Writing/Posting

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Sabrina Bergin
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Writing/Posting

Post by Sabrina Bergin »

Hi all I've been enjoying the tales of many of you who have written some great stuff. I am playing x3 Ap and I am planning to build an empire to support a fleet that will destroy all Terran fleets. and clear the war zones for good. I think I can write a good account of what has gone before and what will come but need to know some basics. do I just write in a post until I have reached a pause point in the story or can I store my writing without posting it until I have edited it into its final form. Any advice would be greatly appreciated. I am by the way awful at punctuation and like to review what I've written to ensure I don't go of track.
theroguewriter
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Post by theroguewriter »

I (though no expert) would suggest you just do what works for you and try to make it your own. Itcs hard to be original, but do your best and I am sure folks will enjoy reading.
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Sabrina Bergin
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Post by Sabrina Bergin »

Thx for your swift response.
Triaxx2
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Post by Triaxx2 »

Everyone has their own style. If you're going to be very story heavy, you have a bit more freedom to work with. Look up Scion Drakhar's From Nothing. It's very heavy on story that goes well beyond gameplay. And it's awesome.

Nuklear-Slug on the other hand, managed a much more gameplay oriented story.

I'm not big on story, but mine turned out fairly popular. There are many different styles and we welcome all.

As for break points, I find that after I've accomplished something, is a good place to stop. There are natural lulls in the action, and those are always good places to stop. I recommend reading the DiD list, and it's tips, now located on the last page of the index topic.

Then go read Nuklear-Slug's DiD's, which are worth reading anyway, and you should have a good idea of what you want to do.
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Gavrushka
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Post by Gavrushka »

I'd have another approach... Use your gameplay as a muse to tickle ideas out of you... - Slavishly sticking to the truth would be a bit like a pompous politician's autobiography, so really throw in some wobblers...

If the game is used as a framework/setting for a story then it can then grow well beyond standard fan fiction (not that there is an issue with such)... - For me, if you use the game as a straitjacket = drab; use the game as an inspiration = entertainment.

I'll try and follow your story, if you don't mind.
Nathancros
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Post by Nathancros »

Do what you enjoy. thats the totality of my advice :)
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gsheriston
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Post by gsheriston »

Gavrushka wrote:I'd have another approach... Use your gameplay as a muse to tickle ideas out of you... - Slavishly sticking to the truth would be a bit like a pompous politician's autobiography, so really throw in some wobblers...
That's what I did - play the game, take inspiration from it, build small stories around small incidents (like - why is this person going from here to there?), try and weave them into a bigger story. Have fun with it more than absolutely anything. I had more fun writing my story than I did playing the game, in the end.

Good luck!

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