Just tried me vs AV... and pointed out the flaw above.
I thought I'd lost, the Claymores flew at your Panther and bumped into firing nothing then got Flakked to death, but then it got to Panther vs Panther, and mine had the superior side mounted IBLs, and continues to fire as the rotated to avoid eachother. Then all the Spitfyres tore down the Oddy. The Perseii? killed 1/2 Spitfyres but that was it. The Pegasii, they were hard to hit, I was worried my Spitfyres'd run out of ammo!
Rock on.
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool. ______
I wonder what would have happened if there had been more decoys (M5); maybe the battle would have look somehow different; M/AMs are fine weapons - as long as you fight slower ships and have enough ammo.
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since 2003
Tenlar Scarflame wrote:The M/AM is certainly a fine weapon - it's meant to be installed on starships ten times the size of the Spitfyre.
It is rather expensive though IMO (particularly for XFF use where cost is most definitely an issue).
Personally would worry more about EBC armed Commonwealth M3s rather than Spitfyres: EBC does similar damage, has a slightly shorter range, but has 6x the rate of fire & 35% higher shot speed (so tends to be significantly more accurate), yet each EBC only costs about 1/3 of the price of a M/AM launcher (so more fighters can be fielded for the same price).
Did briefly consider putting together an Aldrin fleet myself at one point but, when I did the maths, the horrendous cost of arming Spitfyres, Decas & Springblossoms put me off - I suspect that may be the reason why comparatively few of these ships are being used in XFF1 (compared to the Commonwealth hordes) - cheap hulls are useless if you can't afford to arm them properly.
*grmlz* This won't be as nice as thought before. A thing to be concerned of is, apart from my obvious disadvantage, that no ship fired a single missile. [ external image ] This still makes, even after reducing the count to half, a waste of money of around 2 Million Credits. -.-
Alex Vanderbilt wrote:*grmlz* This won't be as nice as thought before. A thing to be concerned of is, apart from my obvious disadvantage, that no ship fired a single missile. [ external image ] This still makes, even after reducing the count to half, a waste of money of around 2 Million Credits. -.-
AV
Good thing I'm not packing that many missiles (about 500k worth of Wraiths).
I have to agree with GCU Grey Area, sure Terran hulls are cheap but the cost of outfitting them can double to quaduple (or more) the cost of a single ship. I mean my lone Katana only cost 6.3mil (plus change) for the hull, after outfitting the cost nearly doubled.
The only time Terran weapon cost isn't so costly is if the player chooses to go after an M7/M2/M1 then the cost is pretty similar to a Commonwealth M7/M2/M1.
Regarding missiles, I am fairly sure that anyone who put more than 20 missiles on a non-M7M has effectively wasted the surplus on that ship - the AI will *not* fire missiles a lot at 5% missile fire rate (and the fire rate will *not* be adjusted, same as turret commands )..
Here's to hoping the video's start coming soon and the battles begin
hmm well I suppose it was stated plain as day in the beginning that AI commands would be used, so obviously we knew missiles would only fire at about 5-10% ... so really we should have just bought more fighters! lmao
X2-Eliah wrote:Regarding missiles, I am fairly sure that anyone who put more than 20 missiles on a non-M7M has effectively wasted the surplus on that ship - the AI will *not* fire missiles a lot at 5% missile fire rate (and the fire rate will *not* be adjusted, same as turret commands )..
Here's to hoping the video's start coming soon and the battles begin
And even EJ's M8 didn't fire anything. This teaches a lesson for the next time: Either increasing the missile firerate via script to more 'healthy' rates or complete waiver of missiles.
Alex Vanderbilt wrote:
And even EJ's M8 didn't fire anything. This teaches a lesson for the next time: Either increasing the missile firerate via script to more 'healthy' rates or complete waiver of missiles.
AV
Oh please don't say that!
I did extensive testing of M8s (as Xenon) and they fired like loonies with a single M8 downing an M2 and two M6s IGNORING the m5s around it - IF the agression of the engagement is decided on which side is which I'd be concerned - I was about to change my fleet to be M7M and M8 with a few decoy M5s but a damaged Router meant I missed the deadline... Thank God.
Hmm... I guess I have to hope we can take down the Tigers and Panthers before we get shredded. At least I know the Kestrels will present no problems at all.
So, all I have to do is get through round 1, and hope Deadbeat wins so I can reach round 3.
Triaxx2 wrote:Hmm... I guess I have to hope we can take down the Tigers and Panthers before we get shredded. At least I know the Kestrels will present no problems at all.
So, all I have to do is get through round 1, and hope Deadbeat wins so I can reach round 3.
No respect I tell you, no respect, just because I only have 4 ships in my fleet doesn't mean they're not a scary proposition to take out
I'm also glad that missiles were an afterthought at best, useful for eating up any spare cash lying around and not much more.
A word regarding our (admittedly awesome) deathmatch setup.
I can see many other uses for our script + map packs, and to that end, I thought it might be nice of us to pretty up and package these changes in a sort of Arena mod pack.
Re: missiles, obviously since the fights have now begun in earnest it would be unfair to change this for XFF1, but for whatever comes next, it would certainly be nice to be able to set missile fire probabilities via the setup script.
If you bang the missiles fire probability up on an M7M or M8, do they work properly? I know the AI uses missiles (fairly) well on a normal ship (or at least on an M7) but wonder if the AI works it out correctly - in other words, does an AI M7M on 100% fire probability fill the "air" with missiles?
Tim
Struggling to find something from the forums - Google it!!!