(Warning a long post ahead)
I've recently become aware of the X4 announcement after leaving the X Universe following the release of X Rebirth, I have to say that I am genuinely concerned with what I saw in the reveal trailer.
Now let me be clear, this is not a post that's meant to bash Egosoft, its employees or anyone else. I am merely posting to voice my concern since Egosoft has a special place in my heart and I would hate to see it release a product like X Rebirth again and not being able to recover from it.
What has me mostly concerned is that the reveal trailer has shown tendencies that proved disastrous when applied for the development of X Rebirth. Egosoft as a small developer is good at making a very specific type of games that cater to a very specific audience... It's totally OK if X4 becomes a more refined edition of X3 and its predecessors.
The X Universe has enough lore, story and concepts to go for without going into areas that Egosoft has no clue or talent in... And perhaps not the credits to put in to bring the required talents.
Please Egosoft I beg you, drop the station interiors or trying to focus on characters and graphics. While X games were never graphically lame games it was the gameplay that made them a success, we don't need fancy graphics or the attempt at making eye candy we just want the X Universe we liked so much in X2 and X3... This isn't Star Citizen or Elite and nor should it be.
I don't know how much flak I might get for posting this but its something I felt I need to be say and hopefully it will change something although I know that at certain stages of development things don't change no matter how much anyone might want to.
So here is a list of my favorite features in the X games which I think Egosoft should focus on, hopefully I am not alone in liking these

- Variety of ships/stations and ship/station design.
In this regard I think X2 was the best, it may not have had a large variety of ships but the amount it did have felt like it was unique and each ship had its own unique and recognizable look.
Also, many of the races had truly unique stations and the best examples are the Boron and Argon. The Boron ships were very cool and felt like they were alive with rotating and otherwise not static ship parts.
Best examples are the Boron Dolphin and Ray which were truly symbolic ships of the Boron and could be spotted from miles away due to their unique build and engine trails.
While I loved X3, its ship design felt like a step back since all ships became very static and too similar and lost their unique traits. The Boron dolphin for example was changed to something like just a "piece of Boron ship" and a "piece of Argon ship" mixed together... No creativity or imagination in that design.
Another example are the changes to the Boron trading stations and how they were represented in X2 vs what they looked like in X3.
- Unique sector atmosphere
Once again I have to point out X2 as the best game to represent this in the whole series. In X2 when you visited certain sectors (like Presiden't End after the Khaak attack) you would get this uneasy feeling, at times the game felt like a horror game especially when you were flying in a slow freighter with minimum defenses and weren't sure if a Pirate or Khaak ship were going to exit from the near gate.
Adding to that are the nebula's that were true nebula's that didn't swallow whole sectors (like in X3) but you could actually enter and exit them... Some even had some effects on your ship like eating away at your shields or hull.
As far as planets go X3 was no doubt a step forward and in certain sectors really made them come alive, this is something that needs to continue even if we can't land on them (and that's fine).
- Keeping things simple (as much as possible)
While many will no doubt praise the many additions made in X3TC and X3AP I felt like Egosoft overextended with adding content. In X3AP there are around 10 types of shields while in X2 there were 4 maybe 5 (1MJ, 5MJ, 25MJ and 125MJ).
Sure, with the addition of new ships I totally get that we need new shields but herein lies another problem... My head went spinning from all the ship types added in X3AP.
Look, variety is nice but not when it goes too far and when its not implemented properly into the game. Some of the ships, weapons, shields and so on didn't even have their own unique descriptions or icons. If you can't add new content properly and make sure that everything is balanced I would prefer for it not to be added in the first place.
With the new additions (with content spam being the ultimate goal it seems) the ship designs, missiles and so on became less original and more into the realm of "lets just give this ship a different name, change and engine part, maybe change the color and here we go... we have a new ship."
One example are the M3+ ships added in X3 Reunion (wtf was that?!)
No, It doesn't work that way and when its done this way its obvious and transparent. Additions on this level are expected from modders but not the developer who gets paid.
X games are complicated enough as they are due to their nature, adding more stuff without properly integrating it into the game serves no purpose but to confuse players, please try avoiding that as much as possible.
- Mid/Late game challenges and additions
X3TC and X3AP have both done good on presenting players with mid/late game challenges and goals. While the X games are sandbox games and players are expected to come up with their own goals and challenges its a very good idea to present players with new content and refresh your games from time to time.
I am not advocating DLC's but X Games could benefit from such a structure and could allow players to choose their own additions if they would like to.
- Its the economy, stupid
I think it is no secret that X Rebirth was a step back in terms of economy and the size of the universe compare to X3. The economic aspects of the game have seen massive improvements since the days of XBTF and then this thing comes in X Rebirth... Let's just pretend it never happened.
- Do not take your community for granted
The community and especially the modding community and devnet are the heart of the games connection to its audience. Many have left due to the fact that while X Rebirth may have X in its name it is not truly and X game and will never be regarded as such no matter how much Egosoft or the publisher would like to push this agenda.
Egosoft, you know how to make good space sim games and you have show consistent improvement with your games from the days of XBTF all the way to X3AP. While I take issue with some of the design choices I could not help but be proud of this company and be glad to be part of the community that has been built around these great games.
I beg of you please, you have very talented people on the development team who have very good skills with what X games are really about. Not fancy graphics or delivering some sort of an illusion that you are making an AAA type of game... You are not and in some respects that is what makes you unique, if you try to do something which isn't your niche you will fail again and I would truly be sad to see that happen again.
Maybe some day after X4 is a smashing hit and the company has the money to truly make a good AAA space game with station interiors, NPC's and so on you could make that game, but that day has yet to come and both you (Egosoft) and your publisher need to understand that.
We the community know it and we do not request or expect you to try and make such a game, we only ask that you do what you are good at... Nothing more
