X-Verse Fleet Fest I

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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EmperorJon
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Post by EmperorJon »

Just tried me vs AV... and pointed out the flaw above.
I thought I'd lost, the Claymores flew at your Panther and bumped into firing nothing then got Flakked to death, but then it got to Panther vs Panther, and mine had the superior side mounted IBLs, and continues to fire as the rotated to avoid eachother. Then all the Spitfyres tore down the Oddy. The Perseii? killed 1/2 Spitfyres but that was it. The Pegasii, they were hard to hit, I was worried my Spitfyres'd run out of ammo!
8) Rock on.
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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG »

Hmm, don't much like the look of that.. :(
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EmperorJon
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Post by EmperorJon »

Yeah, I got a worrying survival rate... :P
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Cpt.Jericho
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Post by Cpt.Jericho »

I wonder what would have happened if there had been more decoys (M5); maybe the battle would have look somehow different; M/AMs are fine weapons - as long as you fight slower ships and have enough ammo.
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Tenlar Scarflame
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Post by Tenlar Scarflame »

The M/AM is certainly a fine weapon - it's meant to be installed on starships ten times the size of the Spitfyre. :roll:
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GCU Grey Area
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Post by GCU Grey Area »

Tenlar Scarflame wrote:The M/AM is certainly a fine weapon - it's meant to be installed on starships ten times the size of the Spitfyre. :roll:
It is rather expensive though IMO (particularly for XFF use where cost is most definitely an issue).

Personally would worry more about EBC armed Commonwealth M3s rather than Spitfyres: EBC does similar damage, has a slightly shorter range, but has 6x the rate of fire & 35% higher shot speed (so tends to be significantly more accurate), yet each EBC only costs about 1/3 of the price of a M/AM launcher (so more fighters can be fielded for the same price).

Did briefly consider putting together an Aldrin fleet myself at one point but, when I did the maths, the horrendous cost of arming Spitfyres, Decas & Springblossoms put me off - I suspect that may be the reason why comparatively few of these ships are being used in XFF1 (compared to the Commonwealth hordes) - cheap hulls are useless if you can't afford to arm them properly.
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Post by Alex Vanderbilt »

*grmlz* This won't be as nice as thought before. :D A thing to be concerned of is, apart from my obvious disadvantage, that no ship fired a single missile. [ external image ] This still makes, even after reducing the count to half, a waste of money of around 2 Million Credits. -.-

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Post by Deadbeat_Spinn »

Alex Vanderbilt wrote:*grmlz* This won't be as nice as thought before. :D A thing to be concerned of is, apart from my obvious disadvantage, that no ship fired a single missile. [ external image ] This still makes, even after reducing the count to half, a waste of money of around 2 Million Credits. -.-

AV
Good thing I'm not packing that many missiles (about 500k worth of Wraiths). :D


I have to agree with GCU Grey Area, sure Terran hulls are cheap but the cost of outfitting them can double to quaduple (or more) the cost of a single ship. I mean my lone Katana only cost 6.3mil (plus change) for the hull, after outfitting the cost nearly doubled.
The only time Terran weapon cost isn't so costly is if the player chooses to go after an M7/M2/M1 then the cost is pretty similar to a Commonwealth M7/M2/M1.
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Tenlar Scarflame
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Post by Tenlar Scarflame »

Indeed so, but generally you're paying for exactly what you get - a Discoverer with Nova-grade shields and Centaur-grade weapons. :D

And I'd gladly stand by any assertion that the Murderblossom, even fully equipped, is underpriced for what it can do.
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X2-Eliah
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Post by X2-Eliah »

Regarding missiles, I am fairly sure that anyone who put more than 20 missiles on a non-M7M has effectively wasted the surplus on that ship - the AI will *not* fire missiles a lot at 5% missile fire rate (and the fire rate will *not* be adjusted, same as turret commands :P )..

Here's to hoping the video's start coming soon and the battles begin :)
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Post by Deleted User »

hmm well I suppose it was stated plain as day in the beginning that AI commands would be used, so obviously we knew missiles would only fire at about 5-10% ... so really we should have just bought more fighters! lmao
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stemardue
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Post by stemardue »

*sigh*

oh well... i guess with all those missiles on board, at least my Katanas will make a big-baddaboom when they get killed one after another ^^

Ronins were known mostly for their 'sacrifice' spirit :D
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Post by Alex Vanderbilt »

X2-Eliah wrote:Regarding missiles, I am fairly sure that anyone who put more than 20 missiles on a non-M7M has effectively wasted the surplus on that ship - the AI will *not* fire missiles a lot at 5% missile fire rate (and the fire rate will *not* be adjusted, same as turret commands :P )..

Here's to hoping the video's start coming soon and the battles begin :)
And even EJ's M8 didn't fire anything. :shock: This teaches a lesson for the next time: Either increasing the missile firerate via script to more 'healthy' rates or complete waiver of missiles. :D

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Post by Gavrushka »

Alex Vanderbilt wrote: And even EJ's M8 didn't fire anything. :shock: This teaches a lesson for the next time: Either increasing the missile firerate via script to more 'healthy' rates or complete waiver of missiles. :D

AV
Oh please don't say that! :cry:

I did extensive testing of M8s (as Xenon) and they fired like loonies with a single M8 downing an M2 and two M6s IGNORING the m5s around it - IF the agression of the engagement is decided on which side is which I'd be concerned - I was about to change my fleet to be M7M and M8 with a few decoy M5s but a damaged Router meant I missed the deadline... Thank God.

I have several M8s in my current fleet...
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Post by Triaxx2 »

Hmm... I guess I have to hope we can take down the Tigers and Panthers before we get shredded. At least I know the Kestrels will present no problems at all. :D

So, all I have to do is get through round 1, and hope Deadbeat wins so I can reach round 3.
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Post by travisdh1 »

Triaxx2 wrote:Hmm... I guess I have to hope we can take down the Tigers and Panthers before we get shredded. At least I know the Kestrels will present no problems at all. :D

So, all I have to do is get through round 1, and hope Deadbeat wins so I can reach round 3.
No respect I tell you, no respect, just because I only have 4 ships in my fleet doesn't mean they're not a scary proposition to take out :P

I'm also glad that missiles were an afterthought at best, useful for eating up any spare cash lying around and not much more.
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Post by Tenlar Scarflame »

A word regarding our (admittedly awesome) deathmatch setup. :)

I can see many other uses for our script + map packs, and to that end, I thought it might be nice of us to pretty up and package these changes in a sort of Arena mod pack.

Re: missiles, obviously since the fights have now begun in earnest it would be unfair to change this for XFF1, but for whatever comes next, it would certainly be nice to be able to set missile fire probabilities via the setup script.
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Post by perkint »

If you bang the missiles fire probability up on an M7M or M8, do they work properly? I know the AI uses missiles (fairly) well on a normal ship (or at least on an M7) but wonder if the AI works it out correctly - in other words, does an AI M7M on 100% fire probability fill the "air" with missiles?

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EmperorJon
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Post by EmperorJon »

Not really.
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Deadbeat_Spinn
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Post by Deadbeat_Spinn »

While we wait I'm making an guess on which fleets will survive Round 1.


Mutiny/Le Baron: Mutiny, as long as his fighters don't get completely wiped out.

Phinixa/perkint: perkint, but I think the fight will be very close.

Spitzeuk/Cpt.Jericho: Cpt.Jericho, overall the fleets are close to equal but I think CJ's Deimos will be the deciding factor.

Merdocharr/Killjaeden: Merdocharr, but I suspect fewer of his ships will survive the TM onslaught than expected.

Gavrushka/Chaosimperator: Gavrushka, because of the Spring's and Spit's.

Spychotic/007bradz: Spychotic, a PSG platform can help equalize a fighter swarm.

EmperorJon/Alex Vanderbilt: AV, though EJ has a lot of Spit's but once their ammo is gone....

imperium3/kalu: imperium3, those Iggy's are dust....hands down.

Stealth Hunter/X2-Eliah: X2-Eliah, due to sheer numbers.

Olterin/stemardue: Olterin, because of fighters and weapon variety.

GCU Grey Area/NUKLEAR-SLUG: Undecided, I don't see either side having a clear advantage.

Sticks/Algoran: Undecided, but it will be one hell of a battle.

xXxSamxXx/travisdh1: xXxSamxXx, this will be a close fight IMO.

Master of the Blade/ashkrowe: Undecided, these two fleets are pretty equal in terms of numbers/strength.

Aro/Triaxx2: Aro, provided his PALC's distact the fighters.

Deadbeat_Spinn/Tenlar Scarflame: Not stating because......just because.
Last edited by Deadbeat_Spinn on Tue, 4. May 10, 20:10, edited 1 time in total.

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