X2 Economy
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X2 Economy
In what ways should X2's economy reflect technological advances?
Thought this might be fun for a while...
Warpy
Thought this might be fun for a while...
Warpy
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The answer to the above is -
A better compression on cargo holds
A targeting system like the gun in alien or on a comanche helicopter.
braking thruster's to give the effect of being in real space.
Auto collision avoidence system that you can buy, it dont sound all the time, if you chase some one in to a asteroid field you can fly around them fast without hiting it. That would be intence. I dont think that EGOSOFT hase thought of this, i can just imagine the unbelivable fights that you could have.
A better compression on cargo holds
A targeting system like the gun in alien or on a comanche helicopter.
braking thruster's to give the effect of being in real space.
Auto collision avoidence system that you can buy, it dont sound all the time, if you chase some one in to a asteroid field you can fly around them fast without hiting it. That would be intence. I dont think that EGOSOFT hase thought of this, i can just imagine the unbelivable fights that you could have.
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The ability to use the same resourses as NPC stations to increase productivity or streamline production...
And Ecenomically Viable Player Powerplants that can compete with Npc's... (and a level playing field in the power market... if npc's don't need resourses to produce energy then player powerplants should be the same)
And Ecenomically Viable Player Powerplants that can compete with Npc's... (and a level playing field in the power market... if npc's don't need resourses to produce energy then player powerplants should be the same)
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More variety in products and tradeable items.
A link between resource consumption and respawning objects ie if there are no Teladianium fabs then factories can't respawn.
More ship upgrades, eg anti missile systems, I like the colission avoidance from TC above, faster sheild regenerators, escape capsule if your ship is destroyed, I'm sure there are lots more...
Bigger galaxy
A link between resource consumption and respawning objects ie if there are no Teladianium fabs then factories can't respawn.
More ship upgrades, eg anti missile systems, I like the colission avoidance from TC above, faster sheild regenerators, escape capsule if your ship is destroyed, I'm sure there are lots more...
Bigger galaxy
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Might be a little off topic but I think to have the details of a system updated if it's no longer in control of the original inhabitants....Example if you wipe out a Xenon sector it shouldn't known as a xenon sector.......blah blah blah yadda yadda
DUFFMAN CAN NEVER DIE! ONLY THE ACTORS WHO PLAY HIM!
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