X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
Aragon Speed
Posts: 818
Joined: Sat, 10. Dec 05, 13:30
x4

Post by Aragon Speed »

I'm afraid none of those options will work with vanilla.

The HUD is set up to work with our updated weapon sets. This means we have more icons for weapons, but less for missiles. Trying to run our HUD in Vanilla will show incorrect icons for weapons and missiles.

The no smoke trails uses our Tships file with the particles for each ship set to 0, so again this will not work with a vanilla game.

The no dust mod uses a different version of our universe map, so yet again it will not work with a vanilla game.
-Villain-
Posts: 396
Joined: Fri, 14. Jan 05, 03:19
x2

Post by -Villain- »

I installed this mod today, following the instructions but it doesn't seem to work. Clean install, patched to 3.1, installed mod, new start...but everything is still the same. Did i miss a step or are the starting points of XTC the same as the starting points for TC?
Mannschaft
Posts: 40
Joined: Tue, 4. Oct 11, 05:36
x3ap

Post by Mannschaft »

Depressing. Thanks for the reply tho. Look forward to the completed mod.
User avatar
Aragon Speed
Posts: 818
Joined: Sat, 10. Dec 05, 13:30
x4

Post by Aragon Speed »

-Villain- wrote:I installed this mod today, following the instructions but it doesn't seem to work. Clean install, patched to 3.1, installed mod, new start...but everything is still the same. Did i miss a step or are the starting points of XTC the same as the starting points for TC?
No the starting points are not the same, and you should know straight away if it is working as the very first loading screen (before you even get to the main menu) will be different. Plus the main menu itself has a 'XTC' next to the new game button.

Things to check:
1. You don't have two versions of the game installed and you installed the mod to the wrong version or a different version to the one you are launching.

2. Double check the mod is installing to the correct folder. The installer should be manually pointed towards TC's main folder. (The same one that has X3TC.exe in it.)

3. Make sure you are not installing the mod to the 'Mods' folder. It won't work there. (I doubt you are because that makes the game crash and I think you would have noticed that. :D) See 2.

4. Make sure you are installing the full version and not the patch version if this is a fresh install and not an upgrade from a previous version. http://www.moddb.com/mods/x-tended-terr ... t-12a-full

5. If you are using a steam version of the game, remember steam installs the game to a different location than the DVD version does. Also don't forget to turn off auto-updates in steam for TC.
Last edited by Aragon Speed on Tue, 4. Oct 11, 09:28, edited 1 time in total.
-Villain-
Posts: 396
Joined: Fri, 14. Jan 05, 03:19
x2

Post by -Villain- »

Thanks Aragon. Somehow during the one install of TC, two differant folders had been created. One in Programs/egosoft.., the other in Games/egosoft....and the mod was installing to the Games folder.
All works now. I will buy beers for strangers at random, wink and says "Thanks Aragon!" to them and hope for two things.
One, naturally, that one of them is you eventually and Two, i don't meet some guy who thinks i'm hitting on him.
Do you think cries of "But i play Dead is Dead!" will help?
User avatar
Aragon Speed
Posts: 818
Joined: Sat, 10. Dec 05, 13:30
x4

Post by Aragon Speed »

-Villain- wrote:Do you think cries of "But i play Dead is Dead!" will help?
Not if they say "Why play when I can do it to you for real!" XD
aegisx
Posts: 159
Joined: Sun, 15. Feb 04, 18:11
x2

Post by aegisx »

I've read through the manual, but am still at a loss of where to begin.

I tried the Argon Emigrate, but he starts with 100cr in unfriendly territory. Any suggestions on how to get some seed money without doing missions?

Thanks!
Dustoff
Posts: 63
Joined: Tue, 15. Sep 09, 01:45
x3tc

X-Tended Terran Conflict

Post by Dustoff »

This suppose to be in the XTC but is it here ohh well.

So how do I disable gates or something, I have a wing with 8 fighters and I have to save game every time I jump, because 1 or 4 of them will be destryed by the gate. I was trying to save one, so I came close and teletrasport into it and I found out it was in the other system. I saw that the ship was stuck and was just going up and down hitting the gate, and this happens almost everytime other time I jump? Looks like the more of them I have more problems like that. So..............

Is this a bug, or what?

Good think I dont see no ships killed by the stations, but on the other hand no missions like that any more....


Edit: merged with XTC thread. X2-Illuminatus
User avatar
Killjaeden
Posts: 5366
Joined: Sun, 3. Sep 06, 18:19
x3tc

Post by Killjaeden »

someone made a ringless gate mod recently, check the couple last pages of the S&M forum ... removing the gates completely would be silly, unless you are happy with just one sector.
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image
User avatar
DevilDog_016
Posts: 136
Joined: Thu, 8. Jan 09, 01:56
x3

Post by DevilDog_016 »

This thing sounds wack :D is it compatible with Cadius' X-Tra Ships pack?
Yo dawg, I heard you like plasma, so we put HEPTs in yo HEPTs so you can blast foos while you blast foos!

Proud owner of an original copy of Tachyon The Fringe.
User avatar
Killjaeden
Posts: 5366
Joined: Sun, 3. Sep 06, 18:19
x3tc

Post by Killjaeden »

You should ask the other way around - is Xtra compatible with XTC =P
if cadius made a XTC compatible version then yes (i think he did at some point)...
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image
aegisx
Posts: 159
Joined: Sun, 15. Feb 04, 18:11
x2

Post by aegisx »

New statistics centre added. Displays a detailed breakdown of your assets, your profits and losses, how each of your stations are doing, and much more. A highly powerful and dynamic system that is much better than the standard games 'your property' menu for traders.
Is there a non X-Tended mod that does this?
User avatar
Trickmov
Posts: 1431
Joined: Wed, 7. Nov 07, 19:48
x3tc

Post by Trickmov »

aegisx wrote:
New statistics centre added. Displays a detailed breakdown of your assets, your profits and losses, how each of your stations are doing, and much more. A highly powerful and dynamic system that is much better than the standard games 'your property' menu for traders.
Is there a non X-Tended mod that does this?
Not really - there is a Vanilla-version of that, but that one is buggy, thus not recommandable.
batty1234
Posts: 12
Joined: Mon, 3. Oct 11, 14:43

Post by batty1234 »

Hey guys i have found a possible glitch. I am several hours into my game, flying an argon heavy centaur on the "new career" start for the terrans. anyway, when i look at 125mj shields, under the list of compatible ships, one of the race categories says my in-game name, with two ships underneath (the two ships are two of the new TS class ships from the mod). Is this a confirmed bug? not the end of the world or anything, but just so you know for 2.0

Thanks
batty
User avatar
X2-Eliah
Posts: 4369
Joined: Thu, 12. Oct 06, 16:30
x4

Post by X2-Eliah »

It's not a bug, all the ships that we didn't have new models for as stored under the 'player' race so that npc ships don't start using them ;) For 2.0, we should have all (or at least very nearly all) missing ships filled out.
Snowship
Posts: 1350
Joined: Wed, 4. Jan 06, 03:28
x3tc

Post by Snowship »

X2-Eliah wrote:It's not a bug, all the ships that we didn't have new models for as stored under the 'player' race so that npc ships don't start using them ;) For 2.0, we should have all (or at least very nearly all) missing ships filled out.
and I'm now a happy chappie :)
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
batty1234
Posts: 12
Joined: Mon, 3. Oct 11, 14:43

Post by batty1234 »

okay great, thanks for the quick reply. the mod is great; i can't wait for 2.0! I really appreciate the work you all have done on the performance issues, my game runs really smooth.
User avatar
Aragon Speed
Posts: 818
Joined: Sat, 10. Dec 05, 13:30
x4

Stepping down as team leader.

Post by Aragon Speed »

I have already let the X-Tended team know, but I thought it was fair to let everyone else know as well.

Due to illness it is no longer possible for me to continue as team leader for the X-Tended team. I wish the team all the best, and I hope 2.0 is as well received as we hope it will be when it is released.

AS.
User avatar
EmperorJon
Posts: 9378
Joined: Mon, 29. Dec 08, 20:58
x3tc

Post by EmperorJon »

Get well soon. :)
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
Gavrushka
Posts: 8222
Joined: Fri, 26. Mar 04, 19:28
x4

Post by Gavrushka »

Yes indeed, get well soon Aragon Speed. - I hope you continue to post - I've got to say I miss your daily dose of humour over in off-topic.

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”