but remained red ingame but not in the sector map).
I reloaded and tried what @d0nk suggested and nothing has spawned yet.
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Re: Why are military ships hellbent on destroying bailed ships?
We're you enemies with the race at the time ?
It's possible that if you were enemies, that once you claim the ship the ship will then be seen as an enemy and any ships in sector looking for hostile targets will see it then start to attack, although in this case they would also see your current ship as enemy too
If you were friendly then it ls possible the ship was added to the threat response system of the race before you captured it. They would leave it alone while it's neutral but once you claim it'll become a valid target again. Leaving the ship and claiming it later should work as it'll give enough time for the threat to expire.
Makeling sure the threat table is cleared when a ship is captured should be possible to add in a future update
It's possible that if you were enemies, that once you claim the ship the ship will then be seen as an enemy and any ships in sector looking for hostile targets will see it then start to attack, although in this case they would also see your current ship as enemy too
If you were friendly then it ls possible the ship was added to the threat response system of the race before you captured it. They would leave it alone while it's neutral but once you claim it'll become a valid target again. Leaving the ship and claiming it later should work as it'll give enough time for the threat to expire.
Makeling sure the threat table is cleared when a ship is captured should be possible to add in a future update
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Re: Why are military ships hellbent on destroying bailed ships?
Thanks @Cycrow, claiming enemy ships after they've bailed is one of the best feelings in the game - it's a shame to have it ruined by overzealous police brutality. (Political commentary hidden in game?
)

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Re: Why are military ships hellbent on destroying bailed ships?
Nope, not enemies. I was 3 green notches to the good for boron relations and was in Rolks Legacy. It was the only red thing in the sector.Cycrow wrote: ↑Tue, 18. May 21, 14:56 We're you enemies with the race at the time ?
It's possible that if you were enemies, that once you claim the ship the ship will then be seen as an enemy and any ships in sector looking for hostile targets will see it then start to attack, although in this case they would also see your current ship as enemy too
If you were friendly then it ls possible the ship was added to the threat response system of the race before you captured it. They would leave it alone while it's neutral but once you claim it'll become a valid target again. Leaving the ship and claiming it later should work as it'll give enough time for the threat to expire.
Makeling sure the threat table is cleared when a ship is captured should be possible to add in a future update
Getting in the cockpit seems to stop it happening though.
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Re: Why are military ships hellbent on destroying bailed ships?
I remember a similar case in modded TC/AP - the issue was sort of rooted in the low level combat scripts. At some point the ship gets an attack order on this target from a superior logic script, and at that point there was no further condition to check if the target is still actually an enemy. In that instance, the NPC ships with order to attack would even follow the playership through the entire universe (not jumping, just regular sector travel), as there was no "distance" or "do i even see the target" check.
When the player was jumping around, at some point he would suddenly face some very angry dudes who had been chasing around his ever jumping ship for 20h, so they could finally have a coffee break
When the player was jumping around, at some point he would suddenly face some very angry dudes who had been chasing around his ever jumping ship for 20h, so they could finally have a coffee break

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Re: Why are military ships hellbent on destroying bailed ships?
I have a Barracuda sitting in Maelstorm for days now. Nobody has claimed it.
However, I noticed that scavenger ships collect floating wares though. Its a nice addition.

Edit: It maybe due to Maelstorm being a pirate sector where the traffic is low. Theres no way to confirm this

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Re: Why are military ships hellbent on destroying bailed ships?
Tried everything other than leaving ships derelict unclaimed around the universe.. sat in them for a while, floated near them ( death will follow) ... still get shot as soon as you enter your ship, returning to your cockpit you hear a distant bang and you know some dumb F Captain has shot your hard earned prize.. This surely is not a scripted part of the game, maybe if the Devs played the game they would know how frustrating this can be.... This a new fresh start and already
.... Anyway back to the game,,, rant over.
10 minutes later ... While checking on other ships (not on seta) came into deadly contact with an asteroid, so all that
was for nothing ... Now where was I ?? ... 

10 minutes later ... While checking on other ships (not on seta) came into deadly contact with an asteroid, so all that


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Re: Why are military ships hellbent on destroying bailed ships?
Have found a solution, I now repair, claim, climb aboard, dock the ship and then re-board my normal ship... rather long winded but saves the carpet from circles of raged pacing and teddy no longer looks at the window fearing a rapid departure.
DOES NOT WORK
DOES NOT WORK
Last edited by birdtable on Sun, 23. May 21, 17:47, edited 1 time in total.
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Re: Why are military ships hellbent on destroying bailed ships?
Agree with this. I have just docked and saved at the nearest station. Most likely the one you are doing a "protection" mission for and found that has been working for me. o7ty
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Re: Why are military ships hellbent on destroying bailed ships?
Ignore my advice on docking while piloting the captured ship ,, Dr Death awaits you ,, best leave sector then return ... an extra procedure, in case you don't have enough already.. 
