Addon: Explore Universe

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HashtagMC
Posts: 167
Joined: Sun, 23. Nov 14, 18:22
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Addon: Explore Universe

Post by HashtagMC »

This script adds a new command in the navigation menu: Explore Universe. The ship this command is applied to explores unknown sectors without a pilot. It requires at least one unexplored sector to border the sector the ship is in. Whenever it discovers a sector it will randomly pick another unknown sector bordering the just discovered one. As soon as it reaches a sector not bordering any unexplored sectors it will finish its tour and transmit the count and names of all discovered sectors back to its owner.

The texts are available in german and english. Due to me speaking german there might be wrong translations. Feel free to tell me the correct words or translations.

Requirements
  • Navigation Software Mk1
  • M5-M3, TS-TP
Files:
  • t\491101.xml
  • t\441101.xml
  • scripts\init.hmc.exploreuniverse.xml
  • scripts\plugin.hmc.exploreuniverse.xml
Download BROKEN! See below
Last edited by HashtagMC on Tue, 24. Jun 25, 15:00, edited 1 time in total.
My scripts' t-files use the namespace xx111x (e.g 491101, 441101, ... )
HashtagMC
Posts: 167
Joined: Sun, 23. Nov 14, 18:22
x3

UPDATE and new download link

Post by HashtagMC »

Only ten years later, I've picked up X² again and taken the opportunity to do some fixes and improvements on this! Can you believe it?

Changelog:

Fixes:
  • Fixed the list of sectors at the end. Now properly comma-separated, without the curly array-to-string brackets!
  • Now actually uses the short command name - no more "None" in the ship overview; it actually says "ExplUniv" now!
  • I don't remember if the old version already did this, but now it sets the next sector as its destination.
Improvements:
  • If the Special Software MkI is installed, the ship will now search for unknown sectors up to two (2) jumps away. This should drastically reduce the occurence of ships getting stuck in dead ends like Light Water or the various Unknown Sectors. Without, the command will behave as it did before.
I'm thinking of maybe adding another optional feature if the Fight Command Software is installed, namely avoiding Xenon sectors? Who knows.

Also, since Google Drive is apparently broken (or at least I can't get the old DL link anymore without logging in), I've put up both the new version (v13) and the old version (v10) on my neocities website:
Cheers!
My scripts' t-files use the namespace xx111x (e.g 491101, 441101, ... )
User avatar
Zeron-mk7
Posts: 583
Joined: Sat, 23. Feb 08, 12:38
x3

Re: UPDATE and new download link

Post by Zeron-mk7 »

HashtagMC wrote: Tue, 24. Jun 25, 14:59 Only ten years later, I've picked up X² again and taken the opportunity to do some fixes and improvements on this! Can you believe it?
It's better late, than never finished, good work :thumb_up: , :x2: .
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