[MOD-TC]Ship Rebalance Mod:Continued v1.10b (27/6/11): Now Discontinued...

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Locksley
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Post by Locksley »

orion84 wrote: @Locksley: Drool at that pic. I want a terran light carrier! (M7) hehe
Do you mean that it could be a light carrier?
A quote from a discussion thread about the Yorktown:
The Yorktown Class Super-carrier is about 3 times the size of the Argon One.
This thing is BIG :D

I got the xsp file but I don't know much about ship modding and this is a X3Reunion model I think (if that makes a difference?).

It basically has no guns and not much shielding. It is a carrier, it's ships complement is supposed to protect it.

Well, installing Pauls latest updates.
Thanks Paul!
Projects:
Onhold..... time time....
paulwheeler
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Post by paulwheeler »

I think I have confused myself with the weapons dealers version numbers. I have changed the main post so it says 1.4 too.

Basically the weapons dealers have not changed with this release so if you updated last time then you are fine.

I realised when updating the cmod post that the WD link was pointing at an older version hence the confusion. But the SRM links have always been up to date.

As for the bounce issue...

Its probably the old Sirokos that's done that. With this update I have removed its name and put in a placeholder instead.
builder680
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Post by builder680 »

paulwheeler wrote:I think I have confused myself with the weapons dealers version numbers. I have changed the main post so it says 1.4 too.

Basically the weapons dealers have not changed with this release so if you updated last time then you are fine.

I realised when updating the cmod post that the WD link was pointing at an older version hence the confusion. But the SRM links have always been up to date.
Ok, but the pdf that came with it last week also refers to it as 1.3, inside the document.

I downloaded it last time though... so I'll just trust that everything is correct, because there is no way for me to know other than for you to say so. :)
paulwheeler wrote:As for the bounce issue...

Its probably the old Sirokos that's done that. With this update I have removed its name and put in a placeholder instead.
Ok, I guess I'll just keep using the Wall I generated last week for SRM 1.04, and accept any fighters auto piloting into any Sirokos as casualties of flying around an unfamiliar ship! Hehe.
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Post by paulwheeler »

Yeah it was supposed to be 1.3 but I stupidly called it 1.4 in the cmod post. So basically 1.3 and 1.4 are the same thing. Ill change the PDF when I get a chance.


Re: Bounce... I'm wondering if it could be the fact that I put a hyphon in the placeholder name that it doesn't like... perhaps you could ask the author and if it is I can remove the hyphon.
builder680
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Post by builder680 »

paulwheeler wrote:Re: Bounce... I'm wondering if it could be the fact that I put a hyphon in the placeholder name that it doesn't like... perhaps you could ask the author and if it is I can remove the hyphon.
Will do!
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Post by builder680 »

@ paulwheeler WRT Bounce:

I sent the output file to Litcube and he edited the comment you used to mark the PLACEHOLDER. It's a good wall file now for SRM 1.05

I imagine Litcube will make it available for download shortly. Just a heads up for anyone here who uses Bounce.

@ anyone:

If anyone wants it sooner, I don't mind emailing the SRM 1.05 wall file (8389-L044.xml)... as long as that doesn't violate any forum rules. And as long as Litcube doesn't mind.
orion84
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Post by orion84 »

Locksley wrote: This thing is BIG :D
Drats. How much hangar space? Well if it can't be a light carrier, it could be a USC compliment to the Valhalla. Or if it could dock more than 2-3 M6 it would do well.

I recall Xtended having a light carrier that Cadius had, the Macana. cept here, its a TM IIRC.

I guess its time to try my hand in scripting now. See if i can make one. :)
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vkerinav
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Post by vkerinav »

Varek Raith wrote:Edit - It's not that I don't like the X2 ships. I like them. It's that I think the current jobs file has, imho, become a bit bloated. In a number of core sectors it's impossible for me to fight in anything with multiple turrets without massive friendly fire.
My 2 cents.
This is fair enough. Really, I should go back and clean up the Terran, Split and Teladi fleets. I'll make it my next project.

If anyone has any suggestions/requests for those three races, now would be a good time to make them. Over in the Jobs thread.
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Post by builder680 »

vkerinav wrote:
Varek Raith wrote:Edit - It's not that I don't like the X2 ships. I like them. It's that I think the current jobs file has, imho, become a bit bloated. In a number of core sectors it's impossible for me to fight in anything with multiple turrets without massive friendly fire.
My 2 cents.
This is fair enough. Really, I should go back and clean up the Terran, Split and Teladi fleets. I'll make it my next project.

If anyone has any suggestions/requests for those three races, now would be a good time to make them. Over in the Jobs thread.
I made a "semi" suggestion over there earlier this week. Basically, I asked if there was any way to make the number of active ships at any given time in the universe about half of what it is now... without hurting SRM too much. Don't know if you noticed it, or if you just ignored it like I said to do if you found it to be unreasonable. :p

I love ALL of the ships, including the X2 ships. I just wish there were less of them overall, while still maintaining a good economy universe-wide. Not sure if that can be done though, I don't know jack about modding.

As an aside, does the SRM 1.05 release warrant an SRM Jobs update? Or is it not necessary?
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Familiar
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Post by Familiar »

My 2 cents about Jobs.

I think we need to clarify, what additional scripts in use.

I think if Improved Races or (and..) MBR are used, jobs military ships should be greatly reduced.
Even If not used anyway too many military ships.

As for X2 ships, don't get me wrong, it's quality is fine.
Killerog done great job.
But I'm not fan of X2 at all and don't like their shapes. Again, because X3 ship does not look like evolution from X2.
Personally for me, they act like immersion breaker.
builder680
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Post by builder680 »

Is there a comprehensive list available that includes exactly what docking accomodations ships have? Some M7's can carry M6, some can carry M8, etc...

I see the "Docking" in the SRMstats spreadsheet, but no specifics. Also, missing information on how many turrets a ships has, #bays/turret, laser compatibility, missile compatibility, etc... The in game encyclopedia, while useful, is ponderous for making broad comparisons of a class of ships.

I'm not an expert on modding as such, but if there's a file that I can import into a blank spreadsheet that has fields with all of this information, I imagine I can figure out enough to make my own more comprehensive spreadsheet.
paulwheeler
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Post by paulwheeler »

Familiar wrote:My 2 cents about Jobs.

I think we need to clarify, what additional scripts in use.

I think if Improved Races or (and..) MBR are used, jobs military ships should be greatly reduced.
Even If not used anyway too many military ships.
The thing is, its easy to reduce numbers in MBRR and RRF only spawns when needed. I'm not sure about IR as I don't use their race response options. I would think reducing jobs a little is definitely an option but the majority of the tweaking should be done in the config menus of those scripts. Then you can tailor it to how good your system is.

I think jobs is probably more efficient (and less complex) CPU wise than the response scripts mentioned above so having jobs as your primary source of military fleets is going to give you better fps.
Last edited by paulwheeler on Thu, 31. Mar 11, 09:43, edited 1 time in total.
paulwheeler
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Post by paulwheeler »

builder680 wrote:Is there a comprehensive list available that includes exactly what docking accomodations ships have? Some M7's can carry M6, some can carry M8, etc...

I see the "Docking" in the SRMstats spreadsheet, but no specifics. Also, missing information on how many turrets a ships has, #bays/turret, laser compatibility, missile compatibility, etc... The in game encyclopedia, while useful, is ponderous for making broad comparisons of a class of ships.

I'm not an expert on modding as such, but if there's a file that I can import into a blank spreadsheet that has fields with all of this information, I imagine I can figure out enough to make my own more comprehensive spreadsheet.
Check the in-game ship descriptions in the encyclopaedia. Mizuchi is gradually going through the ships updating their descriptions and adding their docking configs to the end. They will tell you exactly which ships can dock where.

Also check the thread for Alkena's docking mod (link is in the main post) which is merged into the SRM. He outlines all the docking available on the vanilla ships.
paulwheeler
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Post by paulwheeler »

builder680 wrote:@ paulwheeler WRT Bounce:

I sent the output file to Litcube and he edited the comment you used to mark the PLACEHOLDER. It's a good wall file now for SRM 1.05

I imagine Litcube will make it available for download shortly. Just a heads up for anyone here who uses Bounce.

@ anyone:

If anyone wants it sooner, I don't mind emailing the SRM 1.05 wall file (8389-L044.xml)... as long as that doesn't violate any forum rules. And as long as Litcube doesn't mind.

OK I'll change the format of the placeholder name for the next update. It shouldn't happen again.
builder680
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Post by builder680 »

paulwheeler wrote:
builder680 wrote:Is there a comprehensive list available that includes exactly what docking accomodations ships have? Some M7's can carry M6, some can carry M8, etc...

I see the "Docking" in the SRMstats spreadsheet, but no specifics. Also, missing information on how many turrets a ships has, #bays/turret, laser compatibility, missile compatibility, etc... The in game encyclopedia, while useful, is ponderous for making broad comparisons of a class of ships.

I'm not an expert on modding as such, but if there's a file that I can import into a blank spreadsheet that has fields with all of this information, I imagine I can figure out enough to make my own more comprehensive spreadsheet.
Check the in-game ship descriptions in the encyclopaedia. Mizuchi is gradually going through the ships updating their descriptions and adding their docking configs to the end. They will tell you exactly which ships can dock where.

Also check the thread for Alkena's docking mod (link is in the main post) which is merged into the SRM. He outlines all the docking available on the vanilla ships.
Yeah, the encyclopedia is pretty handy most of the time. But like I said, it can be ponderous when comparing all versions of a ship class. I see some descriptions have been added by I assume Mizuchi, and I looked at the thread listed on page 1. The thing is that at least some of it is not current, at least with SRM. Example, he shows an M5 docking clamp for a Vidar, yet there isn't one.

I don't mind waiting for someone to finish manually updating the encyclopedia, but in the meantime I wonder if you could point me in the direction of a file that has all the SRM 1.05 raw data for ship stats, including their hangars, weps, missiles, etc... From that, I imagine I can find a way to import it into a spreadsheet.
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Post by paulwheeler »

builder680 wrote: I don't mind waiting for someone to finish manually updating the encyclopedia, but in the meantime I wonder if you could point me in the direction of a file that has all the SRM 1.05 raw data for ship stats, including their hangars, weps, missiles, etc... From that, I imagine I can find a way to import it into a spreadsheet.
Unfortunately is not that simple. The data is held in different files. Weapons are determined by both TShips and TCockpits, Missiles by TShips. External docking is especially tough as it is determined by each ship's scene file. You'd have to go through each one individually - an impossible task!
builder680
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Post by builder680 »

paulwheeler wrote:
builder680 wrote: I don't mind waiting for someone to finish manually updating the encyclopedia, but in the meantime I wonder if you could point me in the direction of a file that has all the SRM 1.05 raw data for ship stats, including their hangars, weps, missiles, etc... From that, I imagine I can find a way to import it into a spreadsheet.
Unfortunately is not that simple. The data is held in different files. Weapons are determined by both TShips and TCockpits, Missiles by TShips. External docking is especially tough as it is determined by each ship's scene file. You'd have to go through each one individually - an impossible task!
Hehehe, you're actually right. That would be impossible for me at my level of expertise (zero). I'll just wait then. Thanks. :)

P.S. Since I can't really tell from current information, do you (or does anyone else) know offhand if the Paranid Deimos has M6 docking? The only Encyclopedia information is "10 ships." I looked at some flying around and see several with docked M8's, but none with M6's. I know the Astraeus allows an M6 to dock, but if the Deimos also allows it I'd rather buy it, because I like how Paranid ships look.
paulwheeler
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Post by paulwheeler »

builder680 wrote:
paulwheeler wrote:
builder680 wrote: I don't mind waiting for someone to finish manually updating the encyclopedia, but in the meantime I wonder if you could point me in the direction of a file that has all the SRM 1.05 raw data for ship stats, including their hangars, weps, missiles, etc... From that, I imagine I can find a way to import it into a spreadsheet.
Unfortunately is not that simple. The data is held in different files. Weapons are determined by both TShips and TCockpits, Missiles by TShips. External docking is especially tough as it is determined by each ship's scene file. You'd have to go through each one individually - an impossible task!
Hehehe, you're actually right. That would be impossible for me at my level of expertise (zero). I'll just wait then. Thanks. :)

P.S. Since I can't really tell from current information, do you (or does anyone else) know offhand if the Paranid Deimos has M6 docking? The only Encyclopedia information is "10 ships." I looked at some flying around and see several with docked M8's, but none with M6's. I know the Astraeus allows an M6 to dock, but if the Deimos also allows it I'd rather buy it, because I like how Paranid ships look.
IRRC - only the M7 carriers have M6 docking so that would be a no for the Deimos. That ship hasn't changed at all docking wise so it should have the same as what Alkena stats in the BSD thread.
builder680
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Post by builder680 »

paulwheeler wrote:
builder680 wrote:
paulwheeler wrote:
builder680 wrote: I don't mind waiting for someone to finish manually updating the encyclopedia, but in the meantime I wonder if you could point me in the direction of a file that has all the SRM 1.05 raw data for ship stats, including their hangars, weps, missiles, etc... From that, I imagine I can find a way to import it into a spreadsheet.
Unfortunately is not that simple. The data is held in different files. Weapons are determined by both TShips and TCockpits, Missiles by TShips. External docking is especially tough as it is determined by each ship's scene file. You'd have to go through each one individually - an impossible task!
Hehehe, you're actually right. That would be impossible for me at my level of expertise (zero). I'll just wait then. Thanks. :)

P.S. Since I can't really tell from current information, do you (or does anyone else) know offhand if the Paranid Deimos has M6 docking? The only Encyclopedia information is "10 ships." I looked at some flying around and see several with docked M8's, but none with M6's. I know the Astraeus allows an M6 to dock, but if the Deimos also allows it I'd rather buy it, because I like how Paranid ships look.
IRRC - only the M7 carriers have M6 docking so that would be a no for the Deimos. That ship hasn't changed at all docking wise so it should have the same as what Alkena stats in the BSD thread.
He states that it does have M6 docking. But I don't think it does either. The entry he has:
_______________________________

Paranid M7 Deimos
1 External M8/M6/M3/M4/M5/TM/TS/TP
7 Total Docking Slots
_______________________________

I'm not even sure what goes in the "Total Docking Slots," though I assume that just means M5, M4, and M3 docking only. I do know that it actually has 10 'total' docking slots in SRM 1.05, not 7. I'm including the external docking clamp in the 'total' slots.

No way to actually know if it truly can accomodate an M6 though, without buying the ship. Saving the money to do just that soon!

Off hand, what exactly denotes an M7 'carrier?' Anything I can see in game? Or just something you learn as you play? It seems like nearly every M7 has at least some docking. If 10 docking slots doesn't make an M7 a 'carrier,' I'm not sure what would. 20? 30? Only a couple of M7's have that.

EDIT: Actually, when I look closer, he does have the Deimos classified under his list of 4 total M7 Carriers.

WTB skills so I could look in the files and not have to ask these questions here! Ugh... :p END EDIT.
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Post by paulwheeler »

Just double checked the scene file. The Deimos does have 1 external M6 dock.

At the moment the Deimos is trying to fill both standard M7 and M7 carrier roles. This will change once Cadius gives us a new Paranid M7.

The only true M7 carriers at the moment are the Panther, Griffon, Tern and Coelacanth.

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