Gazz wrote:- An M0 class ship in a game where such a class does not exist and therefore cannot be assigned to a ship.
(unless you're planning an X-Tension mod)
This M0 will be a capital ship destroyer, plus carrier for fighter defense.
So it at least fits the bad side of things the M0 can "officially" do.
jwigeland wrote:OK, I hope it's not too late to add my idea of an end-all fleet monster.
Nope it's never too late.. I can always make another M0 if there are conflicting ideas.
jwigeland wrote:10 main guns, 9 turrets at 8 guns each (front R/L, back R/L, front U/D, back U/D, Rear)
I'm using all weapon slots
jwigeland wrote:Flight deck for 50 ships (M3 and lower, only to keep the ship size down)
It will have more than that..
jwigeland wrote:6 launchers for barrage type missiles and boarding pods; capacity for 40 marines
I'm planning for something else... Be prepared to get a surprise (:
jwigeland wrote:Compatibility with all weapons and missile types (except Kha'ak beams)
We'll see.
jwigeland wrote:Station-class cargo
will do.
FamilieNyj wrote:It would have 2 docking slots for M1 and M2 ships,
already planed for that
FamilieNyj wrote:It would be to big for jumping through jumpgates,
thats why it will need a gatless jumpdrive.
It will still be able to go through jumpgates.. i don't want to make it too huge.
FamilieNyj wrote:Shieldbays...maybe 20 * 2GJ, but not much hull (Maybe like an M1) and only frontweapons, but heavy one.
Something like the laser/phaser the ori use in stargate sg1.
It has heavy armor plates all over so hull will be high. i'm making it almost impenetrable
FamilieNyj wrote:The possibility to build, repair and spray ships in this Mothership 0 will be great.
Repair lasers compatibility is assured