X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
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Hi!
I have a problem when trying to set up a gate with a pair of Ollerus'. I know how to do it and it worked in the past (though I don't remember if I used the TC version or the Reunion one then, I must admit....).
But for some reason my Ollerus' don't have a Custom menu. I tried everything, I completely reinstalled the game, patched to 3.1 and installed the Xtended-Mod. The only other mod I have is STO (v. 1.57) - could that one be the reason for my problem? I thought they were compatible...
So it's not a matter of too little space behind the ship or anything - I don't even have the menu to deploy a gate...
Any ideas?
Edit: I reinstalled once more, patched to 3.1, installed XTC and nothing else - but it still doesn't work...
I have a problem when trying to set up a gate with a pair of Ollerus'. I know how to do it and it worked in the past (though I don't remember if I used the TC version or the Reunion one then, I must admit....).
But for some reason my Ollerus' don't have a Custom menu. I tried everything, I completely reinstalled the game, patched to 3.1 and installed the Xtended-Mod. The only other mod I have is STO (v. 1.57) - could that one be the reason for my problem? I thought they were compatible...
So it's not a matter of too little space behind the ship or anything - I don't even have the menu to deploy a gate...
Any ideas?
Edit: I reinstalled once more, patched to 3.1, installed XTC and nothing else - but it still doesn't work...
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There is no such feature anymore (it would break the universe expansion) - and furthermore you can't get one of these without cheating anyway
It worked in XTM for X3R

It worked in XTM for X3R
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

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How can I find out if I have installed X-Tended TC Mod 1.2a? Please help
Hello, I rarely play pc games but X3:TC looks great and I'm really keen to explore but I am out of my depth and unsure how to patch and install mods. I bought this game from Gamersgate and I think it is patched to version3.2,also I think I have installed X3:TC All In One Bonus package ver4.1.01. I then looked at X3 Bonus material and realised I could install 2 mods: X-Tended TC Mod1.2a(731mb) and X-Tended TC Mod update 1.1>1.2a. I downloaded and installed both of them but I am unsure. Did I have to install them in a certain order? When I start a new game should it look different? Where can I see if the Mods installed correctly? I know these are simple and easy for most of the forum regulars however I have rarely played pc games in the past or been part of a game forum. So at the moment I don't know if I am playing the vanilla? game or I if I am now playing the improved modded game? Basic I know but if someone can point me in the right direction. Thankyou
<Moving this to the the X-TC thread on the Scripts and Modding Forum. Alan Phipps>
<Moving this to the the X-TC thread on the Scripts and Modding Forum. Alan Phipps>
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Re: How can I find out if I have installed X-Tended TC Mod 1.2a? Please help
Are you using the plugin manager?SolitarySeeker wrote:Hello, I rarely play pc games but X3:TC looks great and I'm really keen to explore but I am out of my depth and unsure how to patch and install mods. I bought this game from Gamersgate and I think it is patched to version3.2,also I think I have installed X3:TC All In One Bonus package ver4.1.01. I then looked at X3 Bonus material and realised I could install 2 mods: X-Tended TC Mod1.2a(731mb) and X-Tended TC Mod update 1.1>1.2a. I downloaded and installed both of them but I am unsure. Did I have to install them in a certain order? When I start a new game should it look different? Where can I see if the Mods installed correctly? I know these are simple and easy for most of the forum regulars however I have rarely played pc games in the past or been part of a game forum. So at the moment I don't know if I am playing the vanilla? game or I if I am now playing the improved modded game? Basic I know but if someone can point me in the right direction. Thankyou
<Moving this to the the X-TC thread on the Scripts and Modding Forum. Alan Phipps>
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using Plug In manager
No I have not installed the Plug In Manager,i did not know it existed. Thankyou
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ehh waitwaitwait.
Plugin manager does not require and will not work with this mod.
If you installed the XTC mod correctly, you should immediately see changes from the very start; the game launcher should mention XTC in the copyright flaff, the text should say "Start XTC", the loading screens should be new, the start menu should have new background, and so on.
By saying that you instaled XTC - are you certain you installed it to the correct location (The game's main folder, essentially)? The installer does not automatically detect where you have it installed, it just auto-defaults to the most common location; if you used a gamersgate game version, who knows if it didn't choose some custom location instead.
Also, the files you meantion are not two mods, they are one mod - the first is a full installer which you should have used, and the second is a patch for users who had 1.1 on their systems already - which you didn't. By installing the redundant patch over 1.2a's full, well, it *might* have screwed something up as well (probably shouldn't have, though).
Plugin manager does not require and will not work with this mod.
If you installed the XTC mod correctly, you should immediately see changes from the very start; the game launcher should mention XTC in the copyright flaff, the text should say "Start XTC", the loading screens should be new, the start menu should have new background, and so on.
By saying that you instaled XTC - are you certain you installed it to the correct location (The game's main folder, essentially)? The installer does not automatically detect where you have it installed, it just auto-defaults to the most common location; if you used a gamersgate game version, who knows if it didn't choose some custom location instead.
Also, the files you meantion are not two mods, they are one mod - the first is a full installer which you should have used, and the second is a patch for users who had 1.1 on their systems already - which you didn't. By installing the redundant patch over 1.2a's full, well, it *might* have screwed something up as well (probably shouldn't have, though).
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Hello once more,
Firstly,
i would also recommend playing vanilla for a bit first. only then you will really appriciate all the new stuffs and features of Xtended (or any mod)(XTC is by far the best available tho
). I think after your first vew millions you might quickly find out how lets say, incomplete, the vanilla game is. Using the plugin-manager with vanilla does work and would allow you to experiment a bit with single downloadable scripts http://forum.egosoft.com/viewtopic.php?t=216690
it helped me allot to get a feeling for the game, and also got me addicted to it!
Secondly,
i have a vew questions about 2.0 (and beyond
), hope its ok to post them here.
i am right now spamming my xtc1.2a-univers full with stations, i think it are about 180 by now , mainly because i am too rich and need the storage space of 2.000.000.000$ each station provides. Some days i play can be a bit of a pain cause i have to mircomanage like 50 stations at a time, redistrubuting the funds in order not to get my player account flooded with money. So i was wondering if theres a possibility to increase the player account limit of 2 billion (preferrably to unlimited moehahaha). I think i can remember that xtended-X3Renunion did have this feature mighthave been some other mod tho. A sweet alternative would maybe be a new station like a ''bank'' where i could fly to and deposit all the money, maybe even the stationcommand 'auto transfer funds' might do the job for me. that be so sweet.
Also since i am spamming the universe with new stations, most of which are producing something and earning even more money, my Trader recognition status is at the tycoon-level but ofcourse will not increase any more. also most of my relationships with other races are at the maximal level. for me personally these are some of my long-term goals in the game and one of the most important (comes just after getting rich). tippically for a spreatsheat-game fan i guess. Also i just really love to hear her say ''you've gained recognition''. so i was wondering if there is any possibility to add extra levels to these status and relation bars. it would be so much fun if i would need like 600 operational stations, and mega fleet with TS+ and TM class ships running MK3 universal trader command and still need 5 years to reach level 40 - Owner of the univers.
The extra status levels wouldnt even necessarily need new ships or trade-able goods to be unlocked with reaching the status, like it does with the original levels.
Last but not least, i am having trouble now and then to keep the invading Khaa'g fleets out and i was wondering if 2.0 or later on, might ever have some (preferrably expancive) stationary defence options. somethig like the ring of power (laser tower placement script) (which i dont dare trying to install with my current game because i am too affrait its not compatible and wil ruin my savegame). or something like the terran orbital defence station from the original TC-vanilla game. I think i remember however ring of power was a bit of overkill defence, tho i never saw them in action agains an M1 or even M2 class ship. but i think even a M2 can do only harm agains 300 lasertowers. i Also think i remember the terran Orbital Defence Station did not work verry well, but i never got to test them allot.
in my current 1.2a game i am building xenon K's and Akuma's (M2 class ships) and parking them fully armed in little groups without any command near each gate to secure my sectors. K's (my personal favourites) arent sold anywhere so i reverse eninered it and build them at my HQ. which also takes verry verry much micro management to the get the right quantity's good needed in my HQ's. Therefore i kind of limited my selve to having a max of 4 HQ's building the ships and most times i only have 1 or 2 acutally building one. To make a long one short, i guess some kind of stationary (but not a ship) defence or maybe a possibility to make HQ's more autonomous would help me pernonally allot, and with me most other long-term players i guess, i hope.
but with or without it i am SOOO looking forward for the 2.0 release, i am not even bothering with albion prelude nor am i going to with rebirth. You guys made my game!
cheerse
Firstly,
i would also recommend playing vanilla for a bit first. only then you will really appriciate all the new stuffs and features of Xtended (or any mod)(XTC is by far the best available tho

it helped me allot to get a feeling for the game, and also got me addicted to it!
Secondly,
i have a vew questions about 2.0 (and beyond

i am right now spamming my xtc1.2a-univers full with stations, i think it are about 180 by now , mainly because i am too rich and need the storage space of 2.000.000.000$ each station provides. Some days i play can be a bit of a pain cause i have to mircomanage like 50 stations at a time, redistrubuting the funds in order not to get my player account flooded with money. So i was wondering if theres a possibility to increase the player account limit of 2 billion (preferrably to unlimited moehahaha). I think i can remember that xtended-X3Renunion did have this feature mighthave been some other mod tho. A sweet alternative would maybe be a new station like a ''bank'' where i could fly to and deposit all the money, maybe even the stationcommand 'auto transfer funds' might do the job for me. that be so sweet.
Also since i am spamming the universe with new stations, most of which are producing something and earning even more money, my Trader recognition status is at the tycoon-level but ofcourse will not increase any more. also most of my relationships with other races are at the maximal level. for me personally these are some of my long-term goals in the game and one of the most important (comes just after getting rich). tippically for a spreatsheat-game fan i guess. Also i just really love to hear her say ''you've gained recognition''. so i was wondering if there is any possibility to add extra levels to these status and relation bars. it would be so much fun if i would need like 600 operational stations, and mega fleet with TS+ and TM class ships running MK3 universal trader command and still need 5 years to reach level 40 - Owner of the univers.
The extra status levels wouldnt even necessarily need new ships or trade-able goods to be unlocked with reaching the status, like it does with the original levels.
Last but not least, i am having trouble now and then to keep the invading Khaa'g fleets out and i was wondering if 2.0 or later on, might ever have some (preferrably expancive) stationary defence options. somethig like the ring of power (laser tower placement script) (which i dont dare trying to install with my current game because i am too affrait its not compatible and wil ruin my savegame). or something like the terran orbital defence station from the original TC-vanilla game. I think i remember however ring of power was a bit of overkill defence, tho i never saw them in action agains an M1 or even M2 class ship. but i think even a M2 can do only harm agains 300 lasertowers. i Also think i remember the terran Orbital Defence Station did not work verry well, but i never got to test them allot.
in my current 1.2a game i am building xenon K's and Akuma's (M2 class ships) and parking them fully armed in little groups without any command near each gate to secure my sectors. K's (my personal favourites) arent sold anywhere so i reverse eninered it and build them at my HQ. which also takes verry verry much micro management to the get the right quantity's good needed in my HQ's. Therefore i kind of limited my selve to having a max of 4 HQ's building the ships and most times i only have 1 or 2 acutally building one. To make a long one short, i guess some kind of stationary (but not a ship) defence or maybe a possibility to make HQ's more autonomous would help me pernonally allot, and with me most other long-term players i guess, i hope.
but with or without it i am SOOO looking forward for the 2.0 release, i am not even bothering with albion prelude nor am i going to with rebirth. You guys made my game!
cheerse
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Link: http://www.thexuniverse.com/forums/
The forum of XTC ist still active. The team members are working on version 2.0, witch will be ready soon ™

The forum of XTC ist still active. The team members are working on version 2.0, witch will be ready soon ™

"Jetzt zeige ich dir, wie ein Borone kämpft!" - "Ziel verlässt Feuerrreichweite."
"Jetzt zeige ich dir, wie ein Borone kämpft!" - "Hier ist mein Schiff."
"Jetzt zeige ich dir, wie ein Borone kämpft!" - "Hier ist mein Schiff."
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Click on the 'Home' tab then the 'Forum' tab and you should get the forum.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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Hi,
i think the right URL would be :
http://www.thexuniverse.com/forums/142- ... n-Conflict
Regards
R-TEAM
i think the right URL would be :
http://www.thexuniverse.com/forums/142- ... n-Conflict
Regards
R-TEAM
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X3TC Xtended
Firstly, why is the map messed up, if I go through a South Gate, shouldnt the new sector Be underneath the one I just left, not off to the side under a different sector?
Second, I know races will expand later, but why are gates on if they just send you back where you came from ?
Edit: Merged with XTC thread. X2-Illuminatus
Second, I know races will expand later, but why are gates on if they just send you back where you came from ?
Edit: Merged with XTC thread. X2-Illuminatus
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Re: X3TC Xtended
well the gates look as if there on , but if it redirects you back to the sector you where in thefror the expansion wave did not expand far anoth for the gates to open , you can with the script editor run a script that will advance to a sertain wave but i forgot what it was .Conbadicus wrote:Firstly, why is the map messed up, if I go through a South Gate, shouldnt the new sector Be underneath the one I just left, not off to the side under a different sector?
Second, I know races will expand later, but why are gates on if they just send you back where you came from ?
Edit: Merged with XTC thread. X2-Illuminatus
sorry for my horrible speling , nothing much i can do , dyslexia and other stuff
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
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Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598