A day in the life of move.die

The place to discuss scripting and game modifications for X Rebirth.

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Sparky Sparkycorp
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A day in the life of move.die

Post by Sparky Sparkycorp »

OK, not quite a day, and I don't know whether it is to with mods or not...but is move.die might be more interesting that it sounds?

I sold a Lyranea in Eternal Dawn and it became an JSS Lyranea. Desiding to face oblivion, I stayed onboard and sold the ship. It then proceeded to take me on a tour of Albion and DV, disregarding jump beacons and gates.

OL Eternal Dawn
AB Periodic Blasting
DV Persistent Darkening
AB Exhaustless Mines
DV Sparse Warmth
AB Sinister Poem
DV Heartache Mist
AB Shady Vault
DV Gusting Springs

After Gushing Springs I restarted and the new first destination was Abion Even Temper followed by DV Dim Flamelet so looks random. Unlike the Captain, the DO and Engineer retained player ownership.

Mods used with 2.5bRC6 game:
Faster Ships v1.0
Galaxy Station Range v1.2
Orange Mouse Cursor (1 Apr version)
Player Shipyards v1.1
Populate Player Stations (4 Aug version)
Radio Silence v1.0
Shut Up Ren! v1.0
Station Announcements v1.32
Faster Ships v1.0
Sidebar Extendion (7 Sep version)
TAF! v1.1
World War X v2.0
Yet Another Trader v1.0
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MegaJohnny
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Post by MegaJohnny »

I'm not entirely sure, but I think move.die keeps moving to different zones/sectors in an attempt to get out of the player's sight, then discreetly pop out of existence. Which is hard when the player is stuck on your hull ;)
Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
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Post by Sparky Sparkycorp »

:lol:

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