[X3LU] Mayhem 3.21b
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Re: [X3LU] Mayhem 3.8
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<t id="2814">Universal countermeasure.\n\nChaffs are automatically fired by CCDS systems. Each CCDS can identify a Fox missile of the same class. Artillery missiles cannot be intercepted at all.</t>

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Re: [X3LU] Mayhem 3.8
Yes, thank you ...

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Re: [X3LU] Mayhem 3.7d
I think it was from a vanilla mission that you had at these places.
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Re: [X3LU] Mayhem 3.8
Idk if this was intended but the
Argon Griffon (docks 24 fighters)
and the
Argon Cerberus (docks 6 fighters)
and the Cerberus is quite a bit more expensive.
Argon Griffon (docks 24 fighters)
and the
Argon Cerberus (docks 6 fighters)
and the Cerberus is quite a bit more expensive.
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Re: [X3LU] Mayhem 3.8
So Chaff isn't an actual thing anymore in terms of loading it onto ships. Do the CCDS automatically fire it now?
Also, what makes the CCDS types cheaper? In the Outpost hangar, it still looks like Level 3 is one Green Crystal and so on. That didn't seem different unless I've been misreading it the whole time. The Crystal transmutation ratio also seems the same.
Also, what makes the CCDS types cheaper? In the Outpost hangar, it still looks like Level 3 is one Green Crystal and so on. That didn't seem different unless I've been misreading it the whole time. The Crystal transmutation ratio also seems the same.
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Re: [X3LU] Mayhem 3.8
Carriers are not that important without jumpdrive, therefore the docking capacity does not influence the cost.
You still need Chaff to be fired by CCDS. The identification process can be done at high range and is mandatory for a chaff to be fired at the incoming missile.
The equipment price table has not been updated, will hotfix that.
You still need Chaff to be fired by CCDS. The identification process can be done at high range and is mandatory for a chaff to be fired at the incoming missile.
The equipment price table has not been updated, will hotfix that.
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Re: [X3LU] Mayhem 3.8b
Mayhem 3.8b released
- 3.8b: Equipment price table was not updated. Now it's updated at every update automatically.
- 3.8b: The Interorbital Storage was buggy if an order was made without modifying the default options.
- 3.8b: It was possible to dock, get a mission offer, undock without responding, dock and get the mission offer again. Was also affecting the teleportation device message, hence making possible to have both devices in your inventory.
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Re: [X3LU] Mayhem 3.8b
I cant find any Rastar Oil or Chelt Aquariums in the galaxy. Looks like they were not generated and ai does not build them as well.
save: https://yadi.sk/d/jW5rCFDfxRA5yA
Galaxy: https://yadi.sk/d/GjR2MQzzzVEljg
save: https://yadi.sk/d/jW5rCFDfxRA5yA
Galaxy: https://yadi.sk/d/GjR2MQzzzVEljg
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Re: [X3LU] Mayhem 3.8b
Intended, they don't build station stuff. AI cheats stations to avoid them to be blocked and also the player blockade exploit.
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Re: [X3LU] Mayhem 3.8b
OK, did the means of production for chaff get changed then? I don't see it under the Outposts with the missile perk, nor any stations devoted to making it. None of my ships who previously had chaff have it anymore and the station that I was producing it in has a mention of chaff in its "Weapons" section, but no stock.
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Re: [X3LU] Mayhem 3.8c
When my fleet consisting of a carrier-leader and several fighters engages enemies, the fighters continously teleport in and out of my carrier mid-battle when the engagement is close. I think every time they acquire a new target. Is there a way around this?
I think this is a symptom of the player carriers having teleporters via the rebalance mod.
Mayhem 3.8b w/ hectors rebalance/skyboxes.
save https://drive.google.com/file/d/1TX2JUT ... sp=sharing
galaxy https://drive.google.com/drive/folders/ ... sp=sharing
Edit 1: I've noticed AI ships are doing it too, as soon as their target is destroyed they teleport back to their carrier and immediately launch.
I've noticed you are at least aware of this I think?
"Sometimes support ships would dock to their carrier again before engaging an obvious nearby target."
I think this is a symptom of the player carriers having teleporters via the rebalance mod.
Mayhem 3.8b w/ hectors rebalance/skyboxes.
save https://drive.google.com/file/d/1TX2JUT ... sp=sharing
galaxy https://drive.google.com/drive/folders/ ... sp=sharing
Edit 1: I've noticed AI ships are doing it too, as soon as their target is destroyed they teleport back to their carrier and immediately launch.
I've noticed you are at least aware of this I think?
"Sometimes support ships would dock to their carrier again before engaging an obvious nearby target."
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Re: [X3LU] Mayhem 3.8c
You must share your links to the public, access denied.
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Re: [X3LU] Mayhem 3.8d
Nevermind, version 3.8d should fix this and other problems as well.
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Re: [X3LU] Mayhem 3.8d
a minor notice: when Tug orders captured ship to dock at the sanctuary, that ship does not use fly safe command
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Re: [X3LU] Mayhem 3.8d
since 3.8d friendly Task Forces are targeting my TLs again
save
Galaxy Assets > Paranid Task Forces > check the one in Ocean of Fantasy
I think my TL was in the same sector when it happened. Warped it away to safety for now using cheat engine.

save
Galaxy Assets > Paranid Task Forces > check the one in Ocean of Fantasy
I think my TL was in the same sector when it happened. Warped it away to safety for now using cheat engine.