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[MOD] BIG SPACE (NO Highways + Improved Booster + Newtonian Physics) [V0.2 Alpha]
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Realspace





Joined: 15 Nov 2006

Location: Sector "Sidera Nova"

modified
PostPosted: Mon, 18. Nov 13, 15:16    Post subject: [MOD] BIG SPACE (NO Highways + Improved Booster + Newtonian Physics) [V0.2 Alpha] Reply with quote Print

Version: 0.2 (alpha)
Authors: Realspace & Killerog


DOWNLOAD FROM NEXUS

PLEASE INSTALL ONE OF THE PHYSICS ADD-ON OTHERWISE THE MOD IS MUCH LIMITED IN PLAYABILITY. YOU CAN CHOOSE BETWEEN FULL OR ASSISTED NEWTONIAN PHYSICS FOR PLAYER'S SHIP. NPC ARE ALSO IMPROVED, SO THEIR GUNS, THEY ARE IMPROVED THE SAME IN BOTH PACKS, ONLY PLAYER'S SHIP CHANGES.

SOME PEOPLE ALSO NOTICED AS THE IMPROVED PERFORMANCE OF NPC SHIPS MAKES THEM MORE REACTIVE AND LETHAL, SUCH AS A BETTER AI PERFORMANCE.

Discussion is here: http://forum.egosoft.com/viewtopic.php?t=353399

Consider this mod as an experiment, use at your risk: removing the lanes has side effects on AI for missions (as freighters do).

EDIT (20/nov/2013): I added a BOOSTER ONLY optional file you can download, to improve booster but not eliminate highways. Follow the link above.
EDIT (22 nov) Added the Physics packs you can choose to have realistic inertial flight in the game
EDIT (24 nov) Solved the missing booster limit, now all trader ships use the booster for travelling


Description of the mod:
Removes the Zone Highways (not the Superhighways) and increases booster's speed with virtual no shield drain, to be used for navigation among zones. You can also add the RS_Physics add-on which introduces 2 kind of inertial flight into the engines. It adds lot of realism and fun Very Happy

KNOWN ISSUES (none of these will break the game):

1) You have to restart the game, sorry. If somebody finds a solution either by editing the save file containing references to the highways or using a different approach that does not involve the editing of ../MAPS files, please INFORM ME!

2) Ships not having the boosters travel among the zones at very low speed, so taking forever: This slows down economy and make the escort missions boring.
THIS HAS BEEN FIXED IN 0.2 ALPHA.


3) Mission pathways, be it plot or others, are built on the layout of the highways. This just means that the mission beacon COULD point to the various exit/enter points of the now missing highways or that scripted attacking ships don't appear.
--------------------------------------------------------------

To install, just decompress the content inside the "../extensions" folder of the game. If you don't have the folder, create it.
It has to be in the main directory of the game, where Rebirth.exe is

Please if you are interested in this feature help us by testing the mod. THIS MOD CAN NOT BE REMOVED WITHOUT STARTING A NEW GAME. SO I RECOMEND TO USE IT FOR ANOTHER GAME, KEEP YOUR SAVES SAFE. Thanks!
----------------------------------------

DEVELOPMENT

(update 22/nov):
1) At the moment I'm checking so to have ALL ships in the game use the boosters for long distances.
2) I'VE ADDED OTHER 2 OPTIONAL FILES YOU CAN USE IF YOU WANT TO EXPERIENCE REALISTIC FLIGHT PHYSICS IN REBIRTH. DUE TO THE LIMITATION OF THE ENGINE (UP TO NOW) THE FULL NEWTONIAN MODEL IS QUITE UNUSABLE SINCE IT IS NOT POSSIBLE TO USE THE STRAFING IN FULL NEWTONIAN. THE SECOND OPTION (ASSISTED) IS A COMPROMISE BETWEEN THE VANILLA PHYSICS AND THE FULL INERTIAL.

(update 24 nov)
I have implemented the addition of boosters to all trade ships also the small ones. Now thanks to a script by Killerog that commands them to use booster I think we are near to a first full release. This means you can use the mod with the plot too.
Of course we need people to test, in particular during escort missions otherwise they are too slow and boring. For now it seems that only with a new game the thing works, I'm looking for a solution to make it work with a savegame. Mybe a script that reload all equipments of the ships saved in the savegame?


FUTURE UPDATES

1) MAKE POSSIBLE ENTER/EXIT THE SUPER HIGHWAYS
This can make space even bigger, the player can find secret stations etc in the empty space but risks to get lost. Thanks to the new physics of the engine you can still travel the long distances to reach a planet even if you get lost. A system of beacons or satellites that can be deployed by the player is also to be implemented.



Last edited by Realspace on Sat, 30. Nov 13, 16:32; edited 42 times in total
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Jack08





Joined: 25 Dec 2005
Posts: 2770 on topic
Location: Australia
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PostPosted: Mon, 18. Nov 13, 15:19    Post subject: Reply with quote Print

what happens to the AI when it trys to go from place to place? i dont think the AI is programmed to use boosters on long trips unless its a capital. Not all of the AI traffic is fake.

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Realspace





Joined: 15 Nov 2006

Location: Sector "Sidera Nova"

modified
PostPosted: Mon, 18. Nov 13, 15:21    Post subject: Reply with quote Print

Jack08 wrote:
what happens to the AI when it trys to go from place to place? i dont think the AI is programmed to use boosters on long trips unless its a capital.


nothing, this involves player ship only. I my be wrong but other ships don't use the lanes, the trader either jump from sector to sector or use a fast drive inside the zone, they don't use the lanes. If you ever stay on the freighter while travelling (give order to the captain) you see it.


_________________
X Rebirth BIG SPACE Mod:
http://forum.egosoft.com/viewtopic.php?t=350673
X Rebirth Ship Inertia Rebalance
http://forum.egosoft.com/viewtopic.php?t=353399
X Rebirth Backgrounds Mod:
http://forum.egosoft.com/viewtopic.php?t=349849
X3 TC Backgrounds and Planets Mod:
http://forum.egosoft.com/viewtopic.php?t=335218


Last edited by Realspace on Mon, 18. Nov 13, 15:22; edited 1 time in total
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Jack08





Joined: 25 Dec 2005
Posts: 2770 on topic
Location: Australia
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PostPosted: Mon, 18. Nov 13, 15:22    Post subject: Reply with quote Print

Realspace wrote:
Jack08 wrote:
what happens to the AI when it trys to go from place to place? i dont think the AI is programmed to use boosters on long trips unless its a capital.


nothing, this involves only player ship. I my be wrong but other ships don't use the lanes, the trader erither jump from sector to sector ore use a fast drive inside the zone, they don't use the lanes. If you ever stayed on the freighter you see it.


Acording to the game code, ai ships do use them - especially player controlled AI ships. Otherwise there would be no need for move.generic to even handle highways like it does.

as i said not all ships in the highways are fake, some are real, just watch from the outside of a highway - you see the real ships go through it they have HUD icons.

Its possible there may be a way to modify move.generic to teach AI subcapitals how to use boosters.

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Realspace





Joined: 15 Nov 2006

Location: Sector "Sidera Nova"

PostPosted: Mon, 18. Nov 13, 15:23    Post subject: Reply with quote Print

Jack08 wrote:
Realspace wrote:
Jack08 wrote:
what happens to the AI when it trys to go from place to place? i dont think the AI is programmed to use boosters on long trips unless its a capital.


nothing, this involves only player ship. I my be wrong but other ships don't use the lanes, the trader erither jump from sector to sector ore use a fast drive inside the zone, they don't use the lanes. If you ever stayed on the freighter you see it.


Acording to the game code, ai ships do use them - especially player controlled AI ships. Otherwise there would be no need for move.generic to even handle highways like it does.

as i said not all ships in the highways are fake, some are real, just watch from the outside of a highway - you see the real ships go through it they have HUD icons.


not the trader nor the capitalship, that's for sure. The ships you see in the lane are just fake minigames.

mmm yes we need to investigate, are you sure the ships entering the lanes are real?

the big freighter you have during the plot e.g. is using a drive of its own, mybe all the big ships have it


_________________
X Rebirth BIG SPACE Mod:
http://forum.egosoft.com/viewtopic.php?t=350673
X Rebirth Ship Inertia Rebalance
http://forum.egosoft.com/viewtopic.php?t=353399
X Rebirth Backgrounds Mod:
http://forum.egosoft.com/viewtopic.php?t=349849
X3 TC Backgrounds and Planets Mod:
http://forum.egosoft.com/viewtopic.php?t=335218
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Jack08





Joined: 25 Dec 2005
Posts: 2770 on topic
Location: Australia
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PostPosted: Mon, 18. Nov 13, 15:32    Post subject: Reply with quote Print

I know what your saying, and yes, im aware of the fake ships inside the highway - however what im saying is that there are definitely real ships using it too - and because you have removed them, the code suggests that they will either just sit where they are because they cant path, or try to fly to there destination extremely slowly.

Not all ships in the game are capital, the player can capture fighters too btw, keep an eye out for side effects

Also! i just realized - the game uses them as spawn locations for mission ships.

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Nifter





Joined: 16 Nov 2013



PostPosted: Mon, 18. Nov 13, 15:36    Post subject: Reply with quote Print

I have definitely seen real ships use the highways. You can see them flying through it outside the highways. They have a real body and a border. I never bothered to stare long enough to find them going in/out of the highway. However I have jumped into one and fired enough to knock one out.

The big ships with jump drives can't use local highways anyway, they just go right through them as if they're not there. Not sure about super highways.

There is also pathfinding code that I found with flags for using the highway. So removing it entirely is not quite right unless you modify that portion of the code as well.

As a first step I would try to just remove all the fake traffic from the highways.

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Halconnen





Joined: 22 Feb 2004
Posts: 801 on topic

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modified
PostPosted: Mon, 18. Nov 13, 15:40    Post subject: Reply with quote Print

All M class ships use the highways instead of boosting from Zone to Zone. Watch the traffic coming from superhighways sometime. Ships pop out of them, slowly lumber over to the next highway, jump in there, then go elsewhere.

Gigurum freighters for example are M class. If you tell them to go somewhere, they take the highway.

You sometimes see ships leave highways of their own accord, or join in (and knock you around) while you're in there. Those are real, too.

Any ship you leftclick and target in the highway that actually carries cargo (it has nonzero occupied storage) is actually doing it's part for the economy, too.



Last edited by Halconnen on Mon, 18. Nov 13, 15:42; edited 1 time in total
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Ishanda





Joined: 03 Nov 2007
Posts: 95 on topic

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PostPosted: Mon, 18. Nov 13, 15:41    Post subject: Reply with quote Print

I can vouch for real ships using the highways. I was doing an escort mission and sat right behind the freighter as it entered the highway. Moments later I was in the highway and lo and behold, sat behind it in the all the way to the exit.

On another occasion my my constructor ship was on its way to me (it was quite a few zones away). I did some flying around and entered some highway and there it was in the highway, in the distance. I exited the prematurely and bam .... so did the constructor.

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Scoob





Joined: 27 Feb 2003
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PostPosted: Mon, 18. Nov 13, 16:03    Post subject: Reply with quote Print

To confirm, I've seen my own little trade ship (given in the plot) use highways, I've even followed it myself through a highway. Not sure how such a ship would handle this mod. Good idea though!

Scoob.

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Realspace





Joined: 15 Nov 2006

Location: Sector "Sidera Nova"

PostPosted: Mon, 18. Nov 13, 16:09    Post subject: Thanks Reply with quote Print

Scoob wrote:
To confirm, I've seen my own little trade ship (given in the plot) use highways, I've even followed it myself through a highway. Not sure how such a ship would handle this mod. Good idea though!

Scoob.


This is quite bizarre, in my game during plot the given freighter NEVER used the lanes once, I also stayed on board to see how it goes, it JUMPS for sector to sector and USES BOOSTER for zone to zone
Confused Confused Confused

Thanks for the inputs guys! Ok so this is premature, just tag this mod as xperiment. A solution would be to make all ships use the booster used by big ships. I found the xml during my experiments, must try. I think it is possible, if freighters do it also M class ships can do...just I'm tired of messing with the xml as long as we don't have a clue how the hierarchy of the game is.

Please if you are interested in this feature help me investigating how to make ALL ships use booster instead, install the mod and make some test.
I'm just a player as you are, just would like to play this game at its better potentiality and zone lanes are quite nonsense and ugly. Thanks!



_________________
X Rebirth BIG SPACE Mod:
http://forum.egosoft.com/viewtopic.php?t=350673
X Rebirth Ship Inertia Rebalance
http://forum.egosoft.com/viewtopic.php?t=353399
X Rebirth Backgrounds Mod:
http://forum.egosoft.com/viewtopic.php?t=349849
X3 TC Backgrounds and Planets Mod:
http://forum.egosoft.com/viewtopic.php?t=335218
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enenra





Joined: 08 Apr 2005
Posts: 6077 on topic
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PostPosted: Mon, 18. Nov 13, 17:59    Post subject: Reply with quote Print

Consider using this. Smile




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Realspace





Joined: 15 Nov 2006

Location: Sector "Sidera Nova"

PostPosted: Mon, 18. Nov 13, 18:15    Post subject: Reply with quote Print

enenra wrote:
Consider using this. Smile



yup..thanks, using now!


_________________
X Rebirth BIG SPACE Mod:
http://forum.egosoft.com/viewtopic.php?t=350673
X Rebirth Ship Inertia Rebalance
http://forum.egosoft.com/viewtopic.php?t=353399
X Rebirth Backgrounds Mod:
http://forum.egosoft.com/viewtopic.php?t=349849
X3 TC Backgrounds and Planets Mod:
http://forum.egosoft.com/viewtopic.php?t=335218
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MutantDwarf





Joined: 20 Jun 2006
Posts: 600 on topic
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PostPosted: Mon, 18. Nov 13, 18:18    Post subject: Re: Thanks Reply with quote Print

Realspace wrote:
Scoob wrote:
To confirm, I've seen my own little trade ship (given in the plot) use highways, I've even followed it myself through a highway. Not sure how such a ship would handle this mod. Good idea though!

Scoob.


This is quite bizarre, in my game during plot the given freighter NEVER used the lanes once, I also stayed on board to see how it goes, it JUMPS for sector to sector and USES BOOSTER for zone to zone
Confused Confused Confused

Thanks for the inputs guys! Ok so this is premature, just tag this mod as xperiment. A solution would be to make all ships use the booster used by big ships. I found the xml during my experiments, must try. I think it is possible, if freighters do it also M class ships can do...just I'm tired of messing with the xml as long as we don't have a clue how the hierarchy of the game is.

Please if you are interested in this feature help me investigating how to make ALL ships use booster instead, install the mod and make some test.
I'm just a player as you are, just would like to play this game at its better potentiality and zone lanes are quite nonsense and ugly. Thanks!


The BIG freighter you nearly start with jumps and boosts; the smaller freighter you get in DeVries doesn't have a jump drive and uses the highways.

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Realspace





Joined: 15 Nov 2006

Location: Sector "Sidera Nova"

PostPosted: Mon, 18. Nov 13, 18:22    Post subject: Re: Thanks Reply with quote Print

MutantDwarf wrote:
Realspace wrote:
Scoob wrote:
To confirm, I've seen my own little trade ship (given in the plot) use highways, I've even followed it myself through a highway. Not sure how such a ship would handle this mod. Good idea though!

Scoob.


This is quite bizarre, in my game during plot the given freighter NEVER used the lanes once, I also stayed on board to see how it goes, it JUMPS for sector to sector and USES BOOSTER for zone to zone
Confused Confused Confused

Thanks for the inputs guys! Ok so this is premature, just tag this mod as xperiment. A solution would be to make all ships use the booster used by big ships. I found the xml during my experiments, must try. I think it is possible, if freighters do it also M class ships can do...just I'm tired of messing with the xml as long as we don't have a clue how the hierarchy of the game is.

Please if you are interested in this feature help me investigating how to make ALL ships use booster instead, install the mod and make some test.
I'm just a player as you are, just would like to play this game at its better potentiality and zone lanes are quite nonsense and ugly. Thanks!


The BIG freighter you nearly start with jumps and boosts; the smaller freighter you get in DeVries doesn't have a jump drive and uses the highways.


oooook Embarassed that explains, I still did not get there, wasting my time to mod instead of playing!! it is just that...highways are so boring, game is targeting from a lane to another, you can't even target the destination, have to use the highway to find the destination and can not even uderstand where you are, claustrophobic at least, I'm ok with them for long distances but inside the sector is terrible Evil or Very Mad


_________________
X Rebirth BIG SPACE Mod:
http://forum.egosoft.com/viewtopic.php?t=350673
X Rebirth Ship Inertia Rebalance
http://forum.egosoft.com/viewtopic.php?t=353399
X Rebirth Backgrounds Mod:
http://forum.egosoft.com/viewtopic.php?t=349849
X3 TC Backgrounds and Planets Mod:
http://forum.egosoft.com/viewtopic.php?t=335218
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