X3AP Boarding bug, enemy marines switching sides.
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X3AP Boarding bug, enemy marines switching sides.
Playing AP vanilla with bonus pack. Win 7 64.
Got to my favorite stage of the game: Spacewalking marines caping M6 in assassin missions.
First problem is the enemy marines do not die, they instead get spaced and tries to fly to a near by station when my invading team reaches the core. In R and TC they just die... Ok its not too bad, as you can go and scoop them up, some of these have decent stats afterall.
The second problem occurs at the end of the mission after capping. Some of these "enemy" marines would stay on the the ship and become "mine", kicking some of my original 8 into space. This creates an annoying problem as there is a cloud of marines out there all labeled Astronaut(marine)from the first problem. So which one was "mine"? This gets worse if they are of the same race as your marine, cause seriously, who is going to remember all our marines names? Especially when they are so similiar or better yet, the same?
I have not tried pods yet, so I cannot say for m7m boarding, but m6 boarding via launch all marines is creating this issue.
Got to my favorite stage of the game: Spacewalking marines caping M6 in assassin missions.
First problem is the enemy marines do not die, they instead get spaced and tries to fly to a near by station when my invading team reaches the core. In R and TC they just die... Ok its not too bad, as you can go and scoop them up, some of these have decent stats afterall.
The second problem occurs at the end of the mission after capping. Some of these "enemy" marines would stay on the the ship and become "mine", kicking some of my original 8 into space. This creates an annoying problem as there is a cloud of marines out there all labeled Astronaut(marine)from the first problem. So which one was "mine"? This gets worse if they are of the same race as your marine, cause seriously, who is going to remember all our marines names? Especially when they are so similiar or better yet, the same?
I have not tried pods yet, so I cannot say for m7m boarding, but m6 boarding via launch all marines is creating this issue.
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This is a feature, not a bug.
Enemy marines can surrender rather than fight to the death.
Enemy marines can surrender rather than fight to the death.
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The first issue used to be there in early TC too until a mid-life patch made them fight to the death instead. I always thought that it was a pity it was changed as it added a bit of spice and surprise to otherwise pretty routine boarding ops.
I have not seen the 2nd issue in TC so far though.
I have not seen the 2nd issue in TC so far though.
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neither are bugs.
when the marines get to the final stage, the remaining defending marines either join your side or die.
the ones that are dumped out because there wasn't enough room for them on the ship.
you dont really need to worry which marines are yours, as they all are. and you should be able to pick up and collect all of them
when the marines get to the final stage, the remaining defending marines either join your side or die.
the ones that are dumped out because there wasn't enough room for them on the ship.
you dont really need to worry which marines are yours, as they all are. and you should be able to pick up and collect all of them
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Yes, had that happen to me, too. That is a very annoying bug, certainly not a "feature".Cycrow wrote:neither are bugs.
when the marines get to the final stage, the remaining defending marines either join your side or die.
the ones that are dumped out because there wasn't enough room for them on the ship.
you dont really need to worry which marines are yours, as they all are. and you should be able to pick up and collect all of them
Maybe they then are all mine but most of the time I dont want them... nor do I want to collect any spaced ones because some might be from my original elite boarding party and I have to sort through that whole mess to find them again.
The original winning boarding party should never be spaced (provided there is enough room for all of them "originals" of course) - only the ones that surrendered should if there is not enough room left.
And there should be no surrender if I dont authorize that. I dont want to take prisoners nor do I need any surviving witnesses of my piracy operations... certainly not crappy cowards who decide to turn sides instead of fighting.

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Simple solution - buy a TP and equip it with Jumpdrive and Special Command software. If there are spacewalkers around after a boarding op, order your TP to jump in and Collect Astronauts. TPs can carry 40 Marines so your problem is solved.
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I was and still is speechless after seeing this confirmed as not a bug on Friday...neither are bugs.
when the marines get to the final stage, the remaining defending marines either join your side or die.
the ones that are dumped out because there wasn't enough room for them on the ship.
you dont really need to worry which marines are yours, as they all are. and you should be able to pick up and collect all of them
Definitely agree with the word annoyingYes, had that happen to me, too. That is a very annoying bug, certainly not a "feature".
That was my thinking as well, why would my elite team let some non members join their ranks in the first place... I can only see this being worse on M7M boardings, would I have to sort out 20 instead of 8 then? What about the ones with same name? Even amoungst my team of 8 I have 2 that carried the same name.Maybe they then are all mine but most of the time I dont want them... nor do I want to collect any spaced ones because some might be from my original elite boarding party and I have to sort through that whole mess to find them again.
The original winning boarding party should never be spaced (provided there is enough room for all of them "originals" of course) - only the ones that surrendered should if there is not enough room left.
I dont have any issues with that, and I can see the benefit of this feature as it can get quite hard to find good marines(though I did get 80 fully trained) Some of these that switch sides actually have great stats, I think if the feature could be modified to keep the original team together the issue becomes a non issue. Please consider.And there should be no surrender if I dont authorize that. I dont want to take prisoners nor do I need any surviving witnesses of my piracy operations... certainly not crappy cowards who decide to turn sides instead of fighting.
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As someone who boarded a carrack and had my marines mix together with remaining ones, and without a good way to tell mine from theirs in space and trying to pick them up with a very non-agile and slow m7m, this seems more of a bug than feature. At least they shouldn't mix together and yours should prefer to stay onboard rather than a random mixture of yours in space and on the ship. Why would your own marines think its a good idea to jump out the airlock to make room for bad hostages?
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Free marinesCycrow wrote:neither are bugs.
when the marines get to the final stage, the remaining defending marines either join your side or die.
the ones that are dumped out because there wasn't enough room for them on the ship.
you dont really need to worry which marines are yours, as they all are. and you should be able to pick up and collect all of them


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excellent news. I used to wonder about if this would ever happen while I played X3TC. Surrender should be an option and I for one know my marines names (I have a list of names for each operational 100% five-star on each of my M7Ms). I can scoop up exess marines with my quck TP's (and now in AP they hold 40 marines, not 10 as they did in TC, making it much easier to manage them).Cycrow wrote:still, it is a feature and not a bug, as its been designed that way
and Cycrow, you may like to know that in TC, i have around 600 marines

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M1 and M2's have more decks right? Maybe it just turns out that after the extra floors the defending marines statistically have to be dead?martimus wrote:I like it. Although they never pushed out my own marines, they always were the ones to spacewalk. I generally only see this in M6s or M7s though. Never gotten any marines from the 50 or so M1s and M2s I have boarded.
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True. Although I did get 11 Boron marines bailing from an Osaka last night, so it can happen. I think that the issue for me is that most ships don't have marines in them.RoverTX wrote:M1 and M2's have more decks right? Maybe it just turns out that after the extra floors the defending marines statistically have to be dead?martimus wrote:I like it. Although they never pushed out my own marines, they always were the ones to spacewalk. I generally only see this in M6s or M7s though. Never gotten any marines from the 50 or so M1s and M2s I have boarded.
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