Better fighting AI

The place to discuss scripting and game modifications for X²: The Threat.

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alexolmsted
Posts: 10
Joined: Sat, 5. May 07, 18:39

Better fighting AI

Post by alexolmsted »

Enybody seen a good fighting AI script?
X2 is such a kick ass game except for the suicidal NPCs.
Thanks!
-alex
Pirate hater
Posts: 1549
Joined: Sun, 2. May 04, 16:21
x2

Post by Pirate hater »

There is a pirate AI script which gives them more ships and even the odd M6 but can be a pain as they start camping around your illegal factories.

The pirate AI may be what your looking for as they have a habbit of invading systems with 40+ M3's sometimes which is very cool to see not cool if its one of your main loops.
alexolmsted
Posts: 10
Joined: Sat, 5. May 07, 18:39

Post by alexolmsted »

haha. Ok that sounds cool. How about changing the dog fighting method? Or do they still make sharp U turns?
Buck_Rogers
Posts: 1521
Joined: Mon, 20. Dec 04, 23:23
x3

Post by Buck_Rogers »

xaicorps advanced combat ai is supposed to give some inprovement to both npc and remote player ships fighting ability. (i think!)

they also "learn" as they fight :)
Buck Rogers

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NavaCorp
Posts: 2253
Joined: Tue, 16. Nov 04, 12:08
x3tc

Post by NavaCorp »

alexolmsted wrote:haha. Ok that sounds cool. How about changing the dog fighting method? Or do they still make sharp U turns?
Try this: XAI AI adv project :wink:
alexolmsted
Posts: 10
Joined: Sat, 5. May 07, 18:39

Post by alexolmsted »

Ok cool got it. Installing tonight (I hope - busy these days).
Check back soon. I'll post how it goes.
Thanks for the help!!

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