How does the AI algorithm determine exactly a ship is captured?
I know 87% or lower hull and zero shields is a requirement.
The algorithm seems to be called each time when the ship takes hull damage (IonD is part of that routine obviously even though it does no hull damage) and I suspect it calculates a % chance based on a number of factors.
I suspect these are possibilities: (and my observations as to why I suspect these)
- your (attacking) weapon - I reckon it alters the likelihood (IonD takes ages)
- weapon energy (noticed fewer caps on firing while "energy low")
- your shields/hull (possibly)
- the amount of hull damage done on both the instant moment and/or "recently"
- the amount of shield damage done "recently" (specifically with IonDs, I notice more caps if you let their shields recharge and hit them with a big 'salvo' of IonD)
- the amount of damage they have done to you recently (maybe)
- what they have left in the way of weapons/shields (maybe, I get very few early IonD caps with any equipment left: but interestingly their last shield never gets destroyed by IonD)
- relative position (I notice many more caps when firing from behind rather than during the AI's attack run)
I am wondering how to get a capped ship to immediately to a 90 degree turn at moment of cap to stop the rest of an incoming barrage destroying them.
I am also wondering how weapon/ship stat changes will affect capping.
Most importantly can I alter anything relating to the algorithm anyway: i.e. is it hard-coded or script?
Question about the 'capturing' algorithm
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i think ur over thinking it. There really isn't much to it beyond random check. Possibly a time gap between checks based on the hull damage. But other than that, theres nothing in it.
i've had times when i've capped straight away with an IonD and other times where its taken ages with other weapons.
The main difference is that with other weapons u'll end up destroying if them, so u can carry on for longer with IonD's
and there is no way to adjust it, u can however simulate another capture by intercepting the attacked signal on the ships and forcing a capture of ur own
i've had times when i've capped straight away with an IonD and other times where its taken ages with other weapons.
The main difference is that with other weapons u'll end up destroying if them, so u can carry on for longer with IonD's
and there is no way to adjust it, u can however simulate another capture by intercepting the attacked signal on the ships and forcing a capture of ur own
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