
Too much space weed
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Too much space weed
Proof that my pilots are addicted to spaceweed.....


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Re: Too much space weed
They were joy riding.
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Re: Too much space weed
In top-right one - they smoked so much that they teleported themselves 

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Re: Too much space weed
Would've been funny if it wasn't so sad.
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Re: Too much space weed
yeah, that top right one really had me puzzled:
All of a sudden there was this ship, traveling surrounded by unexplored space and heading back for the main base from outside the regular map area.
No idea how it got there in the first place....
Not to mention that tiny explored dot in the north area... seems someone teleported there and back? odd.
Looks like a broken hyperdrive - but I'm playing vanilla

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Re: Too much space weed
Top right looks like deployable drift. It eventually was moving so fast that its reveal was discontinuous.
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Re: Too much space weed
Those picture reminds me that Egosoft should seriously consider "map hex zoom reset" for 2.5.
From what they said they are aware of the problem with map zoom.
Curently I'm rather fortunate to have only one sector in Black Hole Sun that is suffering from huge zoom out due to ship beign thrown far off map, but the problem will arise sooner or later.
From what they said they are aware of the problem with map zoom.
Curently I'm rather fortunate to have only one sector in Black Hole Sun that is suffering from huge zoom out due to ship beign thrown far off map, but the problem will arise sooner or later.
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Re: Too much space weed
Yeah I really do like the continuous map, but I also wish it were possible to somehow control the individual sector visualisation. Maybe hold a key and scroll to move individual hexes could work or something.mr.WHO wrote: ↑Fri, 8. Mar 19, 10:28 Those picture reminds me that Egosoft should seriously consider "map hex zoom reset" for 2.5.
From what they said they are aware of the problem with map zoom.
Curently I'm rather fortunate to have only one sector in Black Hole Sun that is suffering from huge zoom out due to ship beign thrown far off map, but the problem will arise sooner or later.
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Re: Too much space weed
A reset or just keeping zoom at default regardless of explored area would be really nice. I have several sector maps which show no information due to zooming out.mr.WHO wrote: ↑Fri, 8. Mar 19, 10:28 Those picture reminds me that Egosoft should seriously consider "map hex zoom reset" for 2.5.
From what they said they are aware of the problem with map zoom.
Curently I'm rather fortunate to have only one sector in Black Hole Sun that is suffering from huge zoom out due to ship beign thrown far off map, but the problem will arise sooner or later.
The worst about that is that i have no explored area outside the central region, it just happened on its own without any of my assets uncovering anything beyond the central zone. I was cautious and never let that happen (even all my explorers follow manual waypoints, never used the explore command for that reason).
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Re: Too much space weed
whooooooa duuuuuude look at that asteroid, lets go mine it
half an hour of intense spaceing out later
dude what are we doing here?
whooooa dude look at that asteroid....
half an hour of intense spaceing out later
dude what are we doing here?
whooooa dude look at that asteroid....
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
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Re: Too much space weed
Top-right, the pilot traveled from one sector to another without using a jump gate/accelerator. He could only do this if he fed space weed AND space fuel to the ship's power plant. Something to think about. Poor Man's jump drive. 

The new PC I just built for myself:
i5-13600k, 32GB DDR5 RAM, RTX 3060 12GB
It'll do until I can upgrade the graphics card.
i5-13600k, 32GB DDR5 RAM, RTX 3060 12GB
It'll do until I can upgrade the graphics card.
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Re: Too much space weed
I think my surveillance camera caught a photo of him...


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Re: Too much space weed
Isn't that just the navigator? Probably can't see anything from inside that tin can 

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Re: Too much space weed
Solution? Stop hiring Canadians. 

"A Tradition is only as good as it's ability to change." Nael
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Re: Too much space weed
While on the subject of space weed, it might be interesting to add a game mechanic which would give a rationale as to why it is illegal in the first place. For instance, when it is available, nearby factories suffer a production efficiency drop!