X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I'm afraid none of those options will work with vanilla.
The HUD is set up to work with our updated weapon sets. This means we have more icons for weapons, but less for missiles. Trying to run our HUD in Vanilla will show incorrect icons for weapons and missiles.
The no smoke trails uses our Tships file with the particles for each ship set to 0, so again this will not work with a vanilla game.
The no dust mod uses a different version of our universe map, so yet again it will not work with a vanilla game.
The HUD is set up to work with our updated weapon sets. This means we have more icons for weapons, but less for missiles. Trying to run our HUD in Vanilla will show incorrect icons for weapons and missiles.
The no smoke trails uses our Tships file with the particles for each ship set to 0, so again this will not work with a vanilla game.
The no dust mod uses a different version of our universe map, so yet again it will not work with a vanilla game.
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No the starting points are not the same, and you should know straight away if it is working as the very first loading screen (before you even get to the main menu) will be different. Plus the main menu itself has a 'XTC' next to the new game button.-Villain- wrote:I installed this mod today, following the instructions but it doesn't seem to work. Clean install, patched to 3.1, installed mod, new start...but everything is still the same. Did i miss a step or are the starting points of XTC the same as the starting points for TC?
Things to check:
1. You don't have two versions of the game installed and you installed the mod to the wrong version or a different version to the one you are launching.
2. Double check the mod is installing to the correct folder. The installer should be manually pointed towards TC's main folder. (The same one that has X3TC.exe in it.)
3. Make sure you are not installing the mod to the 'Mods' folder. It won't work there. (I doubt you are because that makes the game crash and I think you would have noticed that.

4. Make sure you are installing the full version and not the patch version if this is a fresh install and not an upgrade from a previous version. http://www.moddb.com/mods/x-tended-terr ... t-12a-full
5. If you are using a steam version of the game, remember steam installs the game to a different location than the DVD version does. Also don't forget to turn off auto-updates in steam for TC.
Last edited by Aragon Speed on Tue, 4. Oct 11, 09:28, edited 1 time in total.
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Thanks Aragon. Somehow during the one install of TC, two differant folders had been created. One in Programs/egosoft.., the other in Games/egosoft....and the mod was installing to the Games folder.
All works now. I will buy beers for strangers at random, wink and says "Thanks Aragon!" to them and hope for two things.
One, naturally, that one of them is you eventually and Two, i don't meet some guy who thinks i'm hitting on him.
Do you think cries of "But i play Dead is Dead!" will help?
All works now. I will buy beers for strangers at random, wink and says "Thanks Aragon!" to them and hope for two things.
One, naturally, that one of them is you eventually and Two, i don't meet some guy who thinks i'm hitting on him.
Do you think cries of "But i play Dead is Dead!" will help?
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X-Tended Terran Conflict
This suppose to be in the XTC but is it here ohh well.
So how do I disable gates or something, I have a wing with 8 fighters and I have to save game every time I jump, because 1 or 4 of them will be destryed by the gate. I was trying to save one, so I came close and teletrasport into it and I found out it was in the other system. I saw that the ship was stuck and was just going up and down hitting the gate, and this happens almost everytime other time I jump? Looks like the more of them I have more problems like that. So..............
Is this a bug, or what?
Good think I dont see no ships killed by the stations, but on the other hand no missions like that any more....
Edit: merged with XTC thread. X2-Illuminatus
So how do I disable gates or something, I have a wing with 8 fighters and I have to save game every time I jump, because 1 or 4 of them will be destryed by the gate. I was trying to save one, so I came close and teletrasport into it and I found out it was in the other system. I saw that the ship was stuck and was just going up and down hitting the gate, and this happens almost everytime other time I jump? Looks like the more of them I have more problems like that. So..............
Is this a bug, or what?
Good think I dont see no ships killed by the stations, but on the other hand no missions like that any more....
Edit: merged with XTC thread. X2-Illuminatus
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someone made a ringless gate mod recently, check the couple last pages of the S&M forum ... removing the gates completely would be silly, unless you are happy with just one sector.
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

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You should ask the other way around - is Xtra compatible with XTC =P
if cadius made a XTC compatible version then yes (i think he did at some point)...
if cadius made a XTC compatible version then yes (i think he did at some point)...
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

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Is there a non X-Tended mod that does this?New statistics centre added. Displays a detailed breakdown of your assets, your profits and losses, how each of your stations are doing, and much more. A highly powerful and dynamic system that is much better than the standard games 'your property' menu for traders.
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Not really - there is a Vanilla-version of that, but that one is buggy, thus not recommandable.aegisx wrote:Is there a non X-Tended mod that does this?New statistics centre added. Displays a detailed breakdown of your assets, your profits and losses, how each of your stations are doing, and much more. A highly powerful and dynamic system that is much better than the standard games 'your property' menu for traders.
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Hey guys i have found a possible glitch. I am several hours into my game, flying an argon heavy centaur on the "new career" start for the terrans. anyway, when i look at 125mj shields, under the list of compatible ships, one of the race categories says my in-game name, with two ships underneath (the two ships are two of the new TS class ships from the mod). Is this a confirmed bug? not the end of the world or anything, but just so you know for 2.0
Thanks
batty
Thanks
batty
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and I'm now a happy chappieX2-Eliah wrote:It's not a bug, all the ships that we didn't have new models for as stored under the 'player' race so that npc ships don't start using themFor 2.0, we should have all (or at least very nearly all) missing ships filled out.

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Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
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Stepping down as team leader.
I have already let the X-Tended team know, but I thought it was fair to let everyone else know as well.
Due to illness it is no longer possible for me to continue as team leader for the X-Tended team. I wish the team all the best, and I hope 2.0 is as well received as we hope it will be when it is released.
AS.
Due to illness it is no longer possible for me to continue as team leader for the X-Tended team. I wish the team all the best, and I hope 2.0 is as well received as we hope it will be when it is released.
AS.
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