I do use Bounce, but I already knew this. I'm saying that weapons also don't hit. Bounce doesn't turn that off. Plus I went into those ships and personally flew them through the middle of asteroids and other ships.Varek Raith wrote:Are you using bounce?builder680 wrote:Also, something else...
I removed the SRM trail packs and cockpit cat/dats (went to empty sector before removing trail pack). Now my Vidar has no collision (weapon or object... it's unhittable), and neither does my Truelight Seeker. I wonder if it's something with all my M6's. I tested my Griffon and Arrow and they seem to be fine.
Ugh, I wish I knew what caused this. I'm only guessing it was removing those mods... but frankly I don't know how long they've been like that. I hadn't crashed into anything or been in a fight with them in a while.
EDIT:
My TS Mistral SF is also unhittable with weapons. And has no ship/object collision. Clips right through things.Ugh...
And TP Scabbard.
And TM Macana.
When there is no enemies within 10 km, it removes collision detection on your ships in sector. This does not apply to the ship you're currently piloting.
EDIT:
Went back to an older save and it's fine now. Yay! Wasn't even an SRM thing after all (see below)... sorry for cluttering up the 300+ page thread...
Also, I think you were right about Bounce, Varek. Once I got in combat with an enemy or tried to fly through something I didn't own, collision seemed to work fine. But the REALLY weird thing is that I could fly the Playership through asteroids... although I only originally tested on asteroids that had mines that I owned on them. And only ships below M7 size were affected.
Sorry I contradicted you, you were correct!
I could have sworn Bounce didn't affect weapon collisions, but toggling it back and forth (after I got myself into combat first, and then jumping back home) made my weapons either hit (if off) or go through (if on).