[bug or feature] abandoned ship at hazardous region

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Stonehouse
Posts: 320
Joined: Sat, 7. Feb 04, 18:47
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[bug or feature] abandoned ship at hazardous region

Post by Stonehouse »

Where: north-west of the void
What: Vanguard Drill

So one of my miners found that ship, i moved near it but as soon as i was at scanner range the ship got damaged and blew up...at the other side i dont even know if it is possible to claim a ship inside a hazardous region without killing the player

May move these ship spawn events out of hazardous regions :)
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PreSpawn
Posts: 197
Joined: Fri, 19. Mar 04, 20:09
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Re: [bug or feature] abandoned ship at hazardous region

Post by PreSpawn »

Don't know if it will work, especially in this case, but you can put Marines on your ships and as a standard action to finding abandoned ships you can select claim.
Maybe if your OOS theres no damage to these ships.
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Havner
Posts: 173
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Re: [bug or feature] abandoned ship at hazardous region

Post by Havner »

PreSpawn wrote: Thu, 13. Dec 18, 13:01 Maybe if your OOS theres no damage to these ships.
Still. I wouldn’t call exploiting OOS calculations exactly a good design :-)
Scoob
Posts: 11188
Joined: Thu, 27. Feb 03, 22:28
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Re: [bug or feature] abandoned ship at hazardous region

Post by Scoob »

We need the Tractor Beam back!

Seriously though, I expect that ship is lost to you...a region like that could well eat through your boarding pods before they engage...and I'd not try a traditional space walk if I were you.

Scoob.
Sandtrooper
Posts: 56
Joined: Sun, 2. Apr 06, 02:01

Re: [bug or feature] abandoned ship at hazardous region

Post by Sandtrooper »

That 'opportunity' is unfortunately bugged. The Drill miner explodes within a few seconds of being within 5km of it (and I 'jumped' right next to it using a 'space jump patch/mod).

Due to the short few seconds being all there is, It's impossible without cheating - assuming it's actually even possible to remove the hazardous element in Northwest Void. :(

The 'Out of Sector' aspect is fine. No damage to owner ships nor the ownerless Drill; however, the default setting of attempting to claim even with maximum compliment of marines is still a non-starter. They'll say they've found something but, won't claim it. It's just a waste of time and yet another bug in a game that was 'Panic-launched' for Christmas. :evil:

I had to restart my entire game due a 'missing' lockbox in one of the Argon 'main' (Guild) missions because I'd probably discovered it days earlier. As a result, I leave the lock boxes well alone in case they're needed later to complete missions. I've opted for the fan-written Argon Citizen start or whatever it's called (fast-forwarded to researching at PHQ).

Soft EGO clearly haven't tested very much prior to launch (as many will doubtless testify due to the elusive '2nd Xenon P' to be destroyed - had to leave the Xenon alone in the hope that they'll produce a 'P' whilst my Adv Sats are in all of their sector in all corners of the map). :gruebel:

Anyway, a Drill mineral miner is less than a million when kitted-out.

Happy empire-building.
theincrediblenick
Posts: 39
Joined: Thu, 22. Mar 07, 20:36
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Re: [bug or feature] abandoned ship at hazardous region

Post by theincrediblenick »

I managed to claim it from out of sector with no problems. One of my ships found it while I was across the other side of the galaxy and while trying to claim it with the ship in sector I accidentally claimed it from my ship. The marine launched in my sector, flew all the way there, safely claimed it, and then safely flew it out of the hazardous area when I told them to.
lordmuck
Posts: 1793
Joined: Sun, 1. Mar 09, 12:25
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Re: [bug or feature] abandoned ship at hazardous region

Post by lordmuck »

I would say feature, just stay out of sector or not close to it, like at the gate of that sector, I think even up to 40km away in the same sector. Anyway, just send a ship with marines to claim it for you

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