Sorry, I thought a link it would not be necessary.apricotslice wrote:Whats the link to the thread there ?euclid wrote:Continued trading works but there is a major bug (see script testing forum).
Link
Cheers Euclid
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
I used this version to regress my file, and according to that the scripts are signed!moggy2 wrote:The official fix is this file which will replace the affected files with the last stable version.
This one is signed and does not require the script editor to be active.
Thats what I thought.gnasirator wrote:so I deliver my scripts in the .pck format like egosoft does.and in version 1.28 I forgot to pack my script files into that format what might cause the said errors.
Thanks, have downloaded. I didnt do any modding in X2 days, so missed that one.gnasirator wrote:but i doubt the use of e.g. an m3 universe trading - at least with jumpdrive onboard. because then it would fly so much fuel around that there isn't anymore space for trading.and m6 - sure they at least have got > 1k cargo bays. I'll see what I can do about that stuff...ah and I use the X2 Modder 0.2 to de-/recompress pck files.
Only if your using my version of the scripteuclid wrote:I'm probably too tired and hence talking zilch here but I swear that some of my UT's are M6 class.
Thankyougnasirator wrote:edit: oh I have to correct myself. I've been looking at the wrong place. But I'll add that MK3 for ervery ship feature.
Only shipyards, but they do access equipment dock there as well. So in theory, they should be able to UT with EQ goods. Someone may want to test that.gnasirator wrote:can TL/M2/M1 ships dock at stations? I've never had anything > m6 in x3 yet.