I am just curious.The results may influence the chances of Ronny continuing after he has reclaimed his losses and set Aldrin/ Terran economy to order.
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Game Base = X3 Terran Conflict version 3.1 + Bonus Pack + mods/scripts listed below.
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"Ok then. lets roll !",as Norman would have said.
In this story I have chosen to use ,in no particular order...
- X-Universe Plug-in Manager Lite
Remove Adsigns
Bullet Effects(Toned down)
Equipment Research and Development
X3TC Cheat Package : v1.60 : Updated: 15/10/2009
[MOD]No Fog 2.5comp Fake Patch [V1.0 22/03/2010]
[MOD] No Suns
No Tubes Mod (keine Komplexrohren)
[MOD] No Floating Icons (removes floating mission icons over stations)
Universal Best Buys/Sells Locator by alex2069
Memia Automatic Advances Satellite
[SCRIPT] Remove Rocks from Universe *UPDATED*
[Mod/Patch] X3-Unleashed [RC2] [Aug-06-2010] - X3 Performance gains up to 38%
Al Plugin: Auto-Rename Player Property
All Plots Complete
A number of game FPS enhancers.If anyone can point me in the direction of a low-poly roid mod compatible with this version of TC,then thanks in advance.
And other mods and scripts which will be added to this list.
Having completed his biggest coup in his service for the Argon he retires from the Argon Navy to follow in his father's footsteps as a trader.
The former companies owned by his late father were affiliated with the major corporations and naval forces working within the sectors they operated in.
Unfortunately,like so many corporate take-overs,this resulted in extreme asset stripping and former board of directors given a good pension to leave quietly.
This means that none of the massive complexes that were built still remain and the navy was absorbed into other existing fleets.
However,all is not lost.Blue prints are available from good sources and some questionable ones too,so many of the "special ships" of his late father's fleet can be rebuilt at the HQ.

But there has been a setback.
Due to a malfunction when test-driving his latest acquisition,an over-tuned Hyperion and some other ships,he has lost much of the data on his ships computer ,and links with his central database was lost.
Upon reconnection,he has found that it too had very little information left.
Other than his ship's data it only contained the whereabouts of his rewards for earlier missions within the Commonwealth and Terran Societies.
And a few blueprints of his late father's acquisitions.
Even this data may take days or months to extract and use again.
His first task will be to map the universe and collect these rewards and set up his HQ.
There will be a "save the economy" for Aldrin and Terran space.
I posed a poll for this.Predictably most were supporting Terran economy first,but some pointed out that that can be regenerated at any point in the game,but certain factories in Aldrin never respawns.
So Aldrin will come first.
the acquisition of his rewards will come as and when it seems logical within the realms of the story.
To start... this game will have no mods added ...But will be added as and when it seems to fit.
Performance scripts and suchlike will be added as and when the game requires.
Then I will be adding mods and scripts as and when they fit into the story.

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Stage One
Establish a trading foothold in Split Space.
Stage Two
Map locations of all Commonwealth Sectors/Misc Enemy sectors,except Kha'ak Sectors.
Stage Three
Curry favour with other Races and gain Police Licence
Stage Four
Have Ship's Computer restored and linked to original Bank account
Stage Five
Map Aldrin 1/ Aldrin 2...Place holding ships in all stations
Stage Six
Put TSs in Aldrin Sectors 1 and 2 to save economy.