A few Qs about gunnery crews.

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Sever101
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Joined: Sat, 16. Sep 06, 07:16

A few Qs about gunnery crews.

Post by Sever101 »

I've been chasing MTs around the universe for about a day and i think i have enough crew to man my only M2. I've been reading up on this script quite a bit lately, but there're still a few things that i can't find answers for.

1. In an M2, 10 crew are required per turret. Is this for a single gun? Or the bank of three guns? In the case of my Titan, do i need 30+180 crew or 30+60? Sorry if this is obvious but i'm buggered if i could find an answer.

2. The readme says excess crew "dwindle" over time. Exactly how many extra crew am i allowed in each type of ship (or even just the TP as it's usually the one with the excess) and exactly how long can they stay there before they go walkabout.

3. GHEPTs vs GPPCs - Both do the same hull damage, but GHEPTs do an extra 500 worth of shield damage. In a crewed ship armed with Ions or PSGs as well as both types of anti-hull weapon, why exactly are GHEPTs selected over GPPCs? Won't the shields already be down?

I have about 210 crew at the moment and i'm still yet to test them out in a battle. Does anyone else think the amount of effort required to obtain the crew is a little excessive? Fair enough they're in hot demand and all that, but i've lost count how many times i've missed opportunities to buy crew (even when my TPs are are already docked at the station) because i've been attending to other matters and was 30 seconds too late in opening the trade menu. When i got serious about tracking them down, i couldn't do much else besides sit and watch the sector screens with my empire slowly turning yellow and red in the background and khaak clusters sneaking up behind me. The process is a little too attention intensive. Couldn't there have been a training academy or even a pirate mercenery station or something to conveniently buy (even at much inflated prices) the necessary crew at your leisure?
Cycrow
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Post by Cycrow »

I've not actually used the script in a long time.

1. I think its per turret, not per gun, so it would be 30+60

3. GPPC's have much longer range than the other weapons, about 3 times that of GHEPT's So it will use them until the HEPT's are in range.

the reason they are hard to obtain is simply because the advantage it gives your ships is alot, so it requires abit of effort to get started
Cycrow
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Post by Cycrow »

I've not actually used the script in a long time.

1. I think its per turret, not per gun, so it would be 30+60

3. GPPC's have much longer range than the other weapons, about 3 times that of GHEPT's So it will use them until the HEPT's are in range.

the reason they are hard to obtain is simply because the advantage it gives your ships is alot, so it requires abit of effort to get started
Sever101
Posts: 130
Joined: Sat, 16. Sep 06, 07:16

Post by Sever101 »

Thanks for the answers cycrow. Any help for number 2? I lost 30 something crew on my titan when i stocked it for 30+180. Just bought a carrier and some novas and offloaded the excess crew onto those. It would still be handy to know how much breathing room i have with regards to them going walkabout.

I gather that in order for the crews to have maximum effect (without AEGIS installed, that is) is to have one of each type of the optimal guns for each weapon slot. My maiden voyages in the titan were less than impressive due to the crew effectively "fighting" over the selection. My factories have nearly produced enough for a g/bppc, ghept, ion and mass driver for each applicable weapon slot on my titan so i'll take it for a spin later and see how it peforms.

Also, i've seen it mentioned numerous times that the freight volume for the military personnel should have been waived. Couldn't agree more. Certainly on ships that are big enough to accomodate them in the corridors where they belong. Not in the cargo hold. The only time they should have a volume is when their numbers are in excess of the ship's crew requirements.
Cycrow
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Post by Cycrow »

i dont know about number 2.

the thing about the size of miltary personal, is that its not actually changable in a script

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