[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

mati140
Posts: 46
Joined: Thu, 15. Jan 09, 20:15
x4

Post by mati140 »

Hi, I tried to delete glass from cockpit but I have some n00b questiuon here - how to open dat files?
toxic-nova
Posts: 217
Joined: Thu, 18. Mar 04, 19:01
x4

Post by toxic-nova »

use http://x3e2.doubleshadow.wz.cz/
and open the .cat not the .dat
the both files stick together but you have to open cat to edit them
Eik Corell
Posts: 34
Joined: Sun, 15. Jul 07, 01:30
x3tc

Post by Eik Corell »

Are there gonna be any issues with running this on Xtended 1.1?
Introducing TONGS!
User avatar
surferx
Posts: 1251
Joined: Wed, 6. Nov 02, 20:31
x4

Post by surferx »

PSCO1 do you have plans to make a dedicated cp for TM class ships that aren't based on a TS body, like the Zephyrus? Or even better, race specific TS cp.
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
garrry34
Posts: 911
Joined: Sun, 17. Jul 05, 14:43
x3tc

Post by garrry34 »

Hi Folks I'm having an issue with the mod where the cap cockpits are coming up as the oldschool ones, my patch list is as follows:

14 = CMOD4.10
15 = cockpit mod
16 = Cad Ship pack
17 = trails
18 = Immersive Enviroments
19 = 100k draw distance

does anyone have an idea where the problem may lie?

basically I'm a USC man and I want to use the dark cockpit with the red graphics that on the first page...if those files are still in the mod may I ask where, I'm no strager to the editor lol...
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit
toxic-nova
Posts: 217
Joined: Thu, 18. Mar 04, 19:01
x4

Post by toxic-nova »

if you are using a TShips where isn't set the right cockpits you can get problems with the mod.

I don't know all the mods you are using...but I expect that 16 and/or 17 can cause your "problem".
you can take a look in these .cat files with doubleshadows editor. if there are new TShips you can edit the one in the highest .cat.

the value you have to adjust is the Cockpit scene under Model of the ships to the ones of the cockpit mod
garrry34
Posts: 911
Joined: Sun, 17. Jul 05, 14:43
x3tc

Post by garrry34 »

way ahead of you on that, I made sure the matched up tships wise...

...thanks for the reply...
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit
TopAce6
Posts: 20
Joined: Fri, 13. May 11, 02:19
x3tc

Post by TopAce6 »

OK i have a rather old computer, I want to install this mod, but how does it Affect performance?
I would think that with a cockpit taking up a 1/3rd of the screen as a mostly static image; Performance would increase... however things are not always as they appear.

My game is vanilla 3.1; with the bonus pack installed..... except im trying to get the station cleaner/complex fix mod (performance reasons), and if i find one.... a mod that gets rid of space dust/nebula (again performance reasons).

Oh and nothing save breaking in it right?

P.S. The mod here looks amazing, And whomever worked on it must have been working there ass off ! So kudos to you from one giant space sim fan!
Slashman
Posts: 2525
Joined: Tue, 12. Oct 10, 03:31
x4

Post by Slashman »

TopAce6 wrote:OK i have a rather old computer...
I stopped you right there. The mod does affect performance...but on a decent rig it doesn't cause a problem. You might want to think about an upgrade.
If you want a different perspective, stand on your head.
TopAce6
Posts: 20
Joined: Fri, 13. May 11, 02:19
x3tc

Post by TopAce6 »

oh im more then thinking about a upgrade, bu im just not in a position to, however theres always next yearrs tax return :)

im on a Pheonm Tri core 2.1 ghz 4 g dual channel ram and a gtx 260. win 7 64.

too bad i dont have one of those crazy overclocked single core computers. remember how fast they used to get those up to.
boogieman335
Posts: 223
Joined: Tue, 4. Sep 07, 22:32
x4

Post by boogieman335 »

You should be ok with those specs. I run the game just fine on my home system which is an old dell optiplex with hyperthreading and a ATI 1650 pro video card. Its not as glorius as on my ASUS G73 rig that I take on the road with me all the time but it plays just fine.
Slashman
Posts: 2525
Joined: Tue, 12. Oct 10, 03:31
x4

Post by Slashman »

Yeah...I thought you had a REALLY old rig. I think you'd be absolutely fine with that setup.

We can all dream about our uber-pimped Core i7 rigs...but reality must come knocking at the door...

Stupid reality...
If you want a different perspective, stand on your head.
russbo
Posts: 862
Joined: Sat, 12. Nov 05, 21:53
x4

Post by russbo »

Love the cockpits, but just moved into an Paranid Agammemnon, and the cockpit for that kind of looks like something for a transport or trader. Is there any way of changing the cockpit for the Aggie to something more like an M1 or M2? How would I do that?

EDIT: Fixed it. Used doubleshadow's x editor, changed the paranid M7 SPECIAL tships file to use the M1 cockpit, instead of that argon M6 one. Just didn't work with such a beautiful ship....
User avatar
THE_TrashMan
Posts: 723
Joined: Mon, 25. Apr 11, 12:05
x4

Post by THE_TrashMan »

This is awesome.....the only that could make it more awesome if it was merged with that other cockpit mod (that had boron, teladi and other amazing cockpits)
- Burning with Awesomeness

- Pontifex Maximus Panaidia Est Canicula Infernalis
tianlongprc
Posts: 132
Joined: Tue, 18. Aug 09, 09:41
x3tc

Post by tianlongprc »

where did the version with no glass go?
jeroll3d
Posts: 665
Joined: Thu, 26. Jun 08, 02:28
x3ap

Post by jeroll3d »

Good work! But I still hope a mod that allows me to walk through several rooms and corridors of space stations and larger ships. :lol:

:P

I work with 3D modeling, if you need ...
Entusiasta da série X3! The best game.
garrry34
Posts: 911
Joined: Sun, 17. Jul 05, 14:43
x3tc

Post by garrry34 »

I could see that working slightly, for example if you create a few ships with custom cockpits that are docked to at the station and then you could switch ships, the ships themselves would have no other use apart from being a cockpit...
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit
jeroll3d
Posts: 665
Joined: Thu, 26. Jun 08, 02:28
x3ap

Post by jeroll3d »

To be perfect, would love to walk into a space station. I do not mind the size of HD or Processing - current machines support large maps and public x3 series is selected. Somehow there is a game that does this: Mass Effect. Of course, it would have to carry other types of maps / objects, but I see big problems in doing this.

:roll:

If you need, we are there if you ask for my email, I have some time to devote myself to modeling / animation.

Excuse me my bad English, I'm from Brazil.

:idea:
Entusiasta da série X3! The best game.
Aetherian
Posts: 10
Joined: Sun, 6. Jul 08, 18:08
x3tc

Post by Aetherian »

Many thanks for this mod! :) I've had X3 Gold for a long time now, but could just never get into the game, it just seemed........like it lacked character for lack of a better term atm. But with this mod, I'm immersed in the largest, most engaging universe you could imagine! Cockpits are manditory IMHO to have a feel, a real sense that you are there in world doing, fighting, trading in a real ship. So, anyway, thanks again. :D
Last edited by Aetherian on Tue, 28. Jun 11, 02:59, edited 1 time in total.
User avatar
surferx
Posts: 1251
Joined: Wed, 6. Nov 02, 20:31
x4

Post by surferx »

Will this be ok with xtended mod 1.2?
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”