Mod discussion from 'I've Decided not to buy ....'

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SpocksBrain
Posts: 14
Joined: Tue, 5. Mar 19, 01:14

Mod discussion from 'I've Decided not to buy ....'

Post by SpocksBrain »

OK, I have tried a mod. But it isn't working. I'm not sure if it is the correct mod.

Name: Shipyard Shortage Workaround

https://www.nexusmods.com/x4foundations ... ption&BH=1

Still can't buy any ships. Is this the correct mod? Also the description says I
have to set up a: "scriptlogfiles command line argument as usual, and the report will be under mej_station_shortage_report.txt"

I don't know what the above is. Youtube says all I have to do is create an extensions folder
in my X4 file. Which I did. And then drop in the unzipped mod. Which I did. Also, in game
the extension is listed as "on". But still no ships.
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MegaJohnny
Posts: 2237
Joined: Wed, 4. Jun 08, 22:30
x4

Re: I've Decided not to buy this game (aka: Cannot buy ships)

Post by MegaJohnny »

SpocksBrain wrote: Wed, 27. Mar 19, 02:36 OK, I have tried a mod. But it isn't working. I'm not sure if it is the correct mod.

Name: Shipyard Shortage Workaround

https://www.nexusmods.com/x4foundations ... ption&BH=1

Still can't buy any ships. Is this the correct mod? Also the description says I
have to set up a: "scriptlogfiles command line argument as usual, and the report will be under mej_station_shortage_report.txt"

I don't know what the above is. Youtube says all I have to do is create an extensions folder
in my X4 file. Which I did. And then drop in the unzipped mod. Which I did. Also, in game
the extension is listed as "on". But still no ships.
I haven't updated the mod in a long time, and I wouldn't be surprised if some breaking change or another has affected it. The scriptlogfiles thing is completely optional, and it's just there if you want to see text reports of what shipyards/resources the mod is acting on.
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31795
Joined: Fri, 16. Apr 04, 19:21
x4

Re: Mod discussion from 'I've Decided not to buy ....'

Post by Alan Phipps »

Please discuss mods in the S&M forum and not in the vanilla gameplay forum. Thanks.

PS: I thought it was 'your friend who owns the game' who would be trying the mod, rather than you! :sceptic:
A dog has a master; a cat has domestic staff.
Rastuasi
Posts: 504
Joined: Mon, 1. Oct 18, 16:28
x4

temp

Post by Rastuasi »

If in an existing game, generally with economy mods,it will need to adjust, meaning it may take 5-10 hours to get the money mod to be effective. However, I don't use mods from Nexus, don't trust the site itself after past events, so I cannot attest to this specific mod.

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