[X3LU] Mayhem 3.21b

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.8

Post by Joubarbe »

Mayhem 3.8 released!

Big changes here, so expect a few bumps here and there.
User avatar
alexalsp
Posts: 1896
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [X3LU] Mayhem 3.8

Post by alexalsp »

Code: Select all

<t id="2814">Universal countermeasure.\n\nChaffs are automatically fired by CCDS systems. Each CCDS can identify a Fox missile of the same class. Artillery missiles cannot be intercepted at all.</t>
How to decipher correctly abriviaturu CCDS systems ? :?
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.8

Post by Joubarbe »

User avatar
Hector0x
Posts: 1052
Joined: Mon, 18. Nov 13, 18:03
x3tc

Re: [X3LU] Mayhem 3.7d

Post by Hector0x »

djmidex wrote: Mon, 1. Feb 21, 07:55 but still i wish i could pay for increasing the reputation.
if you don't need too much reputation you can do exactly that at a Pirate Base.
If you let one live and the feature hasn't been disabled from a patch i missed
User avatar
alexalsp
Posts: 1896
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [X3LU] Mayhem 3.8

Post by alexalsp »

Joubarbe wrote: Mon, 1. Feb 21, 17:45 Chaff Countermeasure Defence System
Yes, thank you ... :headbang:
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.7d

Post by Joubarbe »

Hector0x wrote: Mon, 1. Feb 21, 17:51
djmidex wrote: Mon, 1. Feb 21, 07:55 but still i wish i could pay for increasing the reputation.
if you don't need too much reputation you can do exactly that at a Pirate Base.
If you let one live and the feature hasn't been disabled from a patch i missed
I think it was from a vanilla mission that you had at these places.
hephasttus
Posts: 25
Joined: Wed, 27. Jan 21, 18:58
x4

Re: [X3LU] Mayhem 3.8

Post by hephasttus »

Idk if this was intended but the

Argon Griffon (docks 24 fighters)

and the

Argon Cerberus (docks 6 fighters)

and the Cerberus is quite a bit more expensive.
4square425
Posts: 85
Joined: Fri, 14. Jun 13, 02:52
x3tc

Re: [X3LU] Mayhem 3.8

Post by 4square425 »

So Chaff isn't an actual thing anymore in terms of loading it onto ships. Do the CCDS automatically fire it now?

Also, what makes the CCDS types cheaper? In the Outpost hangar, it still looks like Level 3 is one Green Crystal and so on. That didn't seem different unless I've been misreading it the whole time. The Crystal transmutation ratio also seems the same.
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.8

Post by Joubarbe »

Carriers are not that important without jumpdrive, therefore the docking capacity does not influence the cost.

You still need Chaff to be fired by CCDS. The identification process can be done at high range and is mandatory for a chaff to be fired at the incoming missile.

The equipment price table has not been updated, will hotfix that.
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.8b

Post by Joubarbe »

Mayhem 3.8b released
  • 3.8b: Equipment price table was not updated. Now it's updated at every update automatically.
  • 3.8b: The Interorbital Storage was buggy if an order was made without modifying the default options.
  • 3.8b: It was possible to dock, get a mission offer, undock without responding, dock and get the mission offer again. Was also affecting the teleportation device message, hence making possible to have both devices in your inventory.
djmidex
Posts: 122
Joined: Wed, 22. Sep 10, 07:41
x4

Re: [X3LU] Mayhem 3.8b

Post by djmidex »

I cant find any Rastar Oil or Chelt Aquariums in the galaxy. Looks like they were not generated and ai does not build them as well.
save: https://yadi.sk/d/jW5rCFDfxRA5yA
Galaxy: https://yadi.sk/d/GjR2MQzzzVEljg
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.8b

Post by Joubarbe »

Intended, they don't build station stuff. AI cheats stations to avoid them to be blocked and also the player blockade exploit.
4square425
Posts: 85
Joined: Fri, 14. Jun 13, 02:52
x3tc

Re: [X3LU] Mayhem 3.8b

Post by 4square425 »

OK, did the means of production for chaff get changed then? I don't see it under the Outposts with the missile perk, nor any stations devoted to making it. None of my ships who previously had chaff have it anymore and the station that I was producing it in has a mention of chaff in its "Weapons" section, but no stock.
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.8b

Post by Joubarbe »

Oh shit :)
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.8c

Post by Joubarbe »

hephasttus
Posts: 25
Joined: Wed, 27. Jan 21, 18:58
x4

Re: [X3LU] Mayhem 3.8c

Post by hephasttus »

When my fleet consisting of a carrier-leader and several fighters engages enemies, the fighters continously teleport in and out of my carrier mid-battle when the engagement is close. I think every time they acquire a new target. Is there a way around this?

I think this is a symptom of the player carriers having teleporters via the rebalance mod.

Mayhem 3.8b w/ hectors rebalance/skyboxes.

save https://drive.google.com/file/d/1TX2JUT ... sp=sharing
galaxy https://drive.google.com/drive/folders/ ... sp=sharing

Edit 1: I've noticed AI ships are doing it too, as soon as their target is destroyed they teleport back to their carrier and immediately launch.
I've noticed you are at least aware of this I think?
"Sometimes support ships would dock to their carrier again before engaging an obvious nearby target."
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.8c

Post by Joubarbe »

You must share your links to the public, access denied.
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.8d

Post by Joubarbe »

Nevermind, version 3.8d should fix this and other problems as well.
djmidex
Posts: 122
Joined: Wed, 22. Sep 10, 07:41
x4

Re: [X3LU] Mayhem 3.8d

Post by djmidex »

a minor notice: when Tug orders captured ship to dock at the sanctuary, that ship does not use fly safe command
User avatar
Hector0x
Posts: 1052
Joined: Mon, 18. Nov 13, 18:03
x3tc

Re: [X3LU] Mayhem 3.8d

Post by Hector0x »

since 3.8d friendly Task Forces are targeting my TLs again :|
save
Galaxy Assets > Paranid Task Forces > check the one in Ocean of Fantasy
I think my TL was in the same sector when it happened. Warped it away to safety for now using cheat engine.

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”