Looking for files
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Looking for files
Can anyone point me to a couple of files I'm hoping to modify? I'm looking for where the NPC traders inventory is created so I can add some things to it. I'm also curious about the virtual seminar item locations as well. I know they are generated in /md/smalltalk but is there other locations where it is used/found?
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- EGOSOFT
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Hey zinx,
The virtual seminar wares are in libraries\wares.xml (inv_virtualseminarscience, for example)
Not sure where the Train function is, but as far as I know, the only points of interaction are when you get them via smalltalk, and when you use them via training. No one buys or sells these things, for example.
The virtual seminar wares are in libraries\wares.xml (inv_virtualseminarscience, for example)
Not sure where the Train function is, but as far as I know, the only points of interaction are when you get them via smalltalk, and when you use them via training. No one buys or sells these things, for example.
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Sweet thanks for the responses.
I guess the next question is: What would be a fair price to sell these at that would be fairly balanced? I was thinking a couple million credits each with a low chance of being in an NPC's inventory.
I'm hoping to change that, I think it's kinda ridiculous that in such an advanced society, they don't have libraries.w.evans wrote: No one buys or sells these things, for example.

I guess the next question is: What would be a fair price to sell these at that would be fairly balanced? I was thinking a couple million credits each with a low chance of being in an NPC's inventory.
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there are currently 2 mods related to virtual seminars afaik: one adds them as mission reward, the other makes them craftableby using other materials, but i havent encountered any mod which makes them buyable so far, though it should be simple to do. just keep in mind that modifying the main node of the md file will only work in new games, to work in existent games some kind of patch action is required..
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Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Posts: 1471
- Joined: Wed, 3. Aug 05, 08:15
I've seen both and neither is really what I'd like. My original thought was to add a "seminar trader" as a new trader, but I'm really not good with xml and not very experienced in modding, so not really sure such as thing is at my level. I then thought about adding seminars to existing traders, which lead me here.UniTrader wrote:there are currently 2 mods related to virtual seminars afaik: one adds them as mission reward, the other makes them craftableby using other materials, but i havent encountered any mod which makes them buyable so far, though it should be simple to do. just keep in mind that modifying the main node of the md file will only work in new games, to work in existent games some kind of patch action is required..
I don't have a problem with a new game start personally, however I have no idea what you mean when referring to "modifying the main node of the md file", so it looks like I have some reading to do.
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