[MOD TC/AP] Combat Mod 4 - v4.16 17/06/13 - AP 3.0 Compatibility

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builder680
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Re: just a thought

Post by builder680 »

Mizuchi wrote:
emanon1002 wrote:...
Try this: Mizuchi's Convenient Wares (Megaupload Link for now.)
If it's not too much trouble, can you take a quick glance at this list and say off hand if any of those will conflict with your Convenient Wares?

P.S. LOL when I clicked on my own link to read it over one more time (and to make sure I typed the link correctly).

I can imagine the thought process you'll go through...

1) "Ah, ok. It's a quick little thing to check... Sure, I'll take a look."
2) *** Mizuchi clicks link ***
3) "&!*% this &@$#, he's on his own!"
Mizuchi
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Re: just a thought

Post by Mizuchi »

I pretty much use all those scripts and mods and more, so you should be fine. :wink:

(Again, Paul's seen the list, just so he could rule out any potential conflicts when people say, "YOUR MOD BROKE MY GAME AND I HAVE PLACED A CURSE UPON YOU WHICH WILL ONLY BE BROKEN WHEN YOU FIX IT FOR ME WITH THE CATCH BEING THAT I WILL ONLY GIVE YOU AS LITTLE INFORMATION AS POSSIBLE RAWR".)

All it basically does is tell Equipment Docks and Military Outposts to sell more stuff.

If something goes exceptionally wrong somehow, however, just delete the file. It only loads when you load up a game, so once you remove it, all the changes should (should) have vanished the next time you load a game.
paulwheeler
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Re: just a thought

Post by paulwheeler »

emanon1002 wrote:can you think abought adding shield fabs for all the races? so the player can get the needed fabs to make there own shielding. and giving all corps jumpdrives to sell i never liked the idea of a combat game that wont let you fight.you must play nice with all races or you cant get the things you need for your fleet :( i just want to blow things up it seems they went thrue a lot of truble to make shure you have to play nice if you pice on this guy you cant have a jumpdrive pick on that guy you cant get 25mj shielding pick on the other guy you cant get the hub or phq i dont want to play nice :( whats the point of haveing a huge fleet if you cant use it just a thought
The weapons dealers sell shields. Adding shield fabs for all races is something I may do in the future.

If using the srm, most of the added corporation HQs sell the jumpdrive.
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Sorkvild
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Post by Sorkvild »

can i safely use 'damage mitigation' from gazz ai ammo cheat with the cmod ?
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
paulwheeler
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Post by paulwheeler »

Sorkvild wrote:can i safely use 'damage mitigation' from gazz ai ammo cheat with the cmod ?
Yes
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Familiar
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Post by Familiar »

Paul, I have a question regarding weapon icons.

1)Does weapon icon color has some logical sense?
I mean sorted by range, damage or whatever?

May be it's better to change icons color to actual bullet color?

2) Do you mind if I'll take as basis your missile icons?
May be to add damage and range digital value? And replace such long words "retarget" "proximity" with short version or even icons?
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Post by paulwheeler »

The cmod doesn't actually touch weapon icons at the moment so if you're not seeing vanilla, it must be another mod doing it.

if I were to change them I'd definately colour code them for range like I did with the missile icons. The size of the icon's bullet image would then represent the damage.
builder680
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Post by builder680 »

Fusion Beam Cannons EDIT: PBC's, not FBC's, sorry! are a frame rate killer. I was in a Xenon sector fighting with my Odysseus (Aggy and Griff as escorts).

Frames were running along at 25-30 through several battles with Q's and P's... until I run into a K loaded up with PBC's (giant green lasers). Mind you, my Odysseus is loaded up with TBC's (also green lasers, but not quite as "giant") on it's sides, and they were fine. But when the giant green beams of PBC death started firing from the K, frames dropped to 10 or so while the beams were active, then back up between shots.

Just an observation, it's still a cool weapon and if there's nothing to be done about it, I'll just deal with it.
Last edited by builder680 on Fri, 15. Apr 11, 01:21, edited 2 times in total.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

builder680 wrote:...
Looking at the bullet data for the CMOD FBC and TBC, it could be in part down to the bullet life of the FBC (5 times that of the TBC). I have not noticed a similar slow down with Vanilla FBC and my Vanilla balanced AWRM FBC/TBC/PALC/PBC which have shorter bullet life times but similar range. Saying this, how many beam weapons were firing at the time?
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
builder680
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Post by builder680 »

I'm not sure how many, I didn't count. But it's all the K was firing, so I imagine it was full of them. I'm using your EES and it seems to load ships out pretty heavily with whatever weapon it picks.

I can't say for certain though. Sorry!

For my Odysseus, it had 8 TBC's on each side, only one side was firing at the time. In front I have 8 PPC's, and they were also firing. But they seemed not to drop frames in previous battles, which is why I think it's the FBC. Frames only dropped while FBC's were in the air (err... in "space").
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

builder680 wrote:I'm not sure how many, I didn't count. But it's all the K was firing, so I imagine it was full of them. I'm using your EES and it seems to load ships out pretty heavily with whatever weapon it picks.

I can't say for certain though. Sorry!

For my Odysseus, it had 8 TBC's on each side, only one side was firing at the time. In front I have 8 PPC's, and they were also firing. But they seemed not to drop frames in previous battles, which is why I think it's the FBC. Frames only dropped while FBC's were in the air (err... in "space").
Are you sure they were FBCs and not GCs? The J/K going by Vanilla and Cadius's Xtra settings can not mount FBCs.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
builder680
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Post by builder680 »

Man, I'll feel dumb if I got the weapon wrong.

I'll go attack the ship again and scan it, just to be sure. Couple minutes.

I'll also upload some videos to try to show some effects of chugging. More on that below. I don't know how to get the correct FPS counter to show in videos, sadly.

Mainly I'm just ramming the ships... to make the videos shorter. The PX one is probably too long but you can skip it if you want. Didn't ram any of them until the end.

Video 1: Fighting a C with Ion Cannons. (caused moderate chugging)
Video 2: Fighting a PX ( times 3 ). Didn't scan their weapons. (didn't chug)
Video 3: Fighting a Q with Point Singularity Projectors. (didn't chug)
Video 4: Fighting a K with Plasma Beam Cannons. (caused heavy chugging)

NOTE: I did get the weapon wrong. It's a Plasma Beam Cannon (PBC, not FBC). The K had 24 of them.

On the fourth vid (with the K using PBC's), you can see my screen spin a little faster (for a split second) when those weapons stop. Sorry it's such a short vid, but it should show what I'm talking about. Also on that vid and other vids, you can see one effect of chugging in the speed of my PPC bullets.

It's hard to *really* show the effect because Fraps itself causes me a lot of slowdown, and the videos don't seem to exactly mimic what I see in game... though their relative effects (as seen when comparing the videos to each other) seem somewhat close to what I see... so I'm not sure how much help they really are in showing what I'm seeing. It might be better to script in a ship with these weapons to see it first hand.
Last edited by builder680 on Fri, 15. Apr 11, 04:39, edited 24 times in total.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

builder680 wrote:I'll also upload some videos showing the FPS differences.

Video 1 (not uploaded yet) fighting a C
Video 2 (not uploaded yet) fighting a K
If they are GCs being fired you could try editing the TBullets file and setting "Trail Effect" to 0 and re-running your tests.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
builder680
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Post by builder680 »

Looks like Ion Cannons on the C. FPS counter doesn't seem to be right in my videos either, because those IC's (bluish beams) also made me chug some, and it didn't register on the Video FPS counter, though it did register on the in game FPS counter (both Fraps).

Wondering now... if it was even a green beam I'm thinking of with the K now... I thought it was green...

NOTE (copied from earlier post): I did get the weapon wrong. It's a Plasma Beam Cannon (PBC, not FBC). The K had 24 of them.

It is green though. Heh.

If I can figure how to edit the .txt file you said to, I"ll give it a try. I have the Doubleshadow thing, just a matter of figuring out how to use it without destroying something... lol.

In the meantime, I'm just ramming these ships (because combat takes a while with high_hull and I just want a small data sample per video), so when I do upload them and you see it in the video and wonder why... that's why.
Last edited by builder680 on Fri, 15. Apr 11, 03:33, edited 5 times in total.
Mizuchi
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Post by Mizuchi »

builder680 wrote:In the meantime, I'm just ramming these ships...
I hate to admit it, but that's totally my favorite tactic when dealing with stray M6s and M7s in an M2. :twisted:
builder680
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Post by builder680 »

Mizuchi wrote:
builder680 wrote:In the meantime, I'm just ramming these ships...
I hate to admit it, but that's totally my favorite tactic when dealing with stray M6s and M7s in an M2. :twisted:
Heh, yeah. Sometimes it can't be avoided. The AI seems to like suicide a bit too much, flying right at you when it has no way to turn away in time. It's like it wants to die, or at the very least use its own ship as a weapon to hurt you. I'd think it was a noble act of self sacrifice to help its allies, if it wasn't so common... not THAT many people are willing to blow themselves up to save their friends... and if they didn't do it so often when it has no friends around to be helping in the first place. Only conclusion I can draw is that all AI pilots need driving lessons.

In this particular case, I'm doing it on purpose, but sometimes I can't *not* ram the enemy...
builder680
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Post by builder680 »

Videos in this post are now all 100% uploaded. The post is also heavily edited and updated with the correct information, as I had gotten a number of things wrong originally.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

builder680 wrote:Looks like Ion Cannons on the C. FPS counter doesn't seem to be right in my videos either, because those IC's (bluish beams) also made me chug some, and it didn't register on the Video FPS counter, though it did register on the in game FPS counter (both Fraps).

Wondering now... if it was even a green beam I'm thinking of with the K now... I thought it was green...

NOTE (copied from earlier post): I did get the weapon wrong. It's a Plasma Beam Cannon (PBC, not FBC). The K had 24 of them.

It is green though. Heh.

If I can figure how to edit the .txt file you said to, I"ll give it a try. I have the Doubleshadow thing, just a matter of figuring out how to use it without destroying something... lol.
Which ship mod (if any) are you running with? In Vanilla and Cadius's Xtra ship then from what I can tell the Xenon ships can not mount ANY beam weapons at all (not even the CMOD IonC).

A big green beam sounds like the fast moving GC bullets with their trails.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
builder680
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Post by builder680 »

Roger L.S. Griffiths wrote:
builder680 wrote:Looks like Ion Cannons on the C. FPS counter doesn't seem to be right in my videos either, because those IC's (bluish beams) also made me chug some, and it didn't register on the Video FPS counter, though it did register on the in game FPS counter (both Fraps).

Wondering now... if it was even a green beam I'm thinking of with the K now... I thought it was green...

NOTE (copied from earlier post): I did get the weapon wrong. It's a Plasma Beam Cannon (PBC, not FBC). The K had 24 of them.

It is green though. Heh.

If I can figure how to edit the .txt file you said to, I"ll give it a try. I have the Doubleshadow thing, just a matter of figuring out how to use it without destroying something... lol.
Which ship mod (if any) are you running with? In Vanilla and Cadius's Xtra ship then from what I can tell the Xenon ships can not mount ANY beam weapons at all (not even the CMOD IonC).

A big green beam sounds like the fast moving GC bullets with their trails.
I'm using SRM 1.05

They are most definitely PBC's (big green beams) on the K... and IC's (big blue beams) on the C. I scanned them (you can see in the videos).

Incidentally, the description for the Ion Cannon (which you can read in the video) calls it a projectile, but it isn't. It's a beam.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

builder680 wrote:
Roger L.S. Griffiths wrote:...
I'm using SRM 1.05

They are most definitely PBC's (big green beams) on the K... and IC's (big blue beams) on the C. I scanned them (you can see in the videos).

Incidentally, the description for the Ion Cannon (which you can read in the video) calls it a projectile, but it isn't. It's a beam.
CMOD changed IonC to a beam weapon but kept the the Vanilla description.

Looking at FBC, IonC, and PBC definitions they all have one thing in common... relatively long bullet life of 3.5s or longer. In my vanilla balanced AWRM mod all new beam weapons have bullet life of less than 2s, and I do not believe that I have witnessed the chugging you have seen when they fire. I am not saying that long beam bullet life is necessarily the cause of the chugging but it might be worth investigating (i.e. edit TBullets to reduce bullet life and increase bullet speed to compensate).
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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