Looking for files

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zinx
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Joined: Thu, 29. Jan 15, 20:27

Looking for files

Post by zinx »

Can anyone point me to a couple of files I'm hoping to modify? I'm looking for where the NPC traders inventory is created so I can add some things to it. I'm also curious about the virtual seminar item locations as well. I know they are generated in /md/smalltalk but is there other locations where it is used/found?
Xenon_Slayer
EGOSOFT
EGOSOFT
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Post by Xenon_Slayer »

Trader inventory is in md/Setup.xml

Not too sure about the virtual seminars though.
w.evans
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Post by w.evans »

Hey zinx,

The virtual seminar wares are in libraries\wares.xml (inv_virtualseminarscience, for example)

Not sure where the Train function is, but as far as I know, the only points of interaction are when you get them via smalltalk, and when you use them via training. No one buys or sells these things, for example.
zinx
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Joined: Thu, 29. Jan 15, 20:27

Post by zinx »

Sweet thanks for the responses.
w.evans wrote: No one buys or sells these things, for example.
I'm hoping to change that, I think it's kinda ridiculous that in such an advanced society, they don't have libraries. :P

I guess the next question is: What would be a fair price to sell these at that would be fairly balanced? I was thinking a couple million credits each with a low chance of being in an NPC's inventory.
strude
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Post by strude »

Did you ever get anywhere with this? I had the same idea recently and went looking for either something existing, or info on how to go about it.
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UniTrader
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Post by UniTrader »

there are currently 2 mods related to virtual seminars afaik: one adds them as mission reward, the other makes them craftableby using other materials, but i havent encountered any mod which makes them buyable so far, though it should be simple to do. just keep in mind that modifying the main node of the md file will only work in new games, to work in existent games some kind of patch action is required..
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strude
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Post by strude »

UniTrader wrote:there are currently 2 mods related to virtual seminars afaik: one adds them as mission reward, the other makes them craftableby using other materials, but i havent encountered any mod which makes them buyable so far, though it should be simple to do. just keep in mind that modifying the main node of the md file will only work in new games, to work in existent games some kind of patch action is required..
I've seen both and neither is really what I'd like. My original thought was to add a "seminar trader" as a new trader, but I'm really not good with xml and not very experienced in modding, so not really sure such as thing is at my level. I then thought about adding seminars to existing traders, which lead me here.

I don't have a problem with a new game start personally, however I have no idea what you mean when referring to "modifying the main node of the md file", so it looks like I have some reading to do.
Gaming PC: Gigabyte H270M-D3H | i7 7700 | 16Gb DDR4 | Gigabyte GTX1060 6Gb OC | Asus Xonar DGX | Window 10 Home 64bit | Samsung 256Gb SSD

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