X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Xalrok
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Post by Xalrok »

Loving just about every aspect of the mod so far. I'm just wondering though, can OTAS ships be obtained? I haven't seen any for sale at the shipyards, nor have I seen OTAS ships flying around. In fact, I haven't seen any corporations at all and they seem to be disabled. The option to enable them is locked in the AL Menu, preventing corporation ships (and presumably OTAS ships) from appearing at all.

Do they appear at any point? Or are OTAS ships disabled for balance/the time being?
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X2-Eliah
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Post by X2-Eliah »

Check sector descriptions to find where the OTAS have set up shop ;) Otas ships are obviously in, by the way. The AL plugin has no relation on that.
Xalrok
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Post by Xalrok »

Returning to the system where OTAS had set up shop I did find a Skiron belonging to OTAS. :oops: What's strange, however, is that it's sitting at 0m/s and there doesn't appear to be any kind of shipyard or HQ type station anywhere to be seen in the system at all, despite a search across the system. It must've been destroyed somehow, but the most dangerous enemies I've seen there were M5s spawned by missions and the majority of ships going through are TSes. Maybe it'll respawn, though.
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

Hmm

I'm having trouble finding any Argon space, can someone point me in the right direction?

Start from somewhere in Teladi space or Gordon please.
This sı not ǝpısdn down.
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X2-Eliah
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Post by X2-Eliah »

@Xal: Try looking beyond the gates. Sometimes the good stuff is hidden deep down.
costi
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Post by costi »

enenra wrote:
Sorkvild wrote:When missions related with construction and personnel transport will become available? I Always check all available offers but there are gone or very rare, which one now ?

Also I came across many guys selling asteroid yield charts but none of them offered local maps, I cant find any cartographers.
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VincentTH
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Post by VincentTH »

Xalrok wrote:Returning to the system where OTAS had set up shop I did find a Skiron belonging to OTAS. :oops: What's strange, however, is that it's sitting at 0m/s and there doesn't appear to be any kind of shipyard or HQ type station anywhere to be seen in the system at all, despite a search across the system. It must've been destroyed somehow, but the most dangerous enemies I've seen there were M5s spawned by missions and the majority of ships going through are TSes. Maybe it'll respawn, though.

BIG Spoiler, don't look if you want to find out yourself:

Spoiler
Show
I stumbled across the OTAS shipyard during a taxi mission (A guy wants me to take him there):


Coords: 23.3, 55, -140 in Sirius III
Point Man
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Joined: Wed, 15. Sep 10, 08:48

Post by Point Man »

God I forgot how annoying M5 fights are...never hit anything..never get hit..damn you Terran Weaponry for moving so slow (The shots I mean).

Took me all my cash to buy 5 poltergiest missiles....just to kill one god damn Xenon N..Who knew Xenons were so strong...or missiles so weak.

But hey that's what happens when you play as a Terran (I am totally not starting as anything else).

Other then the under payouts. Long distance travels from Contact to the sector and then back again (for missions). and the Extremely long M5 Dog fights. This mod...It isn't half bad.

Oh and in case your gonna say "Omg you get the Neil Armstrong use that!"
I blew it up.
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

Point Man wrote:God I forgot how annoying M5 fights are...never hit anything..never get hit..damn you Terran Weaponry for moving so slow (The shots I mean).

Took me all my cash to buy 5 poltergiest missiles....just to kill one god damn Xenon N..Who knew Xenons were so strong...or missiles so weak.

But hey that's what happens when you play as a Terran (I am totally not starting as anything else).

Other then the under payouts. Long distance travels from Contact to the sector and then back again (for missions). and the Extremely long M5 Dog fights. This mod...It isn't half bad.

Oh and in case your gonna say "Omg you get the Neil Armstrong use that!"
I blew it up.
Omg you get the Neil Armstrong use that!
:wink:

Really, you should have sold it, then you could afford something with better punch. Like... a Kestral!
Now, they are annoying. Trying catching one in an assassination mission when your going 177m/s.... (starting Kite Raider)
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Point Man
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Post by Point Man »

Stars_InTheirEyes wrote:
Point Man wrote:God I forgot how annoying M5 fights are...never hit anything..never get hit..damn you Terran Weaponry for moving so slow (The shots I mean).

Took me all my cash to buy 5 poltergiest missiles....just to kill one god damn Xenon N..Who knew Xenons were so strong...or missiles so weak.

But hey that's what happens when you play as a Terran (I am totally not starting as anything else).

Other then the under payouts. Long distance travels from Contact to the sector and then back again (for missions). and the Extremely long M5 Dog fights. This mod...It isn't half bad.

Oh and in case your gonna say "Omg you get the Neil Armstrong use that!"
I blew it up.
Omg you get the Neil Armstrong use that!
:wink:

Really, you should have sold it, then you could afford something with better punch. Like... a Kestral!
Now, they are annoying. Trying catching one in an assassination mission when your going 177m/s.... (starting Kite Raider)
Sell it? Oh I did....Then subtracted the exact amount of cash I got for it...using script editor. (I just thought exploded was a better term..)

But hey It only took me 53mins to finish a convey mission where the only enemy was a Xenon N (In the end he crashed into a station) It was great.

Don't mess with the stations!
reiks
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Post by reiks »

Well... wasnt expecting I'll grow to love the Boron start. (Just had to change my name ASAP xD )
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Chobittsu
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Post by Chobittsu »

I've only just started playing the mod and LOVE what I'm seeing!!! Also, ran into a Pirate M7 and fear-screamed IRL, WHICH ONE OF YOU BROWNCOAT MODDERS ADDED A REAVER SHIP AND MADE ME SHIT MYSELF IN TERROR?!?!?!? :evil:
Mightysword
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Post by Mightysword »

hey, will there be an ATF shipyard eventually somewhere? Or the only way to obtain their ship is via ... tactical acquisition? :roll:
0utkast
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Joined: Tue, 21. Dec 10, 09:59

Post by 0utkast »

Magnabyte wrote:One thing I personally have missed from X2, that i would really love to see again, was M6's carrying a single fighter in tow. Especially now that M5's can be used to do active scans, I think it would be really cool to have a little zippy scout, docked up to a more survivable ship.
I totally agree man i used to love having fighter docking on my yokohoma but i see you can't do it now :(. I remember the XTM you were able to have ships docking on m1 aswell. I hope this happens to XTC it will be awesome!
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surferx
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Post by surferx »

chobit-389 wrote:Just two questions, Will the sectors have names like or similar the old ones? (E.G. Argon Prime, Getsu Fune, Queen's Harbour)

And will this be compatible with PSCO1's cockpit mod?
Might help if you go on PSC01's thread and ask. I would like to see it but it will take some work on his part. He's redesigning split cockpits right now.
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Chobittsu
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Post by Chobittsu »

surferx wrote:
chobit-389 wrote:Just two questions, Will the sectors have names like or similar the old ones? (E.G. Argon Prime, Getsu Fune, Queen's Harbour)

And will this be compatible with PSCO1's cockpit mod?
Might help if you go on PSC01's thread and ask. I would like to see it but it will take some work on his part. He's redesigning split cockpits right now.
I already went ahead and checked myself ingame, it works but nerfs the XTC ships right outta existence. Theres been a few requests on his thread but no response yet.
MeSlayer
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Joined: Mon, 1. Dec 03, 04:47
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Post by MeSlayer »

This is a most impressive mod, well done on the release -- but a few questions

re: steam x3tc -- I have TC set to not automagically update, installed the mod everything is good; until i actually start x3tc through steam and it will pop up a notice letting me know x3tc has completed updating! It only waits for about 5 seconds or so from when i click play before it loads up the launcher but I'm getting worried something is being over-written since this mod changes base x3 files. And of course, after exiting xtc i check and the game is set to always download updates all over again.

So uhm... Is there any way to tell steam "No I'm serious, please don't update the bloody game"? Has anyone else seen this? I haven't noticed anything too crazy as far as glitches in the game but it's worrying me, and the things I have noticed I can't tell if they are WAD or not.

As an example -- how far is the reveal objects scan supposed to go? It seemed like it was only revealing things just on the outside of my scanner range, which seemed like it kind of defeated the purpose. I'm not looking for an exact km measurement but an idea of "lots more than the duplex scanner" or something.

For what it's worth, I tried just double-clicking on the x3tc.exe but it loaded it up through steam with the same HEY I JUST UPDATED YOUR GAME!!!! notice : /

edit - Also forgot to mention, possibly related to my steam updating(?) -- I had the same problem as the person earlier in the thread who mentioned he had the wrong 00044.pck file, as I had both wilma and betty talking to me as I gated in. But when I fixed the problem following the advice here (remove 00044.pck and reinstall) it worked fine -- and has continued to work fine through multiple starts of x:tc.
Last edited by MeSlayer on Thu, 23. Dec 10, 08:33, edited 1 time in total.
Alex Vanderbilt
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Post by Alex Vanderbilt »

This question has been answered numerous times by now. For you again: Deactivate the auto-update function for X3TC and you will be fine. Where and how you do this you should know yourself, since you chose to use steam.

AV
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Tharaphita
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Post by Tharaphita »

MeSlayer wrote:This is a most impressive mod, well done on the release -- but a few questions

re: steam x3tc -- I have TC set to not automagically update, installed the mod everything is gppd; until i actually start x3tc through steam and it will pop up a notice letting me know x3tc has completed updating! It only waits for about 5 seconds or so from when i click play before it loads up the launcher but I'm getting worried something is being over-written since this mod changes base x3 files. And of course, after exiting xtc i check and the game is set to always download updates all over again.

So uhm... Is there any way to tell steam "No I'm serious, please don't update the bloody game"? Has anyone else seen this? I haven't noticed anything too crazy as far as glitches in the game but it's worrying me, and the things I have noticed I can't tell if they are WAD or not.

As an example -- how far is the reveal objects scan supposed to go? It seemed like it was only revealing things just on the outside of my scanner range, which seemed like it kind of defeated the purpose. I'm not looking for an exact km measurement but an idea of "lots more than the duplex scanner" or something.

For what it's worth, I tried just double-clicking on the x3tc.exe but it loaded it up through steam with the same HEY I JUST UPDATED YOUR GAME!!!! notice : /
Im using the steam version aswell and same kind of trouble. It will auto update every time you restart. 1 thing of it affecting the game might be that Betty tells me old sector names mixed with Wilma :S

Im allready considering getting a torrent pirate version of the game. So i could play XTM properly
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Tharaphita
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Post by Tharaphita »

Alex Vanderbilt wrote:This question has been answered numerous times by now. For you again: Deactivate the auto-update function for X3TC and you will be fine. Where and how you do this you should know yourself, since you chose to use steam.

AV

HEy!

Sadly it turns himself off till the next restart

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