[X3TC] Cloning wares in an unmodified game

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J-M v2.5.5
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[X3TC] Cloning wares in an unmodified game

Post by J-M v2.5.5 »

Disclaimer: I did not discover this exploit. A bit over a month ago, kurush made a thread in which he explained how to overtune ships. Based on this trick, glenmcd discovered an exploit to clone wares. This thread guides you through the process, step-by-step.

It's obviously an exploit because you're creating new items out of thin air, for free. So if you have objections to that sort of thing, you should probably stop reading.


1. Requirements
1.1 Bonus Package
1.2 Ships

2. Preparation
2.1 The list of wares
2.2 The item you want to clone
2.3 The "transfer item"
2.4 The "buffer items"
2.5 Ship placement

3. Commodity Logistics
3.1 Setting up your CLS2 Ship
3.2 Initiating the drop-off

4. The freight exchange
4.1 Finalizing the cloning process

5. Other things
5.1 Cloning again
5.2 A few recommendations
5.3 Questions you might have

==================================================================

1. Requirements
1.1 Bonus Package

To clone items, you will need the official Bonus Package. This Bonus Package includes some custom scripts, one of which is required for this exploit. Usage of the Bonus Package does not tag your game as modified so there's no reason not to install it.

1.2 Ships

You will need four ships for this trick. To keep things clear, I'll give them meaningful names:
  • The Donating Ship -- Ideally, this should be a large ship that can hold XL-type or even ST-type cargo. Generally: A TL-class ship. You can use a smaller ship, but if you want to clone massive amounts of goods, it might take longer. In this example, I'm using an Argon Mammoth as my Donating Ship.
  • The Receiving Ship -- This is the ship in which your cloned wares will appear. The more, bigger items you're trying to clone, the bigger this ship should be. That's why this ship should really be a TL-class ship. I'm also using an Argon Mammoth here, in this example.
  • The CLS2 Ship -- The driving force behind the exploit will be this ship. It should be a medium-fast ship that can hold M-type or preferably L-type cargo. Your average M3 will do. I'm using an Argon Nova. Furthermore, be sure to equip this ship with the following expansions:
    • Navigation Command Software MK1
    • Commodity Logistics Software MK2
  • The Hangar Ship -- The CLS2 Ship needs a place to dock and the Hangar Ship is that place. So your Hangar Ship must be a TM, TL, M7, M1 or a Paranid Hyperion Vanguard. In this example, I'm using an Argon Magnetar.
2. Preparation
2.1 The list of wares

Whenever you transfer goods between two ships, the available wares are presented in a certain, non-alphabetical order. For this exploit, this order is very important.
The order of (almost all) wares can be seen in in this picture. I couldn't find Ion Mines, Shadow Missiles and Wraith Missiles, so they are not on the list... Sorry.
At any rate, keep this picture at hand. You will need it for the next few steps.

2.2 The item you want to clone

First, select the item you want to clone and figure out where it is located on the above list. You will need at least one of the item you want to clone. More than one works too, but one is enough.
In this example, I will clone the Phased Array Laser Cannons and I use two of them.
You can only clone one type of item at the same time.

Transfer the item(s) you want to clone to your Donating Ship.

2.3 The "transfer item"

Do you still have the ware-order list picture ready? Because you need it now. Choose an item, preferably something that is cheap and easy to get (to save yourself money and time), that is located above the item you're going to clone. As I mentioned, I'm going to clone Phased Array Laser Cannons in this example. That means I can choose everything from Fighter Drones MKII down to Phased Shockwave Generators, because they are all listed above the Phased Array Laser Cannons.

In this example, I will pick a Navigation Relay Satellite. This is my "transfer item" and you only need one of this item. As you can see, the Navigation Relay Satellite is listed before the Phased Array Laser Cannons. Put the transfer item in the cargo bay of your CLS2 Ship. The cargo bay of said ship should now look something like this.

2.4 The "buffer items"

Now, using the ware-order list picture, choose an item that is listed below whatever you're going to clone. You'll need a bunch of these items - specifically, the exact amount of cloned items you want to end up with. I will name these the "buffer items". If you want to create 200 Gamma Kyon Emitters, you will need 200 buffer items. Are you trying to get 50 Beluga Missiles? You will then need 50 buffer items. Perhaps you're looking for 75 Flak Artillery Arrays...? This means you will need 75 buffer items.

Suffice to say, your buffer items should be cheap and easy to get. And - as I already mentioned - below whatever you're trying to clone, on the ware list. Impulse Ray Emitters are at the very bottom of the list. They're cheap and easy to get so I will use them as buffer items in this example. I want to turn my two Phased Array Laser Cannons into 100 copies, so I must now acquire 100 Impulse Ray Emitters.

Transfer the buffer items to your Donating Ship as well. The cargo bay of said ship should now look something like this.

2.5 Ship placement

You need to find a place to dock your Donating Ship and Receiving Ship. If these ships are large, you will need to look for a Shipyard, Equipment Dock or certain Headquarters. In the case of smaller ships, smaller stations work as well.
In this example, I will dock both my Argon Mammoths at the Split Equipment Dock in Family Njy, see?

Also worth noting: It is recommended that you, the player, position yourself in a different sector, in a ship, somewhere safe.

Order your CLS2 Ship to dock with your Hangar Ship and order your Hangar Ship to position itself just outside the Equipment Dock, like this. A km or two will do just fine.

3. Commodity Logistics
3.1 Setting up your CLS2 Ship

The basic idea is as follows: You will order your CLS2 Ship to drop the transfer item (in this example: Navigation Relay Satellite) in the cargo bay of either your Donating Ship or Receiving Ship and as soon as the CLS2 Ship is en-route, you will start a freight exchange between the Donating Ship and the Receiving Ship - more on the exchange in a few.

Those who know how to set up CLS2 to do the above, skip the next part. Those who have never used CLS2, or those who aren't sure if they're doing it correctly, read this quick guide on how to set up the CLS2 Ship: 3.2 Initiating the drop-off

The hardest part is over! Now all you need to do is select Start external Commodity Logistics.

Your CLS2 Ship will now undock from your Hangar Ship in order to deliver the transfer item to either your Donating Ship or Receiving Ship. Read on quickly!

4. The freight exchange
4.1 Finalizing the cloning process

Select your Donating Ship and start a freight exchange with your Receiving Ship. Now:
  • Select your buffer items, which are Impulse Ray Emitters in this example.
  • Enter the amount of buffer items (in this case: 100) and click the left arrow, as if you were going to transfer the buffer items, but do not hit Enter yet.
  • Wait thirty seconds or a minute or so for the CLS2 Ship to deliver the transfer item. You can use SETA to speed this up. The wares that are in the cargo bay of your Donating Ship will shift down one spot (because the transfer item suddenly appeared at the top of the list) but the selection you made (100 buffer items to transfer) will not reset! You will see something very remarkable, namely this.
  • Last but not least, hit Enter and you will have cloned your target item!
5. Other things
5.1 Cloning again

Do you want to clone some more? Simply tell your CLS2 Ship to stop its current command, then move the transfer item back to its cargo bay and then tell it to dock at your Hangar Ship, in that order. Now you can select "Start external Commodity Logistics" again.

5.2 A few recommendations

Really just a few, because most things have already been said:
1. Use a Fighter Drone MKII as transfer item, because it is at the very top of the ware list.
2. Use Impulse Ray Emitters as buffer items, because they are at the very bottom of the ware list.

You won't ever have to switch transfer and/or buffer items again!
Unless you want to clone Fighter Drones MKII or Impulse Ray Emitters, in which case you are ****ed six ways from sunday. Sorry.

5.3 Questions you might have

Q: Why should I be in a different sector than the one where the ships are, that I use during this exploit?
A: Well you can be in the same sector, but if you are, the CLS2 Ship will take longer to dock because it'll approach the station from a really long distance, like all AI ships do. This is simply a waste of time.

Q: Why must I be in a ship when the transfer happens?
A: You can use SETA to speed things up. You won't have to wait very long for your CLS2 Ship to dock. If you are docked at a station, you can't use SETA.

Q: Why do I need a Hangar Ship? Can't I just dock my CLS2 Ship elsewhere?
A: You can definitely dock your CLS2 Ship elsewhere, but stations are generally further apart than just a km or two, so this means that your CLS2 Ship will have to travel further to deliver the transfer item, which is again a waste of time.

Q: Why does this trick work? What is the mechanism?
A: When a new ware is added to the list during a freight exchange, the wares that were already there move up or down a spot (in this case down, if you're doing it correctly). The selection box, however, doesn't move down. That's why you can suddenly transfer x amount of items that weren't there before.

Q: When I initiated the freight exchange, the transfer item was already in the ware list! How is this possible?
A: You were too slow. The time it takes for the CLS2 Ship to dock is the time you have to initiate the freight exchange and select your buffer items. This should be at least half a minute, even if your Hangar Ship is parked really close to the station you chose.

Q: I want to clone Ion Mines/Shadow Missiles/Wraith Missiles but they are not on the ware-order list. What do I do now?
A: I couldn't find any of those but you should be able to guess roughly where they should be on the list. When in doubt, see "5.2 A few recommendations".



That's all, enjoy!
Last edited by J-M v2.5.5 on Sat, 26. Jul 14, 21:39, edited 3 times in total.
Confusion-System
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Post by Confusion-System »

Excellent post, The BEST detailed instructions, your really awesome thanks,

I read the original threads up the other day and couldnt believe how a cool exploit existed under our noses.. I wonder what little gem like these Rebirth holds...



=================================
Anyway, This can also be done with 2 ships floating in space and one freight drone and a transporter device. So You can clone gazillions of fighter drone MK II and IRE's unlike what the OP said.

Here is how: (I am using a fighter drone MK II as an example here)

(General Purpose Cloning)

Ingredients for this example:
-Energy cells (say 100,000 amount?(Or any amount))
-Fighter drone MK II (1 amount [or any amount]) <-- This is what we are cloning, this item is ABOVE Energy Cells look at the picture from the OP's post about the item list architecture. So what ever your cloning has to appear ABOVE the item that is used to clone.

-Freight Drone
-Transporter Device


Ship A (Any ship, with plenty of cargo space)
Ship B (Any ship, with plenty of cargo space)

Ship B Must be holding the following items:

Energy cells (say 100,000 amount?)
Fighter drone MK II (1 amount [or any amount])
Freight Drone
Transporter Device

------------------------------------------------------------

Step one

Get those 2 ships, lets call them Ship A and Ship B, Also, you are sitting IN Ship B

In a quiet calm area of space free from enemies and traffic position Ship A infront of the ship that you are sitting in. (In this case Ship B)

Make sure Ship B houses the following items: (I already stated this above)
-Energy cells (say 100,000 amount?)
-Fighter drone MK II (1 amount [or any amount])
-Freight Drone
-Transporter Device

Step two

1- Eject 1 Freight Drone
2- The menu automatically changes asking you what item you want to put in the freight drone (If you dont have transporter device this menu will say "Freight exchange not possible, so make sure you have the transporter device)
3- Send over ALL units of the fighter drone MK II over to it, make sure there is NO fighter drone left in your own(Ship B) cargo hold. If you had only one unit of fighter drone MK II then that means there are no fighter drones MK II's left behind anyway.
4- Press ESC the menu will change to command UI of the freighter drone. Order the freighter drone to "drop off" freight via TRADE > DROP OFF > Select Ship A (the one obviously floating infront of you.) The drone will go about its business on dropping the ware to Ship A infront of you.
5- QUICKLY QUICKLY click on Ship A > Advanced > Freight Exchange > Highlight energy cells and proceed to prime the menu for transfer of the EC by pressing HOME on the EC but DONT press [Enter] yet.
6- As soon as the drone drops the Fighter drone MK II on Ship A you menu will shit up to fighter drone MK II and since its already primed with the transfer amount press [Enter] and you will see that the other ship is filled with Fighter drone MK II (about 100,000 or so units of them because you had that much EC to begin with (As used in this example))

Congrats, use them and rape your enemies, PS Done send out all 100,000 drone at the same time might crash ur PC.. lol (Common sense)

To get Ion Mines and such

Use a EQ dock or A Trading station and go to dockware manager add in the ware and use the trick provided by the original founders of the exploit to get them, you can, as already stated by them, also get your self repair lasers too.

Anyway, good luck!
Last edited by Confusion-System on Sun, 21. Aug 11, 16:53, edited 2 times in total.
navetta
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Post by navetta »

hats off to the guy who discovered this exploit, but if you are going to cheat then might as well go modified and spawn what you need.
Confusion-System
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Post by Confusion-System »

Its human feeling to be satisfied by beating the system, we humans like to feel clever. Going modified is like being the King or Queen of something, you get everything you want handed to you. For free.

But a peasant who forges his way towards the top is something of an incredible feat.

Thanks JM for a nicely crafted Tutorial
blackfire83
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Post by blackfire83 »

Seems kinda crazy that CLS got signed off when it enables all this shenanigans. It also vastly changes the Trade side of the game. Mostly for the better, but still seems a bit crazy that something that game-changing got pushed through like that.
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Confusion-System
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Post by Confusion-System »

blackfire83 wrote:Seems kinda crazy that CLS got signed off when it enables all this shenanigans. It also vastly changes the Trade side of the game. Mostly for the better, but still seems a bit crazy that something that game-changing got pushed through like that.
Its actually not a CLS thing, its the UI menu getting confused by the the sudden Menu shift that takes place while you already have the "ammount" selected by not activated by pressing [enter] so it carries over the "amount" value to the neighboring item and then you can hit enter and the game thinks it should be adding watever value that was already "primed" by the other item.
blackfire83
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Post by blackfire83 »

Confusion-System wrote:
blackfire83 wrote:Seems kinda crazy that CLS got signed off when it enables all this shenanigans. It also vastly changes the Trade side of the game. Mostly for the better, but still seems a bit crazy that something that game-changing got pushed through like that.
Its actually not a CLS thing, its the UI menu getting confused by the the sudden Menu shift that takes place while you already have the "ammount" selected by not activated by pressing [enter] so it carries over the "amount" value to the neighboring item and then you can hit enter and the game thinks it should be adding watever value that was already "primed" by the other item.
Right, but CLS is the reason it can happen in this capacity. Without CLS, you can't have ships you aren't controlling transfer goods to you. So yes, this is largely a UI glitch, but you can't really take advantage of it without the use of CLS.
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gbjbaanb
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Post by gbjbaanb »

I've been tempted to use this - but only for repair lasers as they do exist, but you can't buy them for some reason (and also because all I lose by cloning a load of them is some of my time that could be better spent playing the game instead of watching my stone hippo sit on the ctrl key)

but they don't appear in the list :(

its easy to get them - dock at the hub in your suit and transfer your laser to the hub. Perhaps I should just go modified to get them instead.
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Post by vr01 »

blackfire83 wrote:
Confusion-System wrote:
blackfire83 wrote:Seems kinda crazy that CLS got signed off when it enables all this shenanigans. It also vastly changes the Trade side of the game. Mostly for the better, but still seems a bit crazy that something that game-changing got pushed through like that.
Its actually not a CLS thing, its the UI menu getting confused by the the sudden Menu shift that takes place while you already have the "ammount" selected by not activated by pressing [enter] so it carries over the "amount" value to the neighboring item and then you can hit enter and the game thinks it should be adding watever value that was already "primed" by the other item.
Right, but CLS is the reason it can happen in this capacity. Without CLS, you can't have ships you aren't controlling transfer goods to you. So yes, this is largely a UI glitch, but you can't really take advantage of it without the use of CLS.
Yes you can and yes it's possible to do it without CLS...

CLS just makes it easier
Confusion-System
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Post by Confusion-System »

blackfire83 wrote:
Confusion-System wrote:
blackfire83 wrote:Seems kinda crazy that CLS got signed off when it enables all this shenanigans. It also vastly changes the Trade side of the game. Mostly for the better, but still seems a bit crazy that something that game-changing got pushed through like that.
Its actually not a CLS thing, its the UI menu getting confused by the the sudden Menu shift that takes place while you already have the "ammount" selected by not activated by pressing [enter] so it carries over the "amount" value to the neighboring item and then you can hit enter and the game thinks it should be adding watever value that was already "primed" by the other item.
Right, but CLS is the reason it can happen in this capacity. Without CLS, you can't have ships you aren't controlling transfer goods to you. So yes, this is largely a UI glitch, but you can't really take advantage of it without the use of CLS.
Not true blackfire83, read my 2nd post of this topic and you will see I wrote up a tutorial to do general cloning WITHOUT the use of CLS2 to show you as proof that it can be achieved by other means in this case I used a freighter drone to take the role of a CLS ship. Please do try it.
Last edited by Confusion-System on Sun, 21. Aug 11, 16:35, edited 1 time in total.
J-M v2.5.5
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Post by J-M v2.5.5 »

gbjbaanb wrote:I've been tempted to use this - but only for repair lasers as they do exist, but you can't buy them for some reason (and also because all I lose by cloning a load of them is some of my time that could be better spent playing the game instead of watching my stone hippo sit on the ctrl key)

but they don't appear in the list :(

its easy to get them - dock at the hub in your suit and transfer your laser to the hub. Perhaps I should just go modified to get them instead.
Apparently there is some method to do this, which is described somewhere in the thread linked at the top of the first post.
I haven't found (let alone tried) this method yet, but chances are it's described in an incredibly vague way again, so good luck to you ;)

By the way - It's also worth noting that you can clone station construction kits with this exploit, including the Player Headquarters construction kit.
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Well Done!

Post by David Howland »

Well done fellas, an excellent clarification of the original exploit.
I am too busy at the moment to use it, but as I am entering the final third of my first 2 year old game of TC, so far vanilla and exploit free, I can see me using it for an extra PHQ. and repair lasers.
I must say that reading through the original thread I wondered whether I could follow it correctly but this simple review should make it a doddle!
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Post by Virtualaughing »

Conclusion
All the cheaters abowe can upload their stats but i cant because custom universe start ;/
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Post by 5150 »

gbjbaanb wrote: its easy to get them - dock at the hub in your suit and transfer your laser to the hub. Perhaps I should just go modified to get them instead.
I looked at doing this last night but the repair laser is listed as an upgrade not a ware (so can't be transferred to the HUB unless I'm missing something) nor does it appear in the dock manager list
J-M v2.5.5
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Post by J-M v2.5.5 »

hokiturmix wrote:All the cheaters abowe can upload their stats but i cant because custom universe start ;/
So are you saying that people who use exploits like the one I described here shouldn't upload their stats...?

Because if you are, you should probably review your signature.
hokiturmix' signature wrote:I hate to be told what to do and what not to.
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Post by Virtualaughing »

If you grab pierces form a context then you can twist it whatever way you want.
It wont make my statement in my signature opposit than i think about this case.
I have not said "by all means necessary"
Edit:
i have not said that you wanna put in my mouth ;p
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars! :D
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Post by Roguey »

I am sad to say but its true - I had ago myself: I even simplified the progress to require no extra scripts or mods, so it keeps your unmodified tag. All you need is just 2 ships and 1 drone. I hope the origrnal poster doesnt mind me writing my own guide on it?

- Cloning wares
Roguey's Site: X3TC, X3AP, X3FL, X4.
J-M v2.5.5
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Post by J-M v2.5.5 »

Roguey wrote:I hope the origrnal poster doesnt mind me writing my own guide on it?
Of course not, go ahead ;)
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Post by Over-tuned Gamer »

This is what I spend the vast majority of my time doing. You can clone all missiles, lasers, repair lasers, and wares. You can overtune rudder and speed on most ships, have infinite new marines, clone items you're not in possession of (using player equipment dock and dock ware manager), etc.

Cloning can be done via 3 ships floating deep in space (how i do it), or your Player EqD. Just be careful using your PHQ to clone wares. With a max capacity of 500,000, if you decide to clone e-cells, or another small ware, you'll wind up with up to 500,000 of them... not fun.

To make a quick 2 billion credits:
Spoiler
Show
SAVE YOUR CURRENT GAME FIRST!!!!!
Buy a Mammoth at Argon Prime Shipyard. (or a ship with atleast 15,000 cargo bay)
Use the cls 2 trader trick to clone 15,000 Energy Bolt Chainguns (NOT the EBC Ammunition!!!!).
Load the 15,000 EBC's into your Mammoth and sell your Mammoth at the Shipyard.

Just remember, you yourself can only hold 2 billion credits max. So if you already have a ton of credits on you, buy a factory/station and x-fer your money to it, before you begin this trick.
Always save your game BEFORE attempting anything written in this thread. Just to be safe :D
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Post by Roguey »

Ive re-done my guide now, using CIG's and IRE's. So hopefully it should be a bit more easier to understand. Now I know how to simplify the progress even more.
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