Realspace wrote:What do u think, mybe shaders are somehow bad or what? The game looks good after I decreased the gamma and reduce color saturation (on monitor) but something such as this planet is really ugly. How can we adress this?
http://static1.nexusmods.com/154/mods/1 ... 867250.jpg
I think that something is indeed wired with the shaders that eat's up the quality of detailed textures and also alternates the colors into unhealthy saturations.
I already posted this once in a thread but it died in the big flood of threads:
Here the picture again:
http://abload.de/img/yishabadandgoodgndcd.jpg
After my yishas suit test mod I started playing the game (new game) and took some pictures of her. It's all the same model no more changes done!!! Original I planed to completly mod her including the mesh give her a human aperance so I wanted to have them as comperation.
Not only it's extremly light depending and most time overlightened there is also a quality difference between the suit and the face.
They use different shaders for face and body but the face one clearly erases details. If you open and check the face texture it isn't that low quality like it then apears in the game.
I don't know if tweaking the shader settings in the xml file will help here..
its something that could be tried could be interesting.
but maybe it's a general shader engine thing.. (something to do with xbox360 shader limits maybe.. dunno just guessing after all this console talks)
p.s. forgot: I used C# too for mine. Once you learned to know C# you don't want to program in C++ anymore if it doesn't really have to be. It's quite a difference.