[SCRIPT] Satalite Early Warning Network : V1.22 : 03/06/2009

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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-Sumo-
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Post by -Sumo- »

Ciao Cycrow,

i opened a tread in the italian forum where i put in the lists of all script i translate in italian.
As this one was translated by me, i put in the link of your tread and also wrote the author of this script.

I hope you agree how i did it. If not, please tell me what i have to do to make it correct.
link to the italian section: http://forum.egosoft.com/viewtopic.php? ... 40#2623140

ciao
shrikebtr
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Post by shrikebtr »

Quick question (for anyone that knows, not just Cycrow!):

I had been using the 1.0 version of this which was released a few weeks ago as .xml script files and the like.

However I see you are now releasing this as an SPK.

Do I need to do anything special to "uninstall" the 1.0 script file version I have been using, or will installing the 1.2 spk into the plugin manager automatically "override" the 1.0 files?

Thanks so much for the help :)
Cycrow
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Post by Cycrow »

installing the spk will override the files fine. Theres no need to remove the old files
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Graxster
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Post by Graxster »

Here's my Christmas wish list: :D
  • Two distinct Wing categories: 1. Fighter response. 2. Capital Ship response. As it is now, if you assign a Wing of say... 4 Nova's, they get sent after Xenon M1's and M2's, Kha'ak Destroyers, etc... On the other hand, you also don't want to send your M1's and M2's after Pirate Buzzards (like they'd even catch them?).
  • Down time. Currently there's no provision for shield strength or hull repair. So if my response wing got heavily damaged by the end of the battle and another warning pops up right away, they get sent into the next fight in lousy shape. Or just a simple check of hull vs. max hull, shield vs. max shield before calling them. And a warning to player if hull is damaged.
-Grax
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Graxster
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Post by Graxster »

Couple of issues:

1. When set to "Capital ships only", you still get warnings for TM class ships.

2. I'm guessing it's because you change the name...but when a satellite is destroyed, I not longer get a logbook entry telling me what happened. I just get a blank logbook entry, so I have no idea what sector I lost a satellite in.

-Grax
Cycrow
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Post by Cycrow »

Graxster wrote:Couple of issues:

1. When set to "Capital ships only", you still get warnings for TM class ships.

2. I'm guessing it's because you change the name...but when a satellite is destroyed, I not longer get a logbook entry telling me what happened. I just get a blank logbook entry, so I have no idea what sector I lost a satellite in.

-Grax
1. TM's are classes as captial ships. The game engine classes all "Carrier" ships as captial. So TM's have to be captial ships to allowing docking

2. This is the formating of the message, because the name contains colours it can format the message log properly.

Could add a seperate message for all sewn satellites
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OOZ662
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Post by OOZ662 »

Not sure if anyone's requested it, but I'd like an "acknowledge" feature. Some way to tell the system "Yes, I know there are those bad guys in this sector. Please stop telling me until new ones arrive."

It's nice to know where the pirates are in case I want to go on a rampage, but otherwise it gets annoying but the hassle of assigning and unassigning satellites or toggling options would be worse.
Cycrow
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Post by Cycrow »

u can already do soemthing like that. You can switch the satellite detect mode so it doesn't detect anything.

or you can increase the time between warning. The time between warnings doesn't slow down the initial reponse. Ie, if you set it to an hour, you will get the message as soon as a ship arrives, then it will wait an hour for the next one
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OOZ662
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Post by OOZ662 »

I think I might get it. For clarification, if you change a Global setting in the script, will it overwrite the setting on a satellite that you've separately configured?
Cycrow
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Post by Cycrow »

OOZ662 wrote:I think I might get it. For clarification, if you change a Global setting in the script, will it overwrite the setting on a satellite that you've separately configured?
depends how the satellite are configured.

if you set each of them to global setting, which is default, then what ever you set the global settings to is applied

but you can set it to local settings as well, as you can configure each satellite differently
ThisIsHarsh
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Post by ThisIsHarsh »

Hey, I would really like to use my adv sats to scan for illegal cargo on ships that pass in range and where I have the relevant police license. Is this already possible? Are you willing to add this feature? Would actually make doing police work worthwhile (for the notoriety bonus at least).
Slistine
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Post by Slistine »

Nice to see this ported over. Thank you.
SVoyager
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Post by SVoyager »

Hi, i tried this script lately and really love it.

I have a quick question / request maybe. I make rather strong satellite networks within a single sector to make sure there is still optimal coverage should one of them be destroyed. The problem is that, when i add all the satellites to the detection grid, the warnings happens per satellite, so if i have 5 satellites within the sector, ill get some message spam even if i put a good timer since all of them acts individually.

Would it be possible to have an option so the warning is triggered on a time basis _per sector_ instead of per satellite within the sector?

And one last thing, ive seen this on another script wich i forgot the name, not sure if its from you cycrow but the script warns when a ship dies and you get on the bottom of the screen, the name, sector and why it got killed. Very easy to read as it appears on the lower portion of the screen no need to dig in the log, or open any kind of menus. Could something similar be done with your script? im not a big fan of the log and the option to have the name of the satellite + sector + trigger enemy ship name displayed on the lower part of the screen would be nice.

Cheers
SV
Cycrow
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Post by Cycrow »

i could add something like a sector network. So when you have multiple satellites in a sector, they work together.

as for the message, if your talking about having some way to displays the messages via the subtitles, ie at the bottom of the screen, then you can already do that.

there are 3 display types you can set. Vocal, Message, and Vocal + Log. The message one does exactly that
SVoyager
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Post by SVoyager »

super that would be great!!

damn i must have missed the "message" option, duh. Well done then hehe

Cheers
SV
jacare
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Betty say: Assistance required....

Post by jacare »

hI ppl.

I have a few bugs in my game.


1 - I have a satellite (SEWIN) in Ocean of Fantasy, but Beth is always telling me:

"Assistance Required at Ocean Of Fantasy. "

And now it´s happen in Queen´s Harbour

When I open my log it shows many,many,many:

"Message from Unknown" and a black box.


I went to the sector but nothing happens, but Betty says the same thing.

In my View Log this message appears every 1 seconds for 21 seconds.


There is a solution or am I doing something wrong?

Thanks


{Forum rule No 12. Merged. jlehtone}
Cycrow
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Post by Cycrow »

this is a formating issue with the log book, ill have to check its using the correct message.

as for assistance required, it means its detected a ship that you can claim
Maahes
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Post by Maahes »

@Cycrow

Is it possible to have SEWN inform when a certain type of ship is detected (enemy or friend).
For expample, I really wat to cap a second Hyperion but am having trouble finding one. If SEWN could message me when one is detected in sector that would just be awesome. :D
Cycrow
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Post by Cycrow »

sounds interesting, maybe i could add a watch list to the network to search for certain ship types
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Sandalpocalypse
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Post by Sandalpocalypse »

The TM thing is kind of annoying. At least Pirate Caravels are rare enough that it's not a big deal.

BTW, the text highlights work really well! Thanks kindly.

Suggestion: There's got to be a better way to add satellites to the network than to look through a list of 100 in a completely random order. Howabout a "Add/remove all satellites in sector (->goes to map)" button? Or even just add/remove all satelites in current sector. Or perhaps even just having satellites in your current sector show up in their own sub-list on the configuration page.
For example, I really wat to cap a second Hyperion but am having trouble finding one.
A laudable goal, but just an FYI: The price of repairing a boarding-damaged Hyperion is incredible. I picked up a second Hyperion myself, but decided that selling it was a better use of my money...
Irrational factors are clearly at work.

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