NEWS: X³: Terran Conflict Rolling Demo available for download
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May I ask how hot your laptop gets while running X3 and other games? I am actually going to remove the bottom panel to allow more air flow into the laptop - might help things a bit.Geek wrote:TC is very ressource hungry and you can not expect high scores with such hardware. I also use a laptop, results here
I know it is hard (if not impossible) to modify a laptop components. But you should update your drivers. Adding 1 GB of RAM would be nice ; while TC can not use more than 2 GB, the OS (especially Vista) need memory too.
I did upgrade my graphic drivers to the most recent 195.39 Vista 32bit drivers but no change.
I have also been thinking of upgrading to 4 GB of memory. So, maybe now is a good time to do it

I'll also check into dedicating one core to X3TC.
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How fast is your harddisk by the way? If it is a 5400, you could consider installing a faster disk. If there's room for a second hdd in your laptop, that would be preferable as you can then install the game on a different physical disk than the OS for improved performance.
X3 uses two or three library files that are huge and accessed frequently. I noticed huge performance gain when I installed by OS on disk 1, X3tc on disk 2 and the virtual memory on disk 3.
X3 uses two or three library files that are huge and accessed frequently. I noticed huge performance gain when I installed by OS on disk 1, X3tc on disk 2 and the virtual memory on disk 3.
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Code: Select all
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.090803-2339)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [2809 MB] Driver: 8.14.0010.0685
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9400 @ 2.66GHz (4 CPUs), ~3.2GHz
Usable System Memory: 4094 MB
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 36.9 average fps 13.0 minimum fps 81.0 maximum fps
Scene "Fight" 77.7 average fps 28.0 minimum fps 174.0 maximum fps
Scene "Build" 102.8 average fps 61.0 minimum fps 170.0 maximum fps
Scene "Think" 46.8 average fps 26.0 minimum fps 92.0 maximum fps
Overall average framerate: 66.1 fps

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Once you are in game, Alt-Tab to your desktop. Ctrl-Alt-Del to Windows taskmanager.
First you should check which core is pretty much idle, so for that check the prestations tab.
From there go to the processes tab and right-click on the process for X3TC. The right-mouse menu should show an option that says set affinity... That will allow you to choose the core to use for the game.
In Vista you might first have to go into admin mode and go into "processes for all-users" mode. Can''t check the right name now since I wrote this from XP. But google is your friend...
First you should check which core is pretty much idle, so for that check the prestations tab.
From there go to the processes tab and right-click on the process for X3TC. The right-mouse menu should show an option that says set affinity... That will allow you to choose the core to use for the game.
In Vista you might first have to go into admin mode and go into "processes for all-users" mode. Can''t check the right name now since I wrote this from XP. But google is your friend...
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Alright, thanks for that, I checked it out.Flozem wrote:Once you are in game, Alt-Tab to your desktop. Ctrl-Alt-Del to Windows taskmanager.
First you should check which core is pretty much idle, so for that check the prestations tab.
From there go to the processes tab and right-click on the process for X3TC. The right-mouse menu should show an option that says set affinity... That will allow you to choose the core to use for the game.
In Vista you might first have to go into admin mode and go into "processes for all-users" mode. Can''t check the right name now since I wrote this from XP. But google is your friend...
However, what you are speaking of seems to only set which CPU core X3TC can be processed on.
Wouldn't this still permit other programs to run on both cores? How would it increase the performance of X3?
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I believe most Windows services still run on only one core. At least I see most of the times that one core is idle. You don't want to be running X3TC on the same busy core when you have one idle.
If you are really desperate, you could set all other services fixed to the other core. Do not expect great miracles though. It helps, but not much. I had better speed increase by using three physical discs and have each dedicate to one part of my system: OS, Virtual memory and games / applications.
If you are really desperate, you could set all other services fixed to the other core. Do not expect great miracles though. It helps, but not much. I had better speed increase by using three physical discs and have each dedicate to one part of my system: OS, Virtual memory and games / applications.
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X3TC windows 7 vs. Vista Benchmark
Hi all.
Having just received a copy of Windows 7 and remembering the gaming transition from XP to Vista. I decided to benchmark the two on my system and post up the results for anyone who might be interested.
This may have been covered already to some degree but I had the results to hand and wasn't going to trawl through a load of post to see.
I used the rolling demo for X3TC and repeated the benchmarks for both high and medium texture detail. The results are below and following them are some observations I noticed during the tests. The system configurations were exactly the same save for two separate disks for the OS's. Hybrid Sli is set for the on-board video card (which on the 780a is basically a 8400GS mGPU)
System Spec:
MB Asus Crosshair II Formula (780a sli)
CPU Athlon X2 x64 5000 BE @ ~3.22 GHz (286 fsb / 12 multi)
Ram 2 x 2 Gig Geil Black Dragon 1066 @ 1072 (5/5/5/15 2T)
Video Geforce 9800 GTX @ 750 / 1100(ddr) / 1688
HDD Both were Seagate Barracudas SATA
http://i92.photobucket.com/albums/l26/t ... n/CPUZ.jpg
~Sorry for the low grade pics~
Results
Vista Scores:
http://i92.photobucket.com/albums/l26/t ... /vista.jpg
Windows 7 Scores:
http://i92.photobucket.com/albums/l26/t ... n/Win7.jpg
Ok, first off, we can see the general average fps from Vista are 0.4 and 1.5 higher for medium and hight textures respectively. Close enough to call identical considering I only did one pass of the test. Also we see pretty similar numbers across the board for medium textures, for both Vista and Windows 7. Maybe a one or two fps drop in Windows 7 for average and maximum fps but steady numbers for minimum.
In the high texture tests, Windows 7 is showing a quite consistent 2 fps drop across the board. This is reflected in the 1.5 fps drop in total average for high textures I mentioned above.
And what kind of conclusions can we draw? Well I call it close enough to not matter, which is what I was hoping for seeing that I am upgrading to Windows 7 anyway. Interesting tho... maybe lol. You might notice that the usable system memory appears reduced in the Vista tests. This is just the new way that Windows sees shared video ram as all tests where using hybrid sli with the onboard GPU. Onboard GPU uses 512 meg of system memory.
I must say that what ever the numbers show, I saw a lot less of the occasional stutter at low fps with the Windows 7 test, than with the Vista test. Not sure if it was a fluke but Windows 7 didn't really stutter at all. Strange but true.
Opinions?
~
{overzied images replaced by links, merged - Carlo}
Having just received a copy of Windows 7 and remembering the gaming transition from XP to Vista. I decided to benchmark the two on my system and post up the results for anyone who might be interested.
This may have been covered already to some degree but I had the results to hand and wasn't going to trawl through a load of post to see.
I used the rolling demo for X3TC and repeated the benchmarks for both high and medium texture detail. The results are below and following them are some observations I noticed during the tests. The system configurations were exactly the same save for two separate disks for the OS's. Hybrid Sli is set for the on-board video card (which on the 780a is basically a 8400GS mGPU)
System Spec:
MB Asus Crosshair II Formula (780a sli)
CPU Athlon X2 x64 5000 BE @ ~3.22 GHz (286 fsb / 12 multi)
Ram 2 x 2 Gig Geil Black Dragon 1066 @ 1072 (5/5/5/15 2T)
Video Geforce 9800 GTX @ 750 / 1100(ddr) / 1688
HDD Both were Seagate Barracudas SATA
http://i92.photobucket.com/albums/l26/t ... n/CPUZ.jpg
~Sorry for the low grade pics~
Results
Vista Scores:
http://i92.photobucket.com/albums/l26/t ... /vista.jpg
Windows 7 Scores:
http://i92.photobucket.com/albums/l26/t ... n/Win7.jpg
Ok, first off, we can see the general average fps from Vista are 0.4 and 1.5 higher for medium and hight textures respectively. Close enough to call identical considering I only did one pass of the test. Also we see pretty similar numbers across the board for medium textures, for both Vista and Windows 7. Maybe a one or two fps drop in Windows 7 for average and maximum fps but steady numbers for minimum.
In the high texture tests, Windows 7 is showing a quite consistent 2 fps drop across the board. This is reflected in the 1.5 fps drop in total average for high textures I mentioned above.
And what kind of conclusions can we draw? Well I call it close enough to not matter, which is what I was hoping for seeing that I am upgrading to Windows 7 anyway. Interesting tho... maybe lol. You might notice that the usable system memory appears reduced in the Vista tests. This is just the new way that Windows sees shared video ram as all tests where using hybrid sli with the onboard GPU. Onboard GPU uses 512 meg of system memory.
I must say that what ever the numbers show, I saw a lot less of the occasional stutter at low fps with the Windows 7 test, than with the Vista test. Not sure if it was a fluke but Windows 7 didn't really stutter at all. Strange but true.
Opinions?
~
{overzied images replaced by links, merged - Carlo}
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New toys, new benchmark:
Big improvement over my last rig, although still with a big dip on the cap explosion.
Code: Select all
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X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 5800 Series [753 MB] Driver: 8.17.0010.1052
CPU Info: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz
Usable System Memory: 6144 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 49.0 average fps 18.0 minimum fps 111.0 maximum fps
Scene "Fight" 105.9 average fps 39.0 minimum fps 237.0 maximum fps
Scene "Build" 131.4 average fps 80.0 minimum fps 173.0 maximum fps
Scene "Think" 55.6 average fps 33.0 minimum fps 95.0 maximum fps
Overall average framerate: 85.4 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
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- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
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- Posts: 214
- Joined: Mon, 5. Apr 10, 22:56
New toys for me as well and a HUGE improvement over the last rig I had
The default settings
Now the maximum settings
Well, I for one, thought that there would be a bigger difference between the tests but oh well I sure ain't gonna complain if i can put the max details and have almost the same smooth gameplay

The default settings
Code: Select all
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 460 [2530 MB] Driver: 8.17.0012.6099
CPU Info: AMD Athlon(tm) II X3 445 Processor (3 CPUs), ~3.1GHz
Usable System Memory: 4096 MB
Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 36.5 average fps 14.0 minimum fps 69.0 maximum fps
Scene "Fight" 69.8 average fps 26.0 minimum fps 154.0 maximum fps
Scene "Build" 102.5 average fps 62.0 minimum fps 189.0 maximum fps
Scene "Think" 49.6 average fps 27.0 minimum fps 84.0 maximum fps
Overall average framerate: 64.6 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Now the maximum settings
Code: Select all
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 460 [2530 MB] Driver: 8.17.0012.6099
CPU Info: AMD Athlon(tm) II X3 445 Processor (3 CPUs), ~3.1GHz
Usable System Memory: 4096 MB
Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 36.5 average fps 13.0 minimum fps 69.0 maximum fps
Scene "Fight" 70.0 average fps 26.0 minimum fps 152.0 maximum fps
Scene "Build" 102.3 average fps 62.0 minimum fps 191.0 maximum fps
Scene "Think" 49.3 average fps 27.0 minimum fps 84.0 maximum fps
Overall average framerate: 64.5 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Well, I for one, thought that there would be a bigger difference between the tests but oh well I sure ain't gonna complain if i can put the max details and have almost the same smooth gameplay

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- Posts: 2718
- Joined: Sun, 9. Sep 07, 15:39
Two & a half years later...wanted to get feel of my old PC speed with my new one.
Thought X3TC Rolling Demo might be a useful benchtest for this, so tried it just to see,
got about 3 times frame rates (at 1.7x total pixels), which is OK with me
OLD PC Nov 2008, on first page of this thread:
NEW PC
Thought X3TC Rolling Demo might be a useful benchtest for this, so tried it just to see,
got about 3 times frame rates (at 1.7x total pixels), which is OK with me

OLD PC Nov 2008, on first page of this thread:
Code: Select all
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 260 [896 MB] Driver: 6.14.0011.8043
CPU Info: AMD Athlon(tm) 64 FX-60 Dual Core Processor, MMX, 3DNow (2 CPUs), ~2.6GHz
Usable System Memory: 3328 MB
Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 22.8 average fps 6.0 minimum fps 45.0 maximum fps
Scene "Fight" 46.7 average fps 16.0 minimum fps 108.0 maximum fps
Scene "Build" 65.7 average fps 36.0 minimum fps 135.0 maximum fps
Scene "Think" 31.8 average fps 16.0 minimum fps 57.0 maximum fps
Overall average framerate: 41.7 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
NEW PC
Code: Select all
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 570 [4064 MB] Driver: 8.17.0012.6724
CPU Info: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.7GHz
Usable System Memory: 16384 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 64.6 average fps 25.0 minimum fps 146.0 maximum fps
Scene "Fight" 135.8 average fps 51.0 minimum fps 298.0 maximum fps
Scene "Build" 174.7 average fps 106.0 minimum fps 260.0 maximum fps
Scene "Think" 80.8 average fps 45.0 minimum fps 161.0 maximum fps
Overall average framerate: 114.0 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com