Let the music play

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dholmstr
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Let the music play

Post by dholmstr »

Please let the music play. I don't hate the ambient background sound but it really aint that good. Also return to the music AFTER an interupt from the combat music when a ship passes you quickly on the highway, not the ambient. Alexei music IS the mood setter, always been in X-games. It is the ambient in it self. I rather have continues loop of a tun than the ambient.

Please, for all thats holy let the music play!
adeine
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Re: Let the music play

Post by adeine »

Tomonor
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Re: Let the music play

Post by Tomonor »

I agree.
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Général Grievous
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Re: Let the music play

Post by Général Grievous »

+1!!
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EmperorDragon
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Re: Let the music play

Post by EmperorDragon »

Couldn't agree more. I actually extracted the music files and play it separately on VLC now, during times when I'm managing my empire and not travelling around or fighting.

There's some really good space-themed music in there but the game just teases you with it all the time.
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MegaJohnny
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Re: Let the music play

Post by MegaJohnny »

I'm not sure what the system is exactly with the "dark ambient" stuff, but I'd be happier if they were just on the same playlist as the regular music, as opposed to being able to interrupt it halfway through.

There's also the thing about the tracks from XR being super quiet. At the moment I have to choose between combat music being way too loud and the XR tracks being barely audible...
Alan Phipps
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Re: Let the music play

Post by Alan Phipps »

The strange thing is that 2.00 was supposed to have addressed these issues:

From 2.00 changelog: * Improved playback logic for music tracks from previous games.
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dholmstr
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Re: Let the music play

Post by dholmstr »

Alan Phipps wrote: Thu, 7. Mar 19, 14:06 The strange thing is that 2.00 was supposed to have addressed these issues:

From 2.00 changelog: * Improved playback logic for music tracks from previous games.
Yes I know, that's why I'm puzzled. It does start to play more older music, but still not as loud as X4 music. And vanishes as often to be only replaced by some ambient...
adeine
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Re: Let the music play

Post by adeine »

Alan Phipps wrote: Thu, 7. Mar 19, 14:06 The strange thing is that 2.00 was supposed to have addressed these issues:

From 2.00 changelog: * Improved playback logic for music tracks from previous games.
It did address them; before 2.00 music would either never start to play or immediately stop within seconds of starting.

So things are somewhat better now, but still leave a lot to be desired.
CataLYTic
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Re: Let the music play

Post by CataLYTic »

The music is pretty good when you can hear it, as long as you're not anywhere near an enemy lol. Maybe just a few more tracks for combat music? The one gets kinda old after a while.
Tomonor
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Re: Let the music play

Post by Tomonor »

dholmstr wrote: Thu, 7. Mar 19, 15:05
Alan Phipps wrote: Thu, 7. Mar 19, 14:06 The strange thing is that 2.00 was supposed to have addressed these issues:

From 2.00 changelog: * Improved playback logic for music tracks from previous games.
Yes I know, that's why I'm puzzled. It does start to play more older music, but still not as loud as X4 music. And vanishes as often to be only replaced by some ambient...
The legacy musics are quieter by design. Their point is that they are temporary situational music just like the ambient tracks - they play when you are in a heavily populated zone, in between heavily populated zones, inhabitated zones.
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Falcrack
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Re: Let the music play

Post by Falcrack »

CataLYTic wrote: Thu, 7. Mar 19, 15:45 The music is pretty good when you can hear it, as long as you're not anywhere near an enemy lol. Maybe just a few more tracks for combat music? The one gets kinda old after a while.
The "no combat music" mod is one of my favorite mods to be honest. Definitely worth not being able to have venture modules because of the modified game tag. The "legacy music mod" also does a better job at playing a wider variety of the good old tracks at higher volume and higher frequency than what egosoft recently implemented, which seems to heavily favor the X4 tracks.
kmunoz
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Re: Let the music play

Post by kmunoz »

I'm still working on a Classical Music Mod... I want my X4 to feel like 2001 A Space Odyssey!
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Olfrygt
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Re: Let the music play

Post by Olfrygt »

CataLYTic wrote: Thu, 7. Mar 19, 15:45 The music is pretty good when you can hear it, as long as you're not anywhere near an enemy lol. Maybe just a few more tracks for combat music? The one gets kinda old after a while.
And make combat music less noisy. Well i like dark or space ambient and often hearing it. So most of the X4 tracks are fine for me. But im missing more of the older X music.
An option to disable or tune down combat music is welcome aswell.

In X4 u hear it way too often because of the random enemys spawn in front of u and all the Xenon S trying to gather minerals.
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phrozen1
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Re: Let the music play

Post by phrozen1 »

My ideas from the Beta-thread:

it got a bit better. there is more diverse music playing when you travel but it's still too much of the sameish ambient tracks interupting the muscial ones.
Also there are long parts of no music at all.

As a musician myself I don't really understand the logic behind all that switching of music.
Here are some of the problems i have with it:
- combat music for small engagements fades in too fast
- combat music not reflecting the situation (one small target -> still pretty calm | many big targets -> huge battle music)
- different music starting in after short combat interuption (annoying)
- fading in general (too fast and not musical)

i would think of it more like:
[entering sector] -> sector music 1 -> [combat] -> combat music -> [after combat] -> back to sector music 1 -> all sector music tracks -> ambient -> [back to start]

also maybe it would be better if you hear some warning if a enemy comes close first. And combat music kicking in only if the fight really starts.

just some ideas

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