What's your idea of the ultimate M0,M1,M2 ship ?

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

apricotslice wrote:
Killjaeden wrote:because the ship docks with the pivot, not with the pointy bit you place on the front....

yes you can place the pivot at the pointy bit but that makes it just ridiculous ... it would behave/turn as if you wield a baseballbat
:lol:

And thats a problem because ...... ? :D
Because you will end up with the attack of the ASBO Kings ;) :P
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urbanfreak
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Post by urbanfreak »

Who likes Railguns ?
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Gazz
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Post by Gazz »

It's an interesting thought for sure.
A gun so huge that it uses entire railway trains for ammo.

You could even have different ammo types with diesel and electric engines.
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Post by AgamemnonArgon »

I'm sure steam power could also be used. I miss the days of steam engines....but how much cargo would the coal and water take up....
LOL
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Shadow dream
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Post by Shadow dream »

a steam-railgun? that's ... a funny idea :D

railguns are cool, as long as the size is correct ;)
I wonder how you would make their effect. a beam with short lifetime is no real railgun. at least it's not the perfect design.
I'm planing to do some launch-effect to make it look perfekt :roll:

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Gazz
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Post by Gazz »

Oh, it's not as crazy as it sounds at first.
The oxygen would have to be supplied via tanks, of course, but insulation and attainable heat is a lot easier.
No heat conduction except for radiation - which takes some 600+ °C to be seriously effective.
The steam in a steam engine cools down from expansion - not because it was cooled down artificially.
Excess steam could be used for additional propulsion instead of wasting it once the engine has left the launching rail(way).
Since we're talking M0, a launch rail of several km length is justified. A capital ship "bullet" muzzle velocity of around 300 m/s doesn't sound entirely impossible in a vacuum and with the obvious need to stabilise the engine on the launch rail in more than one dimension.

A railgun with a self-propelled projectile. That's a new concept.
Now the choo choo sound effect could get tricky.
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Post by Glimpse »

It has to be attractive.Nobody likes a huge box with a few guns stickied around it to make it something.Also why is ships are not illuminated enough? In dark sectors docking and undocking would be nightmare when you can't see where you are supposed to land.(Yes I'm aware it could be countered with technology but Eye-Candy says otherwise.)

And also,after wasting crapload of credits and resources in an M0,why the hell no one thinks about adding some missile launch tubes so it can spam when needed?Or again do we have to sacrifice perfection in order to save balance?

And for the guns,Quality > Quantity.You can spam all day long from your 72 different turrets but in the end the dead one will be you.

For other details like shielding and cargo,let the people pick their choice.
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urbanfreak
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Post by urbanfreak »

Gazz wrote:It's an interesting thought for sure.
A gun so huge that it uses entire railway trains for ammo.

You could even have different ammo types with diesel and electric engines.
I think you're on the wrong page.. i'm not talking about railway artillery guns.. i'm talking about railguns..

A railgun is an entirely electrical gun that accelerates a conductive projectile along a pair of metal rails using the same principles as the homopolar motor.

currently in the US navy.. they've succeeded in accelerating a 3.2 kg (7.0547 pound) projectile to 2.4 kilometers per second which is seven times the speed of sound.

similar to gauss gun and mass drivers..

A steam engine won't be able to generate enough capacitance to shoot the projectile .. lol
it will take years to fire the cannon just once.
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apricotslice
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Post by apricotslice »

The steam engine was one of the projectiles, not the firing mechanism. :lol:

Same page, different book. :rofl:
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urbanfreak
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Post by urbanfreak »

apricotslice wrote:The steam engine was one of the projectiles, not the firing mechanism. :lol:

Same page, different book. :rofl:
ROFL ~ .. silly you


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If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?
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TrixX
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Post by TrixX »

:lol: Just wordplay with "Rail"gun ;)
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apricotslice
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Post by apricotslice »

Actually, if anyone is good with graphics, I'd love to see that.

M2 lines up on a K. Steam train chuffs out of the M2 hull, chuff-chuff's down the length of the M2, continues into space and splats along the length of the K. The caboose finally explodes after the rest of the train has broken apart like a normal impact.

Could be made like a demonstration tape for an intended new "rail gun".

Tongue in cheek of course.

That would be funny, especially on the background of a normal X firefight.

:lol:
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Gazz
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Post by Gazz »

Oh yes! The barrel would have to look like one of those old school train hangars and the bullet origin would have to be pretty far inside it so the uhh... projectile... is hidden and doesn't just pop into view.
The rail would protrude from it but not far because the ship's movement would invariably create an ugly offset quickly after launch.
A sound effect could actually be supplied since the sounds (not speech) can in fact be replaced easily.
Choochoo choochoo CHOOOOWOOOO!

Kinda high effort because you'd need a completely new turret model and one for the bullet.
Size/scale wouldn't be a problem because X3 cap ships are several km long.
The uhh... firing sound sound effect wouldn't be so hard.

The new rail gun would have to be terran.
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apricotslice
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Post by apricotslice »

I want to see the movie when its done ! :lol:
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urbanfreak
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Post by urbanfreak »

Lol.. seriously ? A Choochoo train projectile ?
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Gazz
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Post by Gazz »

It's no less zany than the ship to mount it on:

- A planet killer ship in a game where planets cannot be properly killed because they have no explosion animation and have no function in the game to begin with.

- An M0 class ship in a game where such a class does not exist and therefore cannot be assigned to a ship.
(unless you're planning an X-Tension mod)

I think a rail gun fits perfectly.
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Post by jwigeland »

OK, I hope it's not too late to add my idea of an end-all fleet monster.

The Damocles! Anyone who has run a 3DMark Vantage benchmark knows and fears the GPU-crushing power wielding by the carrier of planetary death! Lousy name though...

Features:

10 main guns, 9 turrets at 8 guns each (front R/L, back R/L, front U/D, back U/D, Rear)

Flight deck for 50 ships (M3 and lower, only to keep the ship size down)

6 launchers for barrage type missiles and boarding pods; capacity for 40 marines

Compatability with all weapons and missile types (except Kha'ak beams)

Station-class cargo

Will post specs and pics (if I can find them). =)
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FamilieNyj
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Post by FamilieNyj »

My ultimate ship...
I think it would be a m0 class ship.
It would have 2 docking slots for M1 and M2 ships,
round about 120 docking slots for fighter und a maybe 10 for TS and TM.

It would be to big for jumping through jumpgates,
thats why it will need a gatless jumpdrive.

Shieldbays...maybe 20 * 2GJ, but not much hull (Maybe like an M1) and only frontweapons, but heavy one.
Something like the laser/phaser the ori use in stargate sg1.

The possibility to build, repair and spray ships in this Mothership 0 will be great.

My ultimate ship ist a real mobile hq but no superdupermegaheavyultimate-battleship which will blow away the whole galaxy.


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Post by Killjaeden »

jwigeland wrote: 10 main guns, 9 turrets at 8 guns each (front R/L, back R/L, front U/D, back U/D, Rear)


6 launchers for barrage type missiles and boarding pods; capacity for 40 marines

Will post specs and pics (if I can find them). =)
Don't bother, not possible anyway
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urbanfreak
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Post by urbanfreak »

Gazz wrote:- An M0 class ship in a game where such a class does not exist and therefore cannot be assigned to a ship.
(unless you're planning an X-Tension mod)
This M0 will be a capital ship destroyer, plus carrier for fighter defense.
So it at least fits the bad side of things the M0 can "officially" do.
jwigeland wrote:OK, I hope it's not too late to add my idea of an end-all fleet monster.
Nope it's never too late.. I can always make another M0 if there are conflicting ideas.
jwigeland wrote:10 main guns, 9 turrets at 8 guns each (front R/L, back R/L, front U/D, back U/D, Rear)
I'm using all weapon slots
jwigeland wrote:Flight deck for 50 ships (M3 and lower, only to keep the ship size down)
It will have more than that..
jwigeland wrote:6 launchers for barrage type missiles and boarding pods; capacity for 40 marines
I'm planning for something else... Be prepared to get a surprise (:
jwigeland wrote:Compatibility with all weapons and missile types (except Kha'ak beams)
We'll see.
jwigeland wrote:Station-class cargo
will do.
FamilieNyj wrote:It would have 2 docking slots for M1 and M2 ships,
already planed for that
FamilieNyj wrote:It would be to big for jumping through jumpgates,
thats why it will need a gatless jumpdrive.
It will still be able to go through jumpgates.. i don't want to make it too huge.
FamilieNyj wrote:Shieldbays...maybe 20 * 2GJ, but not much hull (Maybe like an M1) and only frontweapons, but heavy one.
Something like the laser/phaser the ori use in stargate sg1.
It has heavy armor plates all over so hull will be high. i'm making it almost impenetrable
FamilieNyj wrote:The possibility to build, repair and spray ships in this Mothership 0 will be great.
Repair lasers compatibility is assured
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