[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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milytar
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Post by milytar »

How can i delete installed ships from cheats!I installed them before lite and now i dont see options to remove them
And one day ... one day i will be there ...
And if not... then i will be here ...

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Deeparth
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Post by Deeparth »

X2-Illuminatus wrote:
Also the xpk convert doesn't work. I click it and it opens and closes instantly.
The spkconvert.exe is a command line tool. You have to run it from the windows command console / terminal (cmd.exe). See this post for a basic explanation.

Thank you. I'll look at the thread :)



Cycrow, how do I remove the inbuilt EMP from the beta? Also, the last time I had installed it, I uninstalled the 1.30 and then installed the beta. Installing the beta while 1.30 is installed seems to have to effect. Is it normal? Should'nt the setup file update the 1.30 to the beta?
Im planning to install the standalone EMP is the built in one has no effect.
Cycrow
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Post by Cycrow »

Deeparth wrote:
X2-Illuminatus wrote:
Also the xpk convert doesn't work. I click it and it opens and closes instantly.
The spkconvert.exe is a command line tool. You have to run it from the windows command console / terminal (cmd.exe). See this post for a basic explanation.

Thank you. I'll look at the thread :)



Cycrow, how do I remove the inbuilt EMP from the beta? Also, the last time I had installed it, I uninstalled the 1.30 and then installed the beta. Installing the beta while 1.30 is installed seems to have to effect. Is it normal? Should'nt the setup file update the 1.30 to the beta?
Im planning to install the standalone EMP is the built in one has no effect.
what effect does it have with both installed ?

installing the standalone EMP will automatically disable the built in one, as it'll detect theres one installed
Deeparth
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Post by Deeparth »

EMP does not work. Even with the standalone installed.



How do I acess the spkconvert using cmd. Merely typing in the path doesn't work
Brahemino
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Post by Brahemino »

Hi to all!
Is it possible to install without any issue a .xsp ship with a mod like XRM (rebalance mod)? Will the plugin manager merge the tship files of both XRM and the ship in xsp format?
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X2-Illuminatus
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Post by X2-Illuminatus »

How do I acess the spkconvert using cmd. Merely typing in the path doesn't work
What doesn't work?

Note that if you open the command console that you are in a certain directory and that you can only access sub directories or run programs that are in this directory. The easiest way to convert an old spk-file (without the need to type in any directories) is to open cmd.exe, see in which directory you are, copy the old spkfile as well the spkcovert.exe to this directory and run

Code: Select all

spkconvert.exe oldfile.spk newfile.spk
in the command console.
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Deeparth
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Post by Deeparth »

Ah..ok thx for that.
Anyways, how do i acess the directory in which the spkconvert.exe is? Do I just type the path without spkconvert.exe? Also, should the old spk file and the spkconvert.exe be in the same directory?
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Barklight
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Post by Barklight »

Heya. Couldn't find a reference to this file on a quick search or an advanced search of the forums, so here's a problem I've uncovered. Might be unique to me, maybe someone's found a fix that I'm not thinking of.

The plugin manager operates normally until Go-time. X3TC runs great.

If I try to launch X3TC 3.1.1 through the shortcut in the manager (Lite v1.30), or if I close the manager, I get an critical exception error and it crashes to desktop.

System specs are in signature, Windows 7 Ultimate x64, UAC disabled (always using Administrator).

It's always with the same DLL and always the same exception code of c0000417. Not sure if I'm missing something blatantly obvious or not but thought I might at least mention this in case anyone else seems to be having issues :) The game runs fine otherwise, assuming that launching the actual game shortcut instead of using XPM to launch the game will still allow the use of my plugins, since they were successfully installed through XPM.

Event viewer (condensed) is as follows for the exception:

Problem signature:
Problem Event Name: BEX
Application Name: XPluginManager.exe
Application Version: 0.0.0.0
Application Timestamp: 4d936344
Fault Module Name: MSVCR90.dll
Fault Module Version: 9.0.30729.4926
Fault Module Timestamp: 4a1743c1
Exception Offset: 0006c955
Exception Code: c0000417
Exception Data: 00000000
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: abbf
Additional Information 2: abbf1643c47ad97692becb48ee5e8f04
Additional Information 3: 9bea
Additional Information 4: 9bea736759ec45380799d001c262f925

**Update**
Problem is still occurring. The DLL is part of the VC++ Redist pack which is not getting installed, the file simply doesn't exist in windows\system32. I've tried downloading the x86 and x64 VC++ redists directly from the Microsoft website and installing them, but it did not solve the issue. I also tried grabbing the actual DLL and manually registering it but alas, as I am on 64-bit, it threw a compatibility warning running the regsvr32 command.

I'm really at a loss =\

All of my normal plugins seem to be working, but none the ships I installed with the XPM are showing up in game.

**Update**
Switched to the 1.40 beta, and it is operating normally now. All of my added packages are working in game now except any Installed Ships mods, which do not load at all. This might be due to another mod conflict though since I am running XRM.
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squall_leonhart
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Post by squall_leonhart »

-del-
SirDucky
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Download times?

Post by SirDucky »

Hey, so I know these posts are a few years old, but what's up with the long download times? less than a kilobyte per second? it's ridiculous. Cycrow, would you be willing to mirror your files to one of the many, many file warehouse sites out there? You page throws 404's at me, and this is the only file I can find that (barely) downloads. I love this game, and I love the modding community, but the lack of distribution is killing me.
keldsen
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Post by keldsen »

I can only second that - been downloading for about an hour and have downloaded 1.6 mb so far - 4.9 to go :(
kush
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Plugin Manager Lite : V1.30

Post by kush »

I have re-installed X3TC as directed so as to install XRM, all of which went well, the game/mod runs fine - my problem is installing other scripts using the Plugin Manager. My query is - where is the best place to install this program? My game is marked modified, and there are four (4) scripts/mods marked enabled, but all the other scripts I try to install read 'failed' - help!


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Nemesis_87
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x3tc

Post by Nemesis_87 »

Run Plugin manager using admin rights
Cycrow
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Post by Cycrow »

if your game is in program files, its usually a problem with access rights. So running it in admin mode could fix that.

otherwise moving the game elsewhere usually works better
kush
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Post by kush »

Thanks for the quick replies folks.

I already do run the program using admin rights (using Win7), and I've currently got it installed in the same directory as TC - Cycrow, are you suggesting move it to another?
Cycrow
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Post by Cycrow »

doesn't matter where the plugin manager is installed, its where the game itself is thats important.

the problem is that windows might be blocking access to the game directory to write the files

this usually happens coz program files is a protected directory in vista/7
kush
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Post by kush »

Understood - a little pressed for time at the moment, while try moving as suggested and report back - many thanks.
kush
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Post by kush »

Hi again - moved both the plugin manager and XTC, moved the plugin manager to program files (x86) base directory, and XTC one level up - plugin manager still not functioning properly,as none of the scripts are installing, all report back as failed!? Any other suggestions?
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Emerson d'Anite
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Post by Emerson d'Anite »

Program Files and Program Files (x86) are protected in Win 7. :evil:

Try to install both in something like

Code: Select all

C:\Games

It works fine for me.
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kush
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Post by kush »

No need to lose it - message now fully understood, chill! But thanks for the somewhat clearer instruction, we ain't all on the same level. :cry:

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