[SCRIPT] X3TC Cheat Package : v1.70 : Updated: 20/03/2021 (TC/AP/FL Compatible)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 34
- Joined: Sat, 4. Sep 04, 13:59
-
- Posts: 9
- Joined: Sun, 19. Oct 08, 17:02
Okay I keep typing in Thereshallbewings into the name part of the game.... unfortunately the script editor does not activate at all.
I'm using the steam version... could it be possible they removed the script editor?
If so this is the last game i buy from steam... they have removed things like this from games before and i'm really starting to get sick of it....
I'm using the steam version... could it be possible they removed the script editor?
If so this is the last game i buy from steam... they have removed things like this from games before and i'm really starting to get sick of it....
-
- Posts: 115
- Joined: Tue, 10. Feb 04, 12:44
Hi I'm using the script editor with the Steam version no bother.GorionMcloki wrote:Okay I keep typing in Thereshallbewings into the name part of the game.... unfortunately the script editor does not activate at all.
I'm using the steam version... could it be possible they removed the script editor?
If so this is the last game i buy from steam... they have removed things like this from games before and i'm really starting to get sick of it....
Sometimes if find if you type it quickly the second "l" doesn't type so you end up with "Thereshalbewings", easy to do and easy to miss.
Regards,
Mufflink.
When in doubt.......cheat.
-
- Posts: 16
- Joined: Thu, 18. Jan 07, 06:53
-
- Posts: 33
- Joined: Fri, 17. Oct 08, 00:29
as mentioned, if you type fast the second 'l' might go missing ...GorionMcloki wrote:Okay I keep typing in Thereshallbewings into the name part of the game.... unfortunately the script editor does not activate at all.
I'm using the steam version... could it be possible they removed the script editor?
If so this is the last game i buy from steam... they have removed things like this from games before and i'm really starting to get sick of it....
but after you changed the pilots name you also need to save the game and re-launch it and load that savegame for the scripts to load ... as I understood it ...
I got an angel on my shoulder, but the devil hold's my hand ...
-
- Posts: 1368
- Joined: Sun, 8. Feb 04, 16:28
i always notice that if you type the name correctly you get a pause where nothing moves or makes a sound, then everything starts running again and your name is what it was originally.
However i do remember trying to help one player in X3:R who wasnt able to start the script editor. He ended up starting a new game and it then worked for him first time.
Legionnaire
However i do remember trying to help one player in X3:R who wasnt able to start the script editor. He ended up starting a new game and it then worked for him first time.
Legionnaire
-
- Posts: 817
- Joined: Sat, 14. Oct 06, 01:01
1. Rename your pilot: Thereshallbewings (follow above advice about being sure the 2nd L in "shall" shows up.
2. Press Shift+c, then s. This will give you the "connecting to onboard computer...etc." message and get you into the script editor. If pressing "s" doesn't open the script editor, go back to step #1.
3. Close the script editor and save. Quit to the Main Menu and reload your save.
That's all there is to it. You don't even need step #2, but you should do it as a test anyway.
-G
2. Press Shift+c, then s. This will give you the "connecting to onboard computer...etc." message and get you into the script editor. If pressing "s" doesn't open the script editor, go back to step #1.
3. Close the script editor and save. Quit to the Main Menu and reload your save.
That's all there is to it. You don't even need step #2, but you should do it as a test anyway.
-G
-
- Posts: 389
- Joined: Sat, 10. Apr 04, 13:05
-
- Posts: 167
- Joined: Fri, 6. Oct 06, 23:17
Request - Reveal all sectors\factories
As the title says. I know there's one for X3 Reunion but I'm unsure if it'd work with TC
-
- Posts: 2385
- Joined: Mon, 19. Nov 07, 19:52
-
- Posts: 189
- Joined: Tue, 8. Aug 06, 02:51
Oh my, I totally missed that this forum was unlocked.
Well, for my two cents...
Equipment options: Install all equipment forgets trade command software MK3 - upgrade ship could use pointing out that you can also over(and under)tune your ship - Install lasers/shields do not remove the old ones, and occasionally install lasers doesn't install in every slot.
Supertune: I liked the old player input method better, but having discovered the equipment options I have no complaints.
Warp to sector: Needs to be able to warp to the position you choose, not just the center of the sector.
DST, God, Reload: all work fantastically, above and beyond.
RAS: Could use an addsats option like the X3R version, but I'm not complaining.
Other global commands work very well, a 'discover all gates/everything in current sector' command would be a useful utility.
Create objects: Ships could use a multiplier field, as well as option to install all equipment/tune on creation - Create asteroid creates small asteroids
- create wing/fleet should allow you to select ship classes and/or types, and be able to spawn them for different races.
All in all, keep up the good work.
[/b]

Equipment options: Install all equipment forgets trade command software MK3 - upgrade ship could use pointing out that you can also over(and under)tune your ship - Install lasers/shields do not remove the old ones, and occasionally install lasers doesn't install in every slot.
Supertune: I liked the old player input method better, but having discovered the equipment options I have no complaints.

Warp to sector: Needs to be able to warp to the position you choose, not just the center of the sector.
DST, God, Reload: all work fantastically, above and beyond.

RAS: Could use an addsats option like the X3R version, but I'm not complaining.
Other global commands work very well, a 'discover all gates/everything in current sector' command would be a useful utility.
Create objects: Ships could use a multiplier field, as well as option to install all equipment/tune on creation - Create asteroid creates small asteroids

All in all, keep up the good work.

-
- Posts: 2
- Joined: Sat, 7. Feb 04, 17:20
-
- Posts: 804
- Joined: Thu, 23. Oct 03, 01:39
Hey Cycrow!
I just wanted to share some words of gratitude with you for all the work you do for X3 community. Terran Conflict is very frustrating and annoying without cheats. A lot of bugs in game, navigation script is messed up and blows up while using SETA. Wingmen collide with each other, fighter drones commit suicide by running into my ship while being still 70% charged and other stupid bugs in game and overall unbalanced mechanics made your cheats very necessary to enjoy TC. It was a great relief for me to have your cheats installed and even though one of the xml's was corrupted, the ones that got installed were enough for me to already start to enjoy TC again. I don't cheat money or anything that would greatly unbalance the game, I only use cheats to make the game fair. A lot of stuff in TC is just time consuming and these cheats help a lot to enjoy the game without playing it for months.
I think that any X game ends up being a sandbox for new scripts and cheats. I do enjoy the plot I play on so far, but without these cheats it would be more frustrating and annoying than fun.
So yeah, thanks a lot for your work bud. And good luck with your future projects.
I've had a few little bugs though. Like when I try to use Dock cheat it doesn't work sometimes if I am few sectors away from station. But I think it may be related to the corrupted xml that didn't get extracted. I am going to reload your cheats again and see if it will resolve this. I have noticed some performance issues as well. I can confirm with another poster that game does freez sometimes while browsing menus after cheats were installed.
I just wanted to share some words of gratitude with you for all the work you do for X3 community. Terran Conflict is very frustrating and annoying without cheats. A lot of bugs in game, navigation script is messed up and blows up while using SETA. Wingmen collide with each other, fighter drones commit suicide by running into my ship while being still 70% charged and other stupid bugs in game and overall unbalanced mechanics made your cheats very necessary to enjoy TC. It was a great relief for me to have your cheats installed and even though one of the xml's was corrupted, the ones that got installed were enough for me to already start to enjoy TC again. I don't cheat money or anything that would greatly unbalance the game, I only use cheats to make the game fair. A lot of stuff in TC is just time consuming and these cheats help a lot to enjoy the game without playing it for months.
I think that any X game ends up being a sandbox for new scripts and cheats. I do enjoy the plot I play on so far, but without these cheats it would be more frustrating and annoying than fun.
So yeah, thanks a lot for your work bud. And good luck with your future projects.
I've had a few little bugs though. Like when I try to use Dock cheat it doesn't work sometimes if I am few sectors away from station. But I think it may be related to the corrupted xml that didn't get extracted. I am going to reload your cheats again and see if it will resolve this. I have noticed some performance issues as well. I can confirm with another poster that game does freez sometimes while browsing menus after cheats were installed.
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."
-
- Posts: 104
- Joined: Wed, 5. Jul 06, 17:32
Thanks for the cheats. You saved my in-game life from hiding from 3 pirate, 1 Yaki Centaur while in a 2 EMP Scabbard.
Everythings works great but I got destroyed (I don't think it was a collison either) in a Baldric while the God Mod is on. Granted it took a whole lot of damages from the fighters of Argon Military Section 218, but still very strange.
Everythings works great but I got destroyed (I don't think it was a collison either) in a Baldric while the God Mod is on. Granted it took a whole lot of damages from the fighters of Argon Military Section 218, but still very strange.
-
- Posts: 103
- Joined: Tue, 31. Jul 07, 10:03
Love the cheat package cy 
I do have a few questions though, firstly "force gate re-alignment", I assume is used in conjunction with the xenon hub... but... how do you use it? Or the hub itself if you know? I found the thing, warped to it, took ownership, but other than that I can't get it to do anything
Currently searching high and low for some kind of storyline that involves it, no such luck so far...
As a request for a future edition, Could you automatically have create wings/fleets ect have the option to also fully tune all the ships as well as install all equipment?
Also is it at all possible to have ships automatically have their turrets set to something? Eg if i create a wing of 10 nova's I find it abit tedious having to go through each one and give them turret commands... Sometimes I just want a "Create figher wing all set to go with no hassle or fuss" button
I tried doing some of these things myself, but all ended in horrible, horrible failure, clearly my own scripting abilities are a very far cry from yours

I do have a few questions though, firstly "force gate re-alignment", I assume is used in conjunction with the xenon hub... but... how do you use it? Or the hub itself if you know? I found the thing, warped to it, took ownership, but other than that I can't get it to do anything

Currently searching high and low for some kind of storyline that involves it, no such luck so far...
As a request for a future edition, Could you automatically have create wings/fleets ect have the option to also fully tune all the ships as well as install all equipment?
Also is it at all possible to have ships automatically have their turrets set to something? Eg if i create a wing of 10 nova's I find it abit tedious having to go through each one and give them turret commands... Sometimes I just want a "Create figher wing all set to go with no hassle or fuss" button

I tried doing some of these things myself, but all ended in horrible, horrible failure, clearly my own scripting abilities are a very far cry from yours

-
- Moderator (Script&Mod)
- Posts: 22433
- Joined: Sun, 14. Nov 04, 23:26
im afraid forcing ownership on the hub wont work as its gates need to be activated before you can actually use it, there is a mission you need to do to get access to this, so its just a matter of finding the storyline for it. Onces its activated thou, you can use the command to realign the gates at any time, usually it takes times and requires energy cells to do it.Prownilo wrote:I do have a few questions though, firstly "force gate re-alignment", I assume is used in conjunction with the xenon hub... but... how do you use it? Or the hub itself if you know? I found the thing, warped to it, took ownership, but other than that I can't get it to do anything
Currently searching high and low for some kind of storyline that involves it, no such luck so far...
im actually looking a creating a better menu for creating multiple ships so it should be able to do it in that onePrownilo wrote:As a request for a future edition, Could you automatically have create wings/fleets ect have the option to also fully tune all the ships as well as install all equipment?
i will add this into the new menu as wellPrownilo wrote: Also is it at all possible to have ships automatically have their turrets set to something? Eg if i create a wing of 10 nova's I find it abit tedious having to go through each one and give them turret commands... Sometimes I just want a "Create figher wing all set to go with no hassle or fuss" button![]()
-
- Posts: 189
- Joined: Tue, 8. Aug 06, 02:51
To add to my suggestions on page 5:
Supertune: doesn't add any rudder extensions, so it's nearly useless on it's own.
Boost Marine stats is unclear how it works, it could be much improved with a 'max out marines' button.
That's all I can think to add for now, keep up the good work.
EDIT: Universal trader creation/tools
Supertune: doesn't add any rudder extensions, so it's nearly useless on it's own.
Boost Marine stats is unclear how it works, it could be much improved with a 'max out marines' button.
That's all I can think to add for now, keep up the good work.

EDIT: Universal trader creation/tools

Last edited by 1Prophecy on Wed, 22. Oct 08, 10:15, edited 1 time in total.