X3TC PHQ wares limit bug - if set limit is exceeded Player ships deliver even more.

Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnham's Legacy.

Moderators: timon37, Moderators for English X Forum

User avatar
mangar
Posts: 597
Joined: Thu, 7. Jan 10, 22:58
xr

X3TC PHQ wares limit bug - if set limit is exceeded Player ships deliver even more.

Post by mangar »

old post
http://forum.egosoft.com/viewtopic.php?t=290699

THIS is a vanillia, lastest 3.?.? something down loaded last week, and I have the bonus pack also.

Ok, others say it is and it is NOT the UT's or CAG's.

Understanding the function that PHQ limits do work and that CAG's and UT's will abide by them.

HOWEVER, when your PHQ say ore is set limit of 3000 wares. and you have 2950 wares of ore in stock. I seen and tracked my incoming and out going CAG's after I disabled all my UT's.

Good! the CAG only went and purchased 50 ore from a sector ore mine.

PROBLEM: while the PHQ was reverse enginering ships like TS. once done I seen the ore stock jump to 3011. after a few minutes another CAG started to become an inbound ship to the PHQ with over 450 ore to the PHQ.

BAD. I noticed that the PHQ limits had all wares below the limits. as the ships became reverse my wares became higher than my limits in ORE, RASTOR OIL, SILICON, TELEDIUM, and stuff WITH NO SHIPS TRADING!!!!

the moment any wares are above the PHQ limits, I started having an influx of other CAG's (7 of 30 ships) incoming to drop more of the over exceeded wares.

Maybe you guys can fix the math eqution part of the program to tell CAG's if wares are = or > than the limit it will not disregard the station limits.

just from watching nearby CAG's they do respect the limit and will not generate orders to sell wares once the limit is reached. But once the limit has gone over the PHQ set wares limit, the local sector stations tell thier owned CAG's to start shipping max wares to my PHQ for only wares above the PHQ.

Please some feed back would be great.

So for now I can not build ships, and reverse engineer at the same time for long. the sector station clog my PHQ with abundant ORE, OIL, TELEDIUM, and RIMES. once this happens I cannot even fit one energy cell on my HQ.

I set those ware prices as low as possiable till a fix can come about. this way the sector station CAG's will not clog or try to dump any more wares that are above the limits. Once done RE most of the ships, maybe, JUST MAYBE, I might be able to collect the proper ware limit and pump out M2's.

----------
Go figure,.... I was watching the mammoth RE watched to see if wares might increase slightly and nothing. Then I seen no ship anywhere near my PHQ, clicked back to see wares list, and walla, a few hundred extra wares in some, and a few less in others. Double check landed ships and there wer none, none nearby coming or going? So ware are these wares coming from if it is not RE, I have no scrap or build going on?????
Oh the fun of restarting x3tc all over again!

"Never confuse education with intelligence." - unknown
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31827
Joined: Fri, 16. Apr 04, 19:21
x4

Post by Alan Phipps »

Reverse Engineering does not add wares to the PHQ, only recycling ships does (even though it reports when finished as RE queue empty). Are you sure you didn't recycle a ship you meant to RE by accident - it is easily done by clicking in the wrong PHQ attribute section?

That all said, it would seem you have identified a valid logic problem with the Bonus Pack script if recycling goes over the PHQ ware limits and that triggers your CAGs to follow up with even more.
User avatar
mangar
Posts: 597
Joined: Thu, 7. Jan 10, 22:58
xr

Post by mangar »

Positive, no srcapping done yet.

When I seen ware stocks jump I thought it was either a ship trading or a RE that finished.

I double checked watching the last three RE finish, no wares jumped. However even with no ships nearby the wares did jump up. The last thing I need to check if a ship full of ore when RE completes does the ore go to stock. I doubt it but just watching CAG's act like they abide by the limits for 30 minutes in sete. then BOOM! a ware goes over the limit and any/all CAG that has a ship full of wares heads over to my PHQ and off loads it all.

:evil: (then 4 wares takes up all the room on the PHQ, then no ship can refuel since no enrgy will fit on the HQ) Then I spend 20 minutes taking an aran loading and dumping 100,000 wares into space. :evil:
Oh the fun of restarting x3tc all over again!

"Never confuse education with intelligence." - unknown
User avatar
mangar
Posts: 597
Joined: Thu, 7. Jan 10, 22:58
xr

Post by mangar »

This is the easy way to say this and I double check all ships, station stettings and prices and limits!!!!

Life in my sector goes on as normal, the PHQ has a limit of 3000 for a ware. As ships are incoming I check there frigate and what commands they are going to do (trade at the HQ)

say the ware is 2950 and the limit 3000. I notice a ship inbound wanting to sell 45 more wares which is reasonable with command logic. Thats the way it should go, and does for 10-20 minutes. Then I see a few more ships do the same for other wares on the HQ. (I SEEM TO BE HAPPY AT THE MOMENT).

As ships land they may have more than one type of ware. I with all the confusion of all CAGs that trade had proper command to sell within the limit that is set.

Then I notice a ware is 3011. and watch a bit longer, then notice 3 minstral SF incoming ready to sell a full cargo bay of the same ware to the PHQ. :?

:x FINE I THINK, maybe all three got the same command to sell, So I think the three will dumb a total of 9000 extra wares on the station. and being that the ware is 11 over the 3000, no new ship will try to sell the same ware. :(

:!: OK now, wares at 9786 with a limit of 3000. another few minutes later a Minstral SF lands on a local sation and pick up a full load of the same ware and is now heading to my PHQ. :evil:

----------THE BEST WAY TO SAY THIS -------------
:lol:
ONCE A ware exceedes the thresold limit it is fine, once it goes over it seems that all CAG's THINK the phq has none of these wares and tries to repleanse them to extreme means.

Could there be a script problem that an equation is over the limit, and say if there is a demand factor like 1/x might make the ware look like it is empty and then ALL ships try to restock it? :roll:
Oh the fun of restarting x3tc all over again!

"Never confuse education with intelligence." - unknown
quintupularity
Posts: 255
Joined: Wed, 11. Jan 12, 18:54
x4

Post by quintupularity »

If I'm reading the OP's post correctly, I'm having the same problem. Or a similar one.

Many of my HQ and HUB wares are exceeding the limits I've set and there doesn't seem to be any end in sight. The wares just keep climbing. I have trading with other races turned off, but I do have some CAGs and CLS delivering to the station. Microchips, M3 sized weapons and teladianium are all piling up well beyond the set limit.

Sorry to dredge up this aging thread, but has there been any solution found regarding this?
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31827
Joined: Fri, 16. Apr 04, 19:21
x4

Post by Alan Phipps »

I can only guess that if you are playing fully patched or Steam X3TC and are seeing the same issue then the answer is no.

I have changed the OP's thread title to something more likely to catch the eyes of the Devs.
A dog has a master; a cat has domestic staff.
User avatar
ltdan81
Posts: 117
Joined: Thu, 23. Feb 12, 16:35
x3ap

Lastest patch still bugged

Post by ltdan81 »

I've just start playing again with a humble merchant game start. Set up my PHQ a few days ago and been going crazy trying to keep it managed. I haven't really had a chance to get traders set up to it because the price setting alone is screwing it all up.

I'm always either out of something or it's maxing out my cargo... i.e. 0 ecells or 275000! What I have basically resorted to is setting up a storage base with a boron eq dock (unlimited or at least very high internal docking for everything below M7) and Sturgeon TS ships then moving wares to the HQ as needed for builds.

This bug cannot be put on the fault of other script from what I'm seeing, as it can't even manage it's self. I tried assigning a CAG hoping he'd sell off excess wares, but he decided that I needed 2000 1M shields :/ instead.

I'm currently experimenting with keeping my prices low and having CLS2 maintian limits with the "unload up to" function. Won't know how it works till I get some space opened back up.
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31827
Joined: Fri, 16. Apr 04, 19:21
x4

Post by Alan Phipps »

There may be rumours of work on an updated 'vanilla' Bonus Pack after X3AP 3.0 is finished. Until closer to the BP update development (if it goes ahead), whether or not that could fix this PHQ issue for CLS will remain unclear.
A dog has a master; a cat has domestic staff.

Return to “X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support”