X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Waldy
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Post by Waldy »

Yeah, i've got the first plot :o

just when i entered a new sector the plot message appeared
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the sector is in the west
the first mission is a bit boring :(

but i was looking forward in impatient expectation and was not disappointed :wink:
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TTD
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Post by TTD »

I have had three plots so far.

One from the High Priest

One from the Argon/Terrans with Paranid distractions

The other from Split with Boron distractions.


Are there any others from ,say ,Teladi or Yaki etc.?:?:


Which brings me to another point.

I have found the Yaki home sector.
But rep in negatives.
Is the only way to get Yaki rep,by doing combat missions from their roaming ships?:?:

A nice unusual twist for ship given missions was deliver x amount of y to the the ship.
:)

Enjoying the game so far and think I have worked out how to operate the PHQ ' s shipbuilding ops.
Just stocking up on Leviathan resources via my first XTC Complex.

That brings me to another point.
Does the CAG scripts work in XTC ? :?:
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HoPLoN
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Post by HoPLoN »

TTD wrote:
That brings me to another point.
Does the CAG scripts work in XTC ? :?:
Check out XTC 2.0 Script Combatibility thread http://forum.egosoft.com/viewtopic.php? ... 98#3999298
There are some notes on CAG script at the end of first post .

You might find other useful stuff there too

*edit:
In case you are bored to do it :lol: check out
http://www.thexuniverse.com/threads/234 ... patibility
Go tell the Spartans , stranger passing by , that here ,obedient to Spartan Law, we lie .
150147
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Post by 150147 »

TTD wrote:I have had three plots so far.

One from the High Priest

One from the Argon/Terrans with Paranid distractions

The other from Split with Boron distractions.


Are there any others from ,say ,Teladi or Yaki etc.?:?: :?:
I have also met these plots but seem to be stuck!

Argon/Terran complete and got rewards. :P

Split / Boron plot where you have to choose sides - tried and stuck on both sides due to the Transport Fighters mission bug mentioned earlier in this thread - waiting for the promised patch.

Paranid high priest plot - have rescued the hapless Tomes and waited days now for high priest's promised recall for further tasks. Does anything else need to happen before this one continues or is this one also bugged?
Are there any other plots? How do they start? I'm getting bored now and need some inspiration :lol:

Would like to know what I need to do next to continue storyline/plot missions. Any help wpuld be appreciated.

BTW: Excellent MOD. Good performance improvement and missions. Love it!
Anubitus
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Post by Anubitus »

hey..

i was looking for a way to add objects to stations and i found this WareTemplates file and i was wondering if anyone could tell me how it exacly works, i want to add stuff whitout breaking the file ofc..

Code: Select all

    <!-- Light Weapon Complex -->
    <o t="6" s="SS_FAC_A_LWEP_COMPLEX" x="0" y="-50000000" z="100000000" r="1" a="0" b="0" g="0">
      <o t="23" s="6">
        <o t="11" s="SS_WARE_ENERGY" />
        <o t="14" s="SS_WARE_F218" />
        <o t="15" s="SS_WARE_ORE" />
      </o>
      <o t="23" s="7">
        <o t="8" s="SS_LASER_PAC" />
        <o t="8" s="SS_LASER_PBE" />
      </o>
      <o t="23" s="8">
        <o t="16" s="SS_WARE_TECH205" />
      </o>
    </o>

    <!-- Medium Weapon Complex -->
    <o t="6" s="SS_FAC_A_MWEP_COMPLEX" x="25000000" y="-50000000" z="100000000" r="1" a="0" b="0" g="0">
      <o t="23" s="6">
        <o t="11" s="SS_WARE_ENERGY" />
        <o t="14" s="SS_WARE_F218" />
        <o t="15" s="SS_WARE_ORE" />
      </o>
      <o t="23" s="7">
        <o t="8" s="SS_LASER_HEPT" />
        <o t="8" s="SS_LASER_CIG" />
      </o>
      <o t="23" s="8">
        <o t="16" s="SS_WARE_TECH205" />
      </o>
    </o>

    <!-- Heavy Weapon Complex -->
    <o t="6" s="SS_FAC_A_HWEP_COMPLEX" r="1" x="0" y="0" z="0" a="0" b="0" g="0">
      <o t="23" s="6">
        <o t="11" s="SS_WARE_ENERGY" />
        <o t="15" s="SS_WARE_ORE" />
        <o t="14" s="SS_WARE_F218" />
      </o>
      <o t="23" s="7">
        <o t="8" s="SS_LASER_TC" />    
        <o t="8" s="SS_LASER_PPC" />
      </o>
      <o t="23" s="8">
        <o t="16" s="SS_WARE_TECH205" />
      </o>
    </o>
what is the "8" for in "<o t="8" s="SS_LASER_TC" />"..? can i just add stuff to this file..? if i can, how can i find out if and if, what number i have to place in front of the items i add..?
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Killjaeden
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Post by Killjaeden »

150147 wrote: Are there any other plots? How do they start?
http://www.thexuniverse.com/threads/231 ... post214757

@Anubitus you should make a new thread for your modding questions -> more people will read it.
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Anubitus
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Post by Anubitus »

fine with me Killjaeden, but i thought i d start it here, cos its Xtended related..
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TTD
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Post by TTD »

problem...


I have the license to build the Leviathan

Requirements in resources are too large to fit in a single PHQ.
So do I need more PHQ's or how do I proceed to build?

Thanks for help with CAG/CLS :D
150147
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Post by 150147 »

TTD wrote:problem...


I have the license to build the Leviathan

Requirements in resources are too large to fit in a single PHQ.
So do I need more PHQ's or how do I proceed to build?

Thanks for help with CAG/CLS :D
A shipyard can hold enough.
150147
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Post by 150147 »

Killjaeden wrote:
150147 wrote: Are there any other plots? How do they start?
http://www.thexuniverse.com/threads/231 ... post214757

@Anubitus you should make a new thread for your modding questions -> more people will read it.
Thanks Killjaedean.

Seems that there are a few bugs to iron out.
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TTD
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Post by TTD »

150147 wrote:
TTD wrote:problem...


I have the license to build the Leviathan

Requirements in resources are too large to fit in a single PHQ.
So do I need more PHQ's or how do I proceed to build?

Thanks for help with CAG/CLS :D
A shipyard can hold enough.
Thanks I will try that then :-)
mergoth
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Post by mergoth »

I have a problem with one of the plots, I've met the requirements but it doesnt start .
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The split plot, I've discovered Zrt, Revenge and have good relations with the split
sadron
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Post by sadron »

Why the hell was the repair laser removed from my suit? That's one of the most r******* changes in this mod. What the hell am I gonna do with an impulse ray emitter on a space suit?!
MAUCorp
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Post by MAUCorp »

Pew-pew escaping astronauts, of course.
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Killjaeden
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Post by Killjaeden »

it was removed because it makes the game too easy.
change difficulty to easy, reload gamesave and you get it...
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sadron
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Post by sadron »

It makes the game "too easy", that's the most r******* excuse ever. It's the only way to reasonably be able to repair your ship early on.
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TTD
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Post by TTD »

Collect all the free ships laying around.
sell the ones you don't want and use those credits to repair and outfit the ones you do want.
I now have 376 ships.
125 are TS,most of which are in active service as UTs

13-20:52 is my flying time.

Not once have I wished i had a repair laser.
I just dock my ships at a shipyard and repair with the credits I make.
sadron
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Post by sadron »

Well alright. But where are the free ships? I haven't personally run into any yet, thus far.
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Killjaeden
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Post by Killjaeden »

sadron wrote:It makes the game "too easy", that's the most r******* excuse ever. It's the only way to reasonably be able to repair your ship early on.
If it's too hard for you to pay for repairs you have to switch difficulty to easy... plain simple. No reason to throw insults around. :roll:
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TTD
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Post by TTD »

sadron wrote:Well alright. But where are the free ships? I haven't personally run into any yet, thus far.
When you go into a sector, look down the list of ships in scanner/satelite range.
any that is listed like "Perseus" or similar color are bailed ships that you can claim

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