The no seta issue is a slight muck up on our part. This is being fixed.pjknibbs wrote:Silly question, but why do the custom XTM starts give you ships with no SETA installed? It's really ruddy annoying to crawl at non-SETA through three sectors, then find the south gate in Senator's Badlands is guarded by two Orbital Defence Platforms and about 300 ships.
The new custon starts are in two catigories.pjknibbs wrote:For that matter, how the heck are you supposed to survive AT ALL in the Split Militant and Yaki Traitor starts? I got seven days into a Kha'ak Invader start, and that wasn't even CLOSE to as difficult as those two starts are. The other custom starts just give you way too much stuff--what's the point of playing the game when you already have enough money and ships to do nearly anything you want to do?
1. A range of starts that have different amounts of starting money and player owned ships to ease the pain the long term player has when having to give up his massive empire by restarting.
2. Harder starts for the experienced combat player that needs a challenge.
There are also other starts also being added in the patch.
Your Freedoms Reach problem was an annoying random occurrence I'm afraid. You were just unlucky there m8. The US near Maelstrompjknibbs wrote:Oh, and is it intentional that the Egosoft-provided missions (e.g. the main plot, Bala Gi) are rendered practically impossible to complete until you have major fleets at your command, due to hostile Sohnen ships in Freedom's Reach and the unknown sector near Maelstrom?

pjknibbs wrote:Lastly, I'm sure I saw somewhere that all the ships in the XTM mod were supposed to be balanced. How is a pirate Nova with 1.5GJ of shields even remotely balanced? I've seen two of those things and they are just killers. (They seem to have Otas Medium Shields rather than the usual 25MJ ones).


Nope on both countspjknibbs wrote:Now, is there a problem with the mod installation on my machine, or is it all supposed to be this way?

