I could've subscribed to that argument, if the game itself didn't speak against it. It already has blatantly missing dialogue: three of the game starts are narrated, but not the fourth. Furthermore, the game has obnoxious, useless, and counter-productive voice lines: the interaction between station and sector security, which, for some bizarre reason, has to happen on the player's monitor, annoying to no end and obscuring vital information. But it had to be developed (carried over from Rebirth), voiced, and has to be maintained. Absolute waste of development resources. Or "I'll wait for you to tell me to take off". Such an important line that had to be added for every race. In my opinion, this is a reasonable question: if these things exist, why can't an appropriate greeting exist, based on (lack of) previous interaction?Imperial Good wrote: ↑Tue, 26. Mar 19, 01:45Different dialog needs to be written and recorded. And if they had extra tiers the complexity increases exponentially. Is it really worth the effort considering the other mountain of critical bugs...radcapricorn wrote: ↑Mon, 25. Mar 19, 15:33 Would be better if they didn't stack the two and actually made different dialogue. Stacking the two is a crutch, not an improvement.
Stacking is not perfect, but is understandable by gamers and certainly better than skipping half of it.
How many promotions are there? Two? Three? That's one or two extra monologues per faction. I'm not exactly talking about novels there.
EDIT: as I mentioned in the original thread, I don't see it as something absolutely requiring an urgent fix. But it would still be nice to see it fixed eventually. If they would choose a route of additional dialogue, it could be done together with a big update or DLC, when they'd be making new text, voiceovers and translations anyway. But ultimately, it doesn't need to be our headache. The memo's in, what to do with it is up to EGO.