The above will produce these wares in sequence from a single module. The logical overview will show one product at a time as they are produced. All the wares will appear in the graph.
I do not know how this interacts with modulegroups.xml and modules.xml.
While directly wandering in the libraries/common.xsd file to find the event that I want, I stumbled upon this event: event_object_production_finished
So, while it is technically impossible for a production module to produce two kinds of wares, you can implement this workaround:
1. Set up production module of some wares (the usual)
2. Use MD to scan for stations that has this module (or even use event_object_built_station to catch newly built stations, or something like that)
3. Create a MD cue that listens to event_object_production_finished, so that when a production cycle completes, use MD to directly add additional wares to your station.
Tada! Now we are one step closer to a real Saturn complex in X4 Foundations (well as a younger X fan what does a Saturn complex do?)
The future awaits.
X4 Foundations mods: Civilian Fleets: (Obsolete for X4 7.0+) Managing your civilian ships has never been easier. Station Logistics: Managing your station networks has never been easier. Market Discovery: Find Black Market Traders; also rerolls them. Logistics Optimization: Improve your station traders; improve your trade stations!