
Tested 1.3 Familiar edition all night!
First of all, I was shocked
Before this very special update I was flying in Enhanced Kea like this:
http://picasaweb.google.ru/101041079651 ... 0308693874
But Algoran pimped my ride

I loaded save, started from station and pressed F2. What I saw:

http://picasaweb.google.ru/101041079651 ... 7055877762
WTF... OMG...

http://picasaweb.google.ru/101041079651 ... 7536311378
http://picasaweb.google.ru/101041079651 ... 0200193202
Looks pretty cool on screenshots. Pirates are suckers now in trail tuning

Teladi rules! They mix nostrop oil, space fuel and space weed and burn it in engines

Shots of simple harrier hauler

http://picasaweb.google.ru/101041079651 ... 0389379026
http://picasaweb.google.ru/101041079651 ... 7849503618
http://picasaweb.google.ru/101041079651 ... 2610962802
If be serious, this mega fire trail can be applied to teladi. Just little reduce size of it and make less smoke and sparks around.
I have not decided yet, is it to be reworked or removed.
Teladi ships looks like they have engines from our modern rockets
So may be it's good idea, on full speed it looks amazing. On slow speed I got odd rotating smoke and so on. Don't now. Maybe you'll offer to try it out on first page and then vote.
For anyone I suggest to try it out. Quite impressive you now
But there an issue with it - after leaving sector trails become normal (is it intended ?)
http://picasaweb.google.ru/101041079651 ... 7692950930
As for TS TP M8 - thank you for my special request. I'll stick to vanilla exhaust unless you add flares or flares + trails to them.

As I'm now your biggest fan


Seems like your mod requires new start to work as intended.
Here some testing:
Sector - Loonmachstrat Legacy
Ship - fresh spawned Telady Osprey:
It's from new game:
http://picasaweb.google.ru/101041079651 ... 6647158674
It's from savegame:
http://picasaweb.google.ru/101041079651 ... 1052492034
In second case I have not cool round flares.
The same for pirates and paranid...
For me it's not a problem to import my game to new start. I think I'll do so. But WHY flares look so different in new|saved game ?
Another issue to be adressed - is argon trails colors. Light blue matching engine tone oe white would be perfect.
Also I've noticed Split Chimera is needed one more trail - it has double engine. It should have double trail.
Centaur now looks fine, btw
http://picasaweb.google.ru/101041079651 ... 8148519970
But his pirate version has wrong (blue) flare
http://picasaweb.google.ru/101041079651 ... 5502354018
Hyperion have simple white trails. Not paranid-like
http://picasaweb.google.ru/101041079651 ... 3934918194
Skiron looks very weak... May be make thick trails for it?
http://picasaweb.google.ru/101041079651 ... 9456487138
Pirates Marauder Hauler has unlimited particle lifetime
Here it standind still
http://picasaweb.google.ru/101041079651 ... 4589491842
You may noticed Marauder spammed all space around with his particles...
http://picasaweb.google.ru/101041079651 ... 6989624082
http://picasaweb.google.ru/101041079651 ... 0303959266
After losing very special telady trail on harrier (just fly to another sector) I spawned KEA and it had this vst trail.
http://picasaweb.google.ru/101041079651 ... 8729403890
http://picasaweb.google.ru/101041079651 ... 6613390194
Borons look excellent. I also liked your idea to have additional engines on raider variants, where it possible. Great job!
In conclusion, I may say for anyone who wants to see impressive flares and don't want to see bubbles, your mod has no alternatives.
May be you should add link to it in
Community Script & Mod Download Library for X3: Terran Conflict ?