[UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]

The place to discuss scripting and game modifications for X³: Reunion.

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Aragon Speed
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Post by Aragon Speed »

pjknibbs wrote:Silly question, but why do the custom XTM starts give you ships with no SETA installed? It's really ruddy annoying to crawl at non-SETA through three sectors, then find the south gate in Senator's Badlands is guarded by two Orbital Defence Platforms and about 300 ships.
The no seta issue is a slight muck up on our part. This is being fixed.
pjknibbs wrote:For that matter, how the heck are you supposed to survive AT ALL in the Split Militant and Yaki Traitor starts? I got seven days into a Kha'ak Invader start, and that wasn't even CLOSE to as difficult as those two starts are. The other custom starts just give you way too much stuff--what's the point of playing the game when you already have enough money and ships to do nearly anything you want to do?
The new custon starts are in two catigories.

1. A range of starts that have different amounts of starting money and player owned ships to ease the pain the long term player has when having to give up his massive empire by restarting.

2. Harder starts for the experienced combat player that needs a challenge.

There are also other starts also being added in the patch.
pjknibbs wrote:Oh, and is it intentional that the Egosoft-provided missions (e.g. the main plot, Bala Gi) are rendered practically impossible to complete until you have major fleets at your command, due to hostile Sohnen ships in Freedom's Reach and the unknown sector near Maelstrom?
Your Freedoms Reach problem was an annoying random occurrence I'm afraid. You were just unlucky there m8. The US near Maelstrom
Spoiler
Show
will have friendly Sohnen in it after you do the first section in the XTM plot. (After you are allowed to dock at the Dyson Sphere.) :wink:
pjknibbs wrote:Lastly, I'm sure I saw somewhere that all the ships in the XTM mod were supposed to be balanced. How is a pirate Nova with 1.5GJ of shields even remotely balanced? I've seen two of those things and they are just killers. (They seem to have Otas Medium Shields rather than the usual 25MJ ones).
:oops: The 'super shielded' pirate nova is a known bug and will be fixed in the patch. :)
pjknibbs wrote:Now, is there a problem with the mod installation on my machine, or is it all supposed to be this way?
Nope on both counts :P , but we are fixing it. :wink:
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iridian
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Post by iridian »

hello,
I have installed the 0.7 mod and I must say - It all looks great
the only problem I am experiencing is the fact that almost every new thing has
"readtext ... something" as a name

I was browsing trough some fora and noticed that I had to install the Xtm mod thingy

well I did that (with xscript manager)

restarted X³


but most of the names still appear as "readtext ..."
there are a few new names (like pirate kao - or something)
both the cat 10 and dat 10 files are installed in the x³ reunion folder - as well as the extra soundfiles in the proper folder

but Im still stuck with most of the readtext stuff
so do I need to download the 3.1.06 bonus content or is that optional ?
anything else to fix this ?



grtz - a vanilla player

ps: sorry if it was already in this 350+ page thread...
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Aragon Speed
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Post by Aragon Speed »

You need to install the script pack as well.

You can get it from here.
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iridian
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Post by iridian »

I have the mod installed
and the script file xtended mod scripts 0.71 installed in the Qt: xplugin manager/script manager

and yes - the last one is "enabled"
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Aragon Speed
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Post by Aragon Speed »

It may be a conflict with another script or mod you are running. Just to make sure that XTM is installed correctly, double check that all the files are in the correct place by following the instructions below. If you still can't get it working please come over to our website forum (website link in my sig) where we can offer in-depth help.

--------------------------------------------------------

When you open the rar file there is a folder inside it. In this folder there are 2 files (10.dat and 10.cat). Open your x3 reunion folder and look at the cat/dat files listed there. If you are not running any other mods as false patches, the highest number cat/dat set should be 09. If that is so, just copy the cat/dat set from the rar file into your x3 reunion folder.

If you have cat/dat sets that are higher than 09 then you have something added as a false patch (Another mod most likely). You have 2 options. You can remove the other mod (Recommended as other mods are not likely to be compatible) and then install the cat/dat set as above, or you can extract the cat/dat set in the rar file to a temp folder on your desktop and rename them so that they are 1 number higher than the last cat/dat set in your x3 reunion folder (In other words if your last cat/dat set in the x3 folder is 14, rename the files to 15) and then move them to your x3 reunion folder.

Copy the soundtrack folder from the rar to your X3 reunion directory.

Install the XTM scripts with Cycrow's installer.

EDIT: Just had a thought. If you are not running the English version of X3 you may not have the correct language file as the mod only comes with the English one at the moment. More language files are to follow.
ATAMAH
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Post by ATAMAH »

Is Bala-gi plot work with this XTM in the main Game mode with basic Egosoft plot in "Extreme" diffic. begining lever ?
There is a many slip between the cup and the lip
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Aragon Speed
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Post by Aragon Speed »

ATAMAH wrote:XTM7 IS NOT work with DDRS MOD - explanation - when i install this two mods - there are no new XTM7 races shipyards :(
I used DDRS ShipStation Mod V2.4.2a and XTM7a + 0.7.1b Script Files
Why they do not work at the same time :? Thaks a lot !
They will not work together because both mods change certain files that are the same. So one mod will always overwrite the files from the other mod causing it not to work.
ATAMAH wrote:Is Bala-gi plot work with this XTM in the main Game mode with basic Egosoft plot in "Extreme" diffic. begining lever ?
The Bala-gi plot will work as normal in any of the ES plot games. It will not work with any custom starts.



If you have any more problems you may want to talk to Player. on our forums as he speaks Russian. ;)
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iridian
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Post by iridian »

Mangobreeder
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Post by Mangobreeder »

Sorry to be a pain. but how to i activvate earth/terrans? i heard it through the AL menu, but where is this?

Many Thanks

Mangobreeder
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Syndrome
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Post by Syndrome »

It is in the AL menu. iirc it is something like 'allow terran stations in non-plot game'.
Dan
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Post by Dan »

Sorry to be a pain. but how to i activvate earth/terrans? i heard it through the AL menu, but where is this?
Press "ESC" then Game Option- Artificial Life - and there you find the command to activate the terrans... :)
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iridian
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Post by iridian »

well - if I may get some more support here, that'd be great too

ok I have downloaded and installed your maginificent mod
but I get readtext stuff all over the new ships and things

so - I started a new game @ the beginning when just installed it
(beginner- quickstart) - so none of the custom starts wich were (supposed?) to be included in the mod

klick this link to see folder, ... stuff
http://i134.photobucket.com/albums/q118 ... helpX3.jpg



I was quite shure that I didnt overwrite anything when extracting the files to the folder (highest number being 9)
couse I TOUGHT it to be a vanilla game ... bala gi = only mod/ thing I have
but when I looked in it later on I noticed cab 11 / dat 11
quite clueless there

there are some ships from the mod that DO show their name
like pirate kao or something like that

but most of the stuff (like 90+%) is Readtext
I have an English version of the game (legal)

any other info you want to know - plz ask - so I can play the game properly



Grtz
Player.
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Post by Player. »

Please install the latest 0.7.1b script pack. :wink:

Ohh and the red marked Cat and Dat are Xtended's Cat and Dat files? if yes then you should rename them to 12 as you alredy have 11 Cat and Dat's. Remmber that you need to rename them to a higher number.

And please ask tech support questions like this next time on our forums.
http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna :)
JohnathanB
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Post by JohnathanB »

I'm pretty sure this has been answered somewhere that I can't find, but having just installed the 7a mod and moved my empire over thanks to the copy utility, some of the weapons have a "dimmed out" appearance in the lower left box when in the cockpit view. They seem to function fine but I thought it was weird. Any ideas?
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iridian
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Post by iridian »

I have - yet no-one was responding :!:
will install B script and keep you posted
but ... what the hell with those Cat 10/11 files - I mean - they are already installed
why rename them to 12 ?

that will leave 10 unused...



Bscript version was already installed...
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mr.WHO
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Post by mr.WHO »

In AL menu I can activate the other companies...do they work similar to AL competitors mod??
Everyones Antihero
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Post by Everyones Antihero »

Is there a no Nebula/nebula removal mod thats compatible?

I got nebels mod which works for others as a false patch but it dont work for Xtended.7
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Adlantis
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Post by Adlantis »

Everyones Antihero wrote:Is there a no Nebula/nebula removal mod thats compatible?

I got nebels mod which works for others as a false patch but it dont work for Xtended.7
-> http://www.thexuniverse.com/viewtopic.php?t=4514 <-

:) :)
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den Schicksalsvogel Albatros!
Dreimal wehe, dass ich traf!
Dafür trifft mich des Schicksals Straf’!
postulio
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need help unpacking XTM mod after downloading! please help

Post by postulio »

ok, i downloaded to mod. then downloaded the free 7-zip file manager program to unpack it. but it just unpacks into something else my comp cant read! can anyone help?
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Adlantis
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Post by Adlantis »

@Mods please move this into the XTM Thread. Thank you :)

@postulio
You have to move the CAT and DAT files into your X3 Directory.

btw.: theres an installation guide available:

http://www.thexuniverse.com/viewtopic.php?p=42211

Edit: Post Nr.100 :) :)
Weh mir Frevler, dass ich schoss
den Schicksalsvogel Albatros!
Dreimal wehe, dass ich traf!
Dafür trifft mich des Schicksals Straf’!

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