Poor implementation of the sectors moon and the earth

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ARcher-Exodus
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Poor implementation of the sectors moon and the earth

Post by ARcher-Exodus »

Dear developers have a few questions on X3: Terran conflict.
Why does not the earth nor the moon does not rotate around its axis, when you are in the moon sector or earth sector. This is not real :!: While the other planets rotate around its axis.
Sector Earth, in my opinion is the main sector in the game. But it is almost no nothing, except one station. Plainly can not fly in the sector to look at its beauty as "a step in the right, step left, and you become the enemy" This is very bad. I would like to see in the following patches correcting these deficiencies.

PS: Sorry for my bad English. :oops:
ÏÀöèåíòó ñòàëî ëó÷øå-îí óìåð!=)
Goldo
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Post by Goldo »

its the story - the terrans are paranoid and xenophobic... go off their "ways" they shoot you... thats why the Torus kills people in Earth...
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Atkara
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Post by Atkara »

I can't blame the Terrans for their "move one step further and you're toast" attitude.

They weren't always like that. That ofcourse, until the Terraformers (their own creation, mind you) entered the solar system and almost destroyed it -Earth included.

The gate you see today in Asteroid Belt, connecting it with Heretic's End, was originally -and annoying- close to Earth. So, they had it moved.

In short terms, they won't risk another chain of events that would possibly lead to Earth's destruction and they're willing to take every possible measure to prevent it from happening again.

But, apart from the X-universe lore, there's another (and equally good) reason for such a restriction: Torus is incomplete -thank God. I can't think of a machine, capable to pull JUST 1 frame per second, with a fully developed station surrounding Earth like a giant ring. Because, Torus has been described as such.
silenced
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Post by silenced »

the earth and moon sector are not "poor implemented" ... it's a SHAME!


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Post by CBJ »

This is not a Tech Support issue. The behaviour is by design, and the fact that you don't like it doesn't make it a bug. ;)

Moving to the main forum.
Fanchen
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Post by Fanchen »

I think even Earth/moon rotate, just very slowly...as I was last time in there it seemed like it, but maybe I was wrong. What about someone testing it, don't move your ship, go to SETA and wait a minute? :)



Fanchen
NeverSnake
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Post by NeverSnake »

Earth is the main sector in the game? You must be playing a different game. Terran space is a backwater, it's only got one connection to the rest of the universe and the large sectors and lack of jumpgates make it difficult to access.
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Seathal
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Post by Seathal »

CBJ wrote:This is not a Tech Support issue. The behaviour is by design, and the fact that you don't like it doesn't make it a bug. ;)

Moving to the main forum.
And how about it being a shooting-range for OOS player ships trying to dock at it? Or even following you? Seriously someone should fix that, I hoped it for 1.4 but still nothing.
Fanchen wrote:I think even Earth/moon rotate, just very slowly...as I was last time in there it seemed like it, but maybe I was wrong. What about someone testing it, don't move your ship, go to SETA and wait a minute? Smile



Fanchen
No they don't. It was one of the first things I checked. No matter how much you wait, you'll see no rotation and always North-America and South-America facing you. Same with the Moon.

I have to say that work done in the Earth sector is amazing but it could be better. The Torus is magnificentbut the lack of rotation of Earth itself and the card-board feeling of the ships rotating around it is a bit weird, even more when you zoom in.
And of course. the hobby the Torus Defence System of shooting every single ship you send OOS in there to get a Jumpdrive makes the sector mostly useless, except if you're willing to pilot your ships one by one there to get a Jumpdrive, which is not a temptating idea if you have to outfit 20 Baldrics for EST duties.
Galaga
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Post by Galaga »

Well, Earth not rotating might be a problem, but the moon is just fine as it never rotates. It is tidally locked to Earth so that the same side always faces it.

*thinks a bit more about it*

Well.. TECHNICALLY it rotates, but for the purposes of our perspective, it does not rotate. Just go look up tidal locking and you'll see what I mean.
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Post by NeverSnake »

Galaga wrote:Well, Earth not rotating might be a problem, but the moon is just fine as it never rotates. It is tidally locked to Earth so that the same side always faces it.

*thinks a bit more about it*

Well.. TECHNICALLY it rotates, but for the purposes of our perspective, it does not rotate. Just go look up tidal locking and you'll see what I mean.
But the stations in the moon sector are presumably in orbit around the moon, thus the sector should be rotating around the moon.
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crawlerw
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Post by crawlerw »

The Moon does rotate but slowly so it will always have the same side facing the Earts. basically you wouldnt notice
The Earth doesnt rotate because the Torus is located in Geosynchronous orbit.
to make things move then you should move the background
Hob Anagerik
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Post by Hob Anagerik »

If all of that was true then on SETA you should see the Sun shift around when in the Earth and Moon sectors for instance, and see the Moon shift from light to dark as the sun passed behind it. Which of course does not happen.
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Seathal
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Post by Seathal »

crawlerw wrote:The Moon does rotate but slowly so it will always have the same side facing the Earts. basically you wouldnt notice
The Earth doesnt rotate because the Torus is located in Geosynchronous orbit.
to make things move then you should move the background
I agree Moon shoudln't rotate from earth sector but from the same sector istefl? Would make sense it rotating since you're in orbit around it.

And about Earth. It should also rotate from the Moon, but it doesn't. ANd from the Torus... at least the dark-lit faces should change if the Torus is designed to rotate along the equator like it seems to be...

I guess it's lots fo work too. I'd prefer Egosoft better to fix that damn OSS docking problem with Torus already before making things prettier.
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Post by Hob Anagerik »

If you want to see how its done properly fire up either of the Frontier games. Park yourself on the Moon and watch the Earth go by! This was 15 years ago by the way.
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Nyax
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Post by Nyax »

Not sure why this is still under debate?

1) The Earth may not rotate from the Moon sector, but since you'd have to sit and wait a day for it to complete one rotation anyway then it's not really a big problem is it?

2) As already covered the moon as seen from earth always has the same face pointing towards us so you wouldn't see it turning at all.

3) as for why you might not see the earth turning when in Earth sector, and the moon turning in Moon sector, well crawlerw already gave a reason for that- The stations and gates are in geostationary orbit above the planet/ moon so they wouldn't appear to change either.

Of course technically if that were the case then the SUN would appear to move slowly across the sky in the sectors, but then Egosoft have never claimed the X games are realistic similations of solar systems and orbital mechanics. In point of fact they don't even try to model that behaviour.
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Ozman202
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Post by Ozman202 »

Of course technically if that were the case then the SUN would appear to move slowly across the sky in the sectors, but then Egosoft have never claimed the X games are realistic similations of solar systems and orbital mechanics. In point of fact they don't even try to model that behaviour.
Yeah it would be interesting to see every Station in EVERY system in orbit of the Nearby planet/sun with Orbital times adjusted based on Distance/mass/etc. would crunch X3 to being Nigh unplayable with that much Physics in the background :P
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SymTec ltd.
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Post by SymTec ltd. »

Ozman202 wrote:Yeah it would be interesting to see every Station in EVERY system in orbit of the Nearby planet/sun with Orbital times adjusted based on Distance/mass/etc. would crunch X3 to being Nigh unplayable with that much Physics in the background :P
Probably not even that bad. Just that sector layout would suffer, gfx wouldn't be as great as it is right now, and orientation would be much harder. Doing this would basically exchange gameplay fun for physical correctness - which is pretty much the opposite of what games are made for.

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