
NEWS: X³: Terran Conflict Rolling Demo available for download
Moderator: Moderators for English X Forum
-
- Posts: 250
- Joined: Thu, 8. Sep 05, 16:16
You have a high-end GeForce card, yet you run NO AA or AF? 

www.trackpedia.com
ASUS P5Q Pro - Intel Core 2 Quad Q9550 @ 3.4GHZ - ATI Radeon 4870 - 4GB OCZ Reaper DDR2 1066 - Windows Server 2008 64bit - 2x500GB in RAID1
#1 in X3TC Ships Destroyed
ASUS P5Q Pro - Intel Core 2 Quad Q9550 @ 3.4GHZ - ATI Radeon 4870 - 4GB OCZ Reaper DDR2 1066 - Windows Server 2008 64bit - 2x500GB in RAID1
#1 in X3TC Ships Destroyed
-
- Posts: 2928
- Joined: Sat, 6. Mar 04, 16:44
-
- Posts: 250
- Joined: Thu, 8. Sep 05, 16:16
Missed that... why didn't he just write in the overridden values in the appropriate place in the output?mad_axeman wrote:jl1aisbett wrote:With Antialiasing and Anisotropic filtering set to 16x at the driver level.
Last time I tried, overriding with driver settings didn't even work for me, but of course I'm ATI and that was who knows how many driver revs ago...
www.trackpedia.com
ASUS P5Q Pro - Intel Core 2 Quad Q9550 @ 3.4GHZ - ATI Radeon 4870 - 4GB OCZ Reaper DDR2 1066 - Windows Server 2008 64bit - 2x500GB in RAID1
#1 in X3TC Ships Destroyed
ASUS P5Q Pro - Intel Core 2 Quad Q9550 @ 3.4GHZ - ATI Radeon 4870 - 4GB OCZ Reaper DDR2 1066 - Windows Server 2008 64bit - 2x500GB in RAID1
#1 in X3TC Ships Destroyed
-
- Posts: 30
- Joined: Fri, 5. Dec 03, 07:21
X3:TC Demo benches for all 3 current Windows flavors
(Mods please move if I've chosen a bad place to post)
{merged - Carlo}
THX Carlo-SEARCH doofus here
1st off, a hedge of sorts. I do not have access to XP64 so that version was not tested.
System specs as follows :
Coolermaster Cosmos Case, Thermaltake Toughpower 850 Modular
XfX 780i SLI MB w/P08 BIOS, Core2 E8500@3.8 w/PowerMgmt enable
4Go OCZ PC2 6400 SLI EPP, 2X 500Gb WD HD in 5 logical drives
2X eVga GTX 280 SC's in SLI, Realtek HD Audio
1X LG HDDVD/Blu-Ray and 1X Phillips DVDRW
Windows installs were performed fresh on the first physical hard drive which contains all three OS partitions. Since I had new TAGES drivers for Vista and Seven I installed the demo to my H drive under WinXP.
Windows installs were all updated through MS with the exception of mainboard and graphics drivers which were acquired from Nvidia, also all OS's had the latest DirectX applied before graphics driver install.
The Software configuration was s follows:
Windows XP Pro SP3
Windows Ultimate 64SP1
Windows 7 64RC1
Nvidia Forceware Drivers 185.85 for all Os's
Nvidia Mainboard Drivers 15.25
Realtek audio drivers version 2.23
After updating and installing all necessary patches and drivers system restore was disabled for all drives and network was shut down at the hardware level. I used 4XAA and 8XAF as that is what I use during the actual gameplay, version notwithstanding. The only install of any game on this system is to a manual backup of my Steam-install which I use under all my OS's for benchmarking and comparison and one install of Retail X3:TC under Vista for playing with mods.
The results were a bit enlightening to me as very seldom are you able to get the same version drivers for a number of OS's like this, I have never had it happen before. Also I would like to give a word or two about framerate and image quality after each result to give you a better idea of how the actually "present" side by side.
XP First:
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 280 [1024 MB] Driver: 6.14.0011.8250
CPU Info: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs)
Usable System Memory: 2558 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.2 average fps 15.0 minimum fps 97.0 maximum fps
Scene "Fight" 95.7 average fps 34.0 minimum fps 238.0 maximum fps
Scene "Build" 122.2 average fps 70.0 minimum fps 190.0 maximum fps
Scene "Think" 56.0 average fps 29.0 minimum fps 105.0 maximum fps
Overall average framerate: 78.8 fps
The opening sequence displayed micro-stutters far in excess of the other two versions, still very playable and from actually playing the full version patched I can say that these are a peculiarity to the version of the DEMO and not really reflective of the current game state. Also, my nvidia drivers failed to enhance the in-game settings for AA as far as I could tell, but I may have forgot to select it in the CP.
Next up Vista64 SP1:
-------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2799 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs), ~3.8GHz
Usable System Memory: 4094 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 47.1 average fps 17.0 minimum fps 107.0 maximum fps
Scene "Fight" 101.1 average fps 39.0 minimum fps 232.0 maximum fps
Scene "Build" 133.0 average fps 80.0 minimum fps 213.0 maximum fps
Scene "Think" 64.2 average fps 34.0 minimum fps 120.0 maximum fps
Overall average framerate: 86.3 fps
This one got the highest FPS, but still evidenced the aforementioned stutter. Image quality was very good with Nvidia drivers enhancing the Application setting to Superscalar AA. This is my main X Universe OS for a while now and it shows why.
Now for the latest, Windows 7:
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 280 [2799 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs), ~3.8GHz
Usable System Memory: 4096 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 52.7 average fps 20.0 minimum fps 118.0 maximum fps
Scene "Fight" 113.8 average fps 44.0 minimum fps 269.0 maximum fps
Scene "Build" 95.6 average fps 60.0 minimum fps 125.0 maximum fps
Scene "Think" 52.8 average fps 35.0 minimum fps 93.0 maximum fps
Overall average framerate: 78.7 fps
The slowest OS on paper, this one shows why it's important to do "subjective" testing. The aforementioned micro-stutters were least evident with this OS giving it a much smoother feel. The music actually plays during the last two sequences giving me hope of a fix soon, but as I am perfectly content to use the BSG ships on an install of 2.0 TC Steam I'm finding myself just playing Bear McCreary through WMP12 and enjoying it for the time being.
Hopefully this post hasn't bored everyone to death, but as during my trolling here I've yet to see a straight up shootout (I'm probably wrong) using all the same revision drivers on all freshly installed OS's I'll go ahead and post anywho.
Also, I would be VERY interested to hear of anyone who has done this with an ATI crossfire setup as I'm trying to wean my oldest off of HL2 and Oblivion and maybe some eye candy would convince her that it really is "just like Oblivion only bigger and in Space"!!
{merged - Carlo}
THX Carlo-SEARCH doofus here
1st off, a hedge of sorts. I do not have access to XP64 so that version was not tested.
System specs as follows :
Coolermaster Cosmos Case, Thermaltake Toughpower 850 Modular
XfX 780i SLI MB w/P08 BIOS, Core2 E8500@3.8 w/PowerMgmt enable
4Go OCZ PC2 6400 SLI EPP, 2X 500Gb WD HD in 5 logical drives
2X eVga GTX 280 SC's in SLI, Realtek HD Audio
1X LG HDDVD/Blu-Ray and 1X Phillips DVDRW
Windows installs were performed fresh on the first physical hard drive which contains all three OS partitions. Since I had new TAGES drivers for Vista and Seven I installed the demo to my H drive under WinXP.
Windows installs were all updated through MS with the exception of mainboard and graphics drivers which were acquired from Nvidia, also all OS's had the latest DirectX applied before graphics driver install.
The Software configuration was s follows:
Windows XP Pro SP3
Windows Ultimate 64SP1
Windows 7 64RC1
Nvidia Forceware Drivers 185.85 for all Os's
Nvidia Mainboard Drivers 15.25
Realtek audio drivers version 2.23
After updating and installing all necessary patches and drivers system restore was disabled for all drives and network was shut down at the hardware level. I used 4XAA and 8XAF as that is what I use during the actual gameplay, version notwithstanding. The only install of any game on this system is to a manual backup of my Steam-install which I use under all my OS's for benchmarking and comparison and one install of Retail X3:TC under Vista for playing with mods.
The results were a bit enlightening to me as very seldom are you able to get the same version drivers for a number of OS's like this, I have never had it happen before. Also I would like to give a word or two about framerate and image quality after each result to give you a better idea of how the actually "present" side by side.
XP First:
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 280 [1024 MB] Driver: 6.14.0011.8250
CPU Info: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs)
Usable System Memory: 2558 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.2 average fps 15.0 minimum fps 97.0 maximum fps
Scene "Fight" 95.7 average fps 34.0 minimum fps 238.0 maximum fps
Scene "Build" 122.2 average fps 70.0 minimum fps 190.0 maximum fps
Scene "Think" 56.0 average fps 29.0 minimum fps 105.0 maximum fps
Overall average framerate: 78.8 fps
The opening sequence displayed micro-stutters far in excess of the other two versions, still very playable and from actually playing the full version patched I can say that these are a peculiarity to the version of the DEMO and not really reflective of the current game state. Also, my nvidia drivers failed to enhance the in-game settings for AA as far as I could tell, but I may have forgot to select it in the CP.
Next up Vista64 SP1:
-------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2799 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs), ~3.8GHz
Usable System Memory: 4094 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 47.1 average fps 17.0 minimum fps 107.0 maximum fps
Scene "Fight" 101.1 average fps 39.0 minimum fps 232.0 maximum fps
Scene "Build" 133.0 average fps 80.0 minimum fps 213.0 maximum fps
Scene "Think" 64.2 average fps 34.0 minimum fps 120.0 maximum fps
Overall average framerate: 86.3 fps
This one got the highest FPS, but still evidenced the aforementioned stutter. Image quality was very good with Nvidia drivers enhancing the Application setting to Superscalar AA. This is my main X Universe OS for a while now and it shows why.
Now for the latest, Windows 7:
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 280 [2799 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs), ~3.8GHz
Usable System Memory: 4096 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 52.7 average fps 20.0 minimum fps 118.0 maximum fps
Scene "Fight" 113.8 average fps 44.0 minimum fps 269.0 maximum fps
Scene "Build" 95.6 average fps 60.0 minimum fps 125.0 maximum fps
Scene "Think" 52.8 average fps 35.0 minimum fps 93.0 maximum fps
Overall average framerate: 78.7 fps
The slowest OS on paper, this one shows why it's important to do "subjective" testing. The aforementioned micro-stutters were least evident with this OS giving it a much smoother feel. The music actually plays during the last two sequences giving me hope of a fix soon, but as I am perfectly content to use the BSG ships on an install of 2.0 TC Steam I'm finding myself just playing Bear McCreary through WMP12 and enjoying it for the time being.
Hopefully this post hasn't bored everyone to death, but as during my trolling here I've yet to see a straight up shootout (I'm probably wrong) using all the same revision drivers on all freshly installed OS's I'll go ahead and post anywho.
Also, I would be VERY interested to hear of anyone who has done this with an ATI crossfire setup as I'm trying to wean my oldest off of HL2 and Oblivion and maybe some eye candy would convince her that it really is "just like Oblivion only bigger and in Space"!!
Last edited by Flappy on Tue, 19. May 09, 14:56, edited 1 time in total.
"Ain't the size of the Wave,it's the motion of the Ocean"
-
- Posts: 14228
- Joined: Fri, 28. Oct 05, 17:27
X3:TC is nothing like oblivion. For one thing there are no horses, or swords.
Plus there is a thread somewhere for people to post their X3 benchmarks. Don't know where though. You might enjoy reading it.
Plus there is a thread somewhere for people to post their X3 benchmarks. Don't know where though. You might enjoy reading it.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli
-
- Posts: 30
- Joined: Fri, 5. Dec 03, 07:21
Thx, mods just moved for me. Probably 20 pages back...I should have used "search"...doh moment!
And who says it isn't like a horse? I'll agree the axis's are a bit different and I don't suppose they let ya mount gamma hepts to it but w/ FO3 the possibility theoretically exists. LOL
And who says it isn't like a horse? I'll agree the axis's are a bit different and I don't suppose they let ya mount gamma hepts to it but w/ FO3 the possibility theoretically exists. LOL
"Ain't the size of the Wave,it's the motion of the Ocean"
-
- Posts: 19
- Joined: Thu, 18. Aug 05, 06:06
is 1.2 still viable for benchmarking?
i ask because ive got a pretty badass comp but im getting really crappy frameraits with the trade part.
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_ldr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 9800 GT [2542 MB] Driver: 7.15.0011.8122
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Usable System Memory: 6140 MB
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 4x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 26.7 average fps 8.0 minimum fps 59.0 maximum fps
Scene "Fight" 57.9 average fps 20.0 minimum fps 135.0 maximum fps
Scene "Build" 68.2 average fps 42.0 minimum fps 98.0 maximum fps
Scene "Think" 31.1 average fps 19.0 minimum fps 52.0 maximum fps
Overall average framerate: 45.9 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
{Better discussion for the rolling demo thread than tech support. Merged. - eladan.}
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_ldr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 9800 GT [2542 MB] Driver: 7.15.0011.8122
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Usable System Memory: 6140 MB
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 4x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 26.7 average fps 8.0 minimum fps 59.0 maximum fps
Scene "Fight" 57.9 average fps 20.0 minimum fps 135.0 maximum fps
Scene "Build" 68.2 average fps 42.0 minimum fps 98.0 maximum fps
Scene "Think" 31.1 average fps 19.0 minimum fps 52.0 maximum fps
Overall average framerate: 45.9 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
{Better discussion for the rolling demo thread than tech support. Merged. - eladan.}
-
- Posts: 78
- Joined: Sat, 13. Mar 04, 19:24
As we seem to be having a who runs the demo the best competition. Here are my figures.
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4870 X2 [3827 MB] Driver: 8.14.0010.0655
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Usable System Memory: 12278 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 42.7 average fps 14.0 minimum fps 101.0 maximum fps
Scene "Fight" 94.6 average fps 35.0 minimum fps 220.0 maximum fps
Scene "Build" 125.8 average fps 56.0 minimum fps 253.0 maximum fps
Scene "Think" 56.2 average fps 29.0 minimum fps 110.0 maximum fps
Overall average framerate: 79.8 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4870 X2 [3827 MB] Driver: 8.14.0010.0655
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Usable System Memory: 12278 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 42.7 average fps 14.0 minimum fps 101.0 maximum fps
Scene "Fight" 94.6 average fps 35.0 minimum fps 220.0 maximum fps
Scene "Build" 125.8 average fps 56.0 minimum fps 253.0 maximum fps
Scene "Think" 56.2 average fps 29.0 minimum fps 110.0 maximum fps
Overall average framerate: 79.8 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
-
- Posts: 1788
- Joined: Sat, 10. Sep 05, 02:05
And mine
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce 9800 GX2 [2289 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6700 @ 2.66GHz (4 CPUs), ~3.5GHz
Usable System Memory: 4096 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 46.5 average fps 17.0 minimum fps 104.0 maximum fps
Scene "Fight" 95.7 average fps 37.0 minimum fps 209.0 maximum fps
Scene "Build" 119.2 average fps 73.0 minimum fps 163.0 maximum fps
Scene "Think" 56.9 average fps 32.0 minimum fps 98.0 maximum fps
Overall average framerate: 79.6 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce 9800 GX2 [2289 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6700 @ 2.66GHz (4 CPUs), ~3.5GHz
Usable System Memory: 4096 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 46.5 average fps 17.0 minimum fps 104.0 maximum fps
Scene "Fight" 95.7 average fps 37.0 minimum fps 209.0 maximum fps
Scene "Build" 119.2 average fps 73.0 minimum fps 163.0 maximum fps
Scene "Think" 56.9 average fps 32.0 minimum fps 98.0 maximum fps
Overall average framerate: 79.6 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
-
- Posts: 252
- Joined: Mon, 29. Dec 03, 01:59
Decided to play around with the latest drivers for my graphics card.
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 260 [3694 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.4GHz
Usable System Memory: 6140 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 50.7 average fps 20.0 minimum fps 118.0 maximum fps
Scene "Fight" 108.6 average fps 41.0 minimum fps 257.0 maximum fps
Scene "Build" 148.6 average fps 84.0 minimum fps 268.0 maximum fps
Scene "Think" 67.0 average fps 35.0 minimum fps 131.0 maximum fps
Overall average framerate: 93.7 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 260 [3694 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.4GHz
Usable System Memory: 6140 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 16x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.5 average fps 19.0 minimum fps 120.0 maximum fps
Scene "Fight" 114.3 average fps 42.0 minimum fps 262.0 maximum fps
Scene "Build" 146.0 average fps 82.0 minimum fps 221.0 maximum fps
Scene "Think" 64.0 average fps 35.0 minimum fps 122.0 maximum fps
Overall average framerate: 94.0 fps
OK so that is a little odd, shouldn't it get worse?
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 260 [3694 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.4GHz
Usable System Memory: 6140 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 16x
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.6 average fps 19.0 minimum fps 120.0 maximum fps
Scene "Fight" 114.9 average fps 42.0 minimum fps 267.0 maximum fps
Scene "Build" 150.8 average fps 86.0 minimum fps 233.0 maximum fps
Scene "Think" 66.7 average fps 35.0 minimum fps 126.0 maximum fps
Overall average framerate: 96.0 fps
um ... yeah.
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 260 [3694 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.4GHz
Usable System Memory: 6140 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: SLI 32x
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.5 average fps 17.0 minimum fps 123.0 maximum fps
Scene "Fight" 105.4 average fps 42.0 minimum fps 232.0 maximum fps
Scene "Build" 105.2 average fps 71.0 minimum fps 141.0 maximum fps
Scene "Think" 52.7 average fps 36.0 minimum fps 94.0 maximum fps
Overall average framerate: 78.7 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Now that's more like it.
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 260 [3694 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.4GHz
Usable System Memory: 6140 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 50.7 average fps 20.0 minimum fps 118.0 maximum fps
Scene "Fight" 108.6 average fps 41.0 minimum fps 257.0 maximum fps
Scene "Build" 148.6 average fps 84.0 minimum fps 268.0 maximum fps
Scene "Think" 67.0 average fps 35.0 minimum fps 131.0 maximum fps
Overall average framerate: 93.7 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 260 [3694 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.4GHz
Usable System Memory: 6140 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 16x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.5 average fps 19.0 minimum fps 120.0 maximum fps
Scene "Fight" 114.3 average fps 42.0 minimum fps 262.0 maximum fps
Scene "Build" 146.0 average fps 82.0 minimum fps 221.0 maximum fps
Scene "Think" 64.0 average fps 35.0 minimum fps 122.0 maximum fps
Overall average framerate: 94.0 fps
OK so that is a little odd, shouldn't it get worse?
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 260 [3694 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.4GHz
Usable System Memory: 6140 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 16x
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.6 average fps 19.0 minimum fps 120.0 maximum fps
Scene "Fight" 114.9 average fps 42.0 minimum fps 267.0 maximum fps
Scene "Build" 150.8 average fps 86.0 minimum fps 233.0 maximum fps
Scene "Think" 66.7 average fps 35.0 minimum fps 126.0 maximum fps
Overall average framerate: 96.0 fps
um ... yeah.
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 260 [3694 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.4GHz
Usable System Memory: 6140 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: SLI 32x
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.5 average fps 17.0 minimum fps 123.0 maximum fps
Scene "Fight" 105.4 average fps 42.0 minimum fps 232.0 maximum fps
Scene "Build" 105.2 average fps 71.0 minimum fps 141.0 maximum fps
Scene "Think" 52.7 average fps 36.0 minimum fps 94.0 maximum fps
Overall average framerate: 78.7 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Now that's more like it.
-
- Posts: 1864
- Joined: Wed, 25. Feb 04, 23:46
Code: Select all
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTS 250 [1779 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory: 3070 MB
Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 1.1
Antialias Mode: NONE
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: low
Shader Quality: low
High Quality Bumpmaps: disabled
Environment Mapping: disabled
Glow Filter: disabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 55.0 average fps 19.0 minimum fps 107.0 maximum fps
Scene "Fight" 111.1 average fps 39.0 minimum fps 285.0 maximum fps
Scene "Build" 166.2 average fps 96.0 minimum fps 349.0 maximum fps
Scene "Think" 73.3 average fps 39.0 minimum fps 130.0 maximum fps
Overall average framerate: 101.4 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Code: Select all
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTS 250 [1779 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory: 3070 MB
Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 45.2 average fps 15.0 minimum fps 94.0 maximum fps
Scene "Fight" 94.9 average fps 33.0 minimum fps 235.0 maximum fps
Scene "Build" 117.5 average fps 69.0 minimum fps 175.0 maximum fps
Scene "Think" 52.2 average fps 28.0 minimum fps 84.0 maximum fps
Overall average framerate: 77.4 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

-
- Posts: 3180
- Joined: Sun, 23. Oct 05, 12:13
I completely agree, there is quite obviously something odd going on there and you can see it in so many benchmark examples. Whatever it is it must surely be a strong contender for the wide spread performance glitches which cannot wholely be attributed to codec issues. I hope Egosoft attempt to debug it back to the root cause in their much appreciated efforts to increase performance.Scoob wrote:Interesting how there's no difference on the 'Trade' scores despite a much more powerful GPU - CPU limited possibly? Odd as while busy no core is ever anywhere near max.
Might be in part down to the 'loading blip' during that scene which gives a low FPS while there's HDD activity...guess it didn't have all it needed already loaded for that scene, who knows.
-
- Posts: 1788
- Joined: Sat, 10. Sep 05, 02:05
Show off!jl1aisbett wrote:Decided to play around with the latest drivers for my graphics card.

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce 9800 GX2 [2289 MB] Driver: 8.15.0011.8585
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6700 @ 2.66GHz (4 CPUs), ~3.8GHz
Usable System Memory: 4096 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 50.9 average fps 17.0 minimum fps 114.0 maximum fps
Scene "Fight" 109.8 average fps 40.0 minimum fps 251.0 maximum fps
Scene "Build" 143.6 average fps 81.0 minimum fps 239.0 maximum fps
Scene "Think" 67.8 average fps 35.0 minimum fps 128.0 maximum fps
Overall average framerate: 93.0 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
-
- Posts: 42
- Joined: Sun, 23. Jul 06, 02:11
Not sure if it's possible but could we get an updated Rolling demo with the 2.1 exe so that the benchmark accurately represents the new performance increases
.
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce 8800 GT [1779 MB] Driver: 8.15.0011.8585
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.4GHz
Usable System Memory: 3072 MB
Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 19.6 average fps 3.0 minimum fps 39.0 maximum fps
Scene "Fight" 38.6 average fps 14.0 minimum fps 81.0 maximum fps
Scene "Build" 54.1 average fps 32.0 minimum fps 102.0 maximum fps
Scene "Think" 27.0 average fps 14.0 minimum fps 46.0 maximum fps
Overall average framerate: 34.8 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce 8800 GT [1779 MB] Driver: 8.15.0011.8585
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.4GHz
Usable System Memory: 3072 MB
Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 19.6 average fps 3.0 minimum fps 39.0 maximum fps
Scene "Fight" 38.6 average fps 14.0 minimum fps 81.0 maximum fps
Scene "Build" 54.1 average fps 32.0 minimum fps 102.0 maximum fps
Scene "Think" 27.0 average fps 14.0 minimum fps 46.0 maximum fps
Overall average framerate: 34.8 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Erius
-
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 8800 GTX [2024 MB] Driver: 7.15.0011.8250
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ (2 CPUs), ~3.0GHz
Usable System Memory: 3070 MB
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: low
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 25.4 average fps 8.0 minimum fps 55.0 maximum fps
Scene "Fight" 49.5 average fps 17.0 minimum fps 109.0 maximum fps
Scene "Build" 56.3 average fps 35.0 minimum fps 81.0 maximum fps
Scene "Think" 27.4 average fps 17.0 minimum fps 41.0 maximum fps
Overall average framerate: 39.7 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 8800 GTX [2024 MB] Driver: 7.15.0011.8250
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ (2 CPUs), ~3.0GHz
Usable System Memory: 3070 MB
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: low
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 25.4 average fps 8.0 minimum fps 55.0 maximum fps
Scene "Fight" 49.5 average fps 17.0 minimum fps 109.0 maximum fps
Scene "Build" 56.3 average fps 35.0 minimum fps 81.0 maximum fps
Scene "Think" 27.4 average fps 17.0 minimum fps 41.0 maximum fps
Overall average framerate: 39.7 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
-
- Posts: 13647
- Joined: Thu, 15. Jul 04, 04:41
- from initial tests..
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 3850 AGP [512 MB] Driver: 6.14.0010.6869
CPU Info: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
Usable System Memory: 2048 MB
Video Settings During Benchmark:
Screen Resolution: 1440 x 900 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: medium
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: disabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 10.4 average fps 2.0 minimum fps 21.0 maximum fps
Scene "Fight" 21.7 average fps 8.0 minimum fps 47.0 maximum fps
Scene "Build" 30.7 average fps 17.0 minimum fps 61.0 maximum fps
Scene "Think" 15.1 average fps 8.0 minimum fps 27.0 maximum fps
Overall average framerate: 19.5 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
- not bad, for an AGP card - it looks amazing onscreen..
- Widescreen @ 1440x900
- everything on high - no glow - medium textures
- offline - a/v disabled - "Best" setting for sound-sampling rate
- ZA in "Game Mode" - Indexing Off - Systray cleared
- X3.exe priority raised to "Realtime" in Task Manager
- and the cat's been fed, as well..
================================================
- ahem, a slight improvement over my last effort..!!
- max everything (no glow)
- wee!!
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 3850 AGP [512 MB] Driver: 6.14.0010.6869
CPU Info: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
Usable System Memory: 2048 MB
Video Settings During Benchmark:
Screen Resolution: 1440 x 900 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: medium
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: disabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 10.4 average fps 2.0 minimum fps 21.0 maximum fps
Scene "Fight" 21.7 average fps 8.0 minimum fps 47.0 maximum fps
Scene "Build" 30.7 average fps 17.0 minimum fps 61.0 maximum fps
Scene "Think" 15.1 average fps 8.0 minimum fps 27.0 maximum fps
Overall average framerate: 19.5 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
- not bad, for an AGP card - it looks amazing onscreen..
- Widescreen @ 1440x900
- everything on high - no glow - medium textures
- offline - a/v disabled - "Best" setting for sound-sampling rate
- ZA in "Game Mode" - Indexing Off - Systray cleared
- X3.exe priority raised to "Realtime" in Task Manager
- and the cat's been fed, as well..
================================================
- ahem, a slight improvement over my last effort..!!

Code: Select all
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [2166 MB] Driver: 8.14.0010.0662
CPU Info: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz (8 CPUs), ~3.3GHz
Usable System Memory: 6144 MB
Video Settings During Benchmark:
Screen Resolution: 1440 x 900 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: disabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 54.2 average fps 20.0 minimum fps 120.0 maximum fps
Scene "Fight" 116.5 average fps 42.0 minimum fps 276.0 maximum fps
Scene "Build" 157.5 average fps 87.0 minimum fps 339.0 maximum fps
Scene "Think" 68.8 average fps 36.0 minimum fps 131.0 maximum fps
Overall average framerate: 99.3 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
- wee!!

- the whole universe is running in BETA mode - we're working on it.. beep..!!



-
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
New graphics card & some more memory, new benchmark.
Not that it seems to have made a great deal of difference. Probably time to buy an i7 motherboard...
Default:
Maximum:
Not that it seems to have made a great deal of difference. Probably time to buy an i7 motherboard...
Default:
Code: Select all
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 285 [4079 MB] Driver: 8.15.0011.9038
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Usable System Memory: 8190 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 31.6 average fps 11.0 minimum fps 71.0 maximum fps
Scene "Fight" 67.0 average fps 24.0 minimum fps 151.0 maximum fps
Scene "Build" 84.0 average fps 49.0 minimum fps 160.0 maximum fps
Scene "Think" 39.5 average fps 21.0 minimum fps 72.0 maximum fps
Overall average framerate: 55.5 fps
Code: Select all
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 285 [4079 MB] Driver: 8.15.0011.9038
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Usable System Memory: 8190 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 30.9 average fps 9.0 minimum fps 70.0 maximum fps
Scene "Fight" 65.6 average fps 23.0 minimum fps 149.0 maximum fps
Scene "Build" 81.4 average fps 48.0 minimum fps 144.0 maximum fps
Scene "Think" 36.8 average fps 20.0 minimum fps 68.0 maximum fps
Overall average framerate: 53.7 fps
-
- Posts: 143
- Joined: Mon, 29. Jun 09, 22:40
Darn people with their SLI and 4870X2s outdoing me 
The ~3.6ghz thing is wrong. I have the gigabyte 'perma turbo' multiplier for the i7 920, so I am actually running at 3.8 ghz.
I wonder if having dual monitors is slowing me down...
EDIT: I just tested with my second monitor off. What a difference!

The ~3.6ghz thing is wrong. I have the gigabyte 'perma turbo' multiplier for the i7 920, so I am actually running at 3.8 ghz.
I wonder if having dual monitors is slowing me down...
Code: Select all
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 280 [3822 MB] Driver: 8.15.0011.9038
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.6GHz
Usable System Memory: 6144 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 58.3 average fps 24.0 minimum fps 134.0 maximum fps
Scene "Fight" 77.2 average fps 49.0 minimum fps 103.0 maximum fps
Scene "Build" 80.0 average fps 55.0 minimum fps 105.0 maximum fps
Scene "Think" 41.2 average fps 28.0 minimum fps 70.0 maximum fps
Overall average framerate: 64.2 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Code: Select all
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 280 [3822 MB] Driver: 8.15.0011.9038
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.6GHz
Usable System Memory: 6144 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 59.4 average fps 21.0 minimum fps 136.0 maximum fps
Scene "Fight" 102.4 average fps 49.0 minimum fps 155.0 maximum fps
Scene "Build" 105.5 average fps 70.0 minimum fps 139.0 maximum fps
Scene "Think" 51.4 average fps 35.0 minimum fps 89.0 maximum fps
Overall average framerate: 79.7 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
-
- Posts: 734
- Joined: Mon, 25. Aug 08, 03:11
Thats a nice rig jjz-!
Guess ill add one from my new puter (Upgraded from a single core Athlon, Benchmark for thats on page 3 of this thread)
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 9500 GT [4079 MB] Driver: 8.15.0011.9038
CPU Info: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz
Usable System Memory: 8190 MB
Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 33.9 average fps 11.0 minimum fps 65.0 maximum fps
Scene "Fight" 66.2 average fps 25.0 minimum fps 145.0 maximum fps
Scene "Build" 79.8 average fps 55.0 minimum fps 107.0 maximum fps
Scene "Think" 39.5 average fps 24.0 minimum fps 62.0 maximum fps
Overall average framerate: 54.8 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Guess ill add one from my new puter (Upgraded from a single core Athlon, Benchmark for thats on page 3 of this thread)
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 9500 GT [4079 MB] Driver: 8.15.0011.9038
CPU Info: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz
Usable System Memory: 8190 MB
Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 33.9 average fps 11.0 minimum fps 65.0 maximum fps
Scene "Fight" 66.2 average fps 25.0 minimum fps 145.0 maximum fps
Scene "Build" 79.8 average fps 55.0 minimum fps 107.0 maximum fps
Scene "Think" 39.5 average fps 24.0 minimum fps 62.0 maximum fps
Overall average framerate: 54.8 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
AMD Ryzen 2700X
Gigabyte Aorus X470 Gaming
Powercolor RX56 Vega Red Dragon 8GB
16GB Corsair Vengance DDR4 @3200MHZ
Windows 10 X64
https://www.3dmark.com/spy/5058817
Gigabyte Aorus X470 Gaming
Powercolor RX56 Vega Red Dragon 8GB
16GB Corsair Vengance DDR4 @3200MHZ
Windows 10 X64
https://www.3dmark.com/spy/5058817
-
- Posts: 3445
- Joined: Thu, 8. Jun 06, 14:07
Me new notebook, works really sweet, with AA off perf goes up and up
Code: Select all
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GT 130M [1777 MB] Driver: 7.15.0011.7930
CPU Info: Intel(R) Core(TM)2 Duo CPU T6400 @ 2.00GHz (2 CPUs), ~2.0GHz
Usable System Memory: 3066 MB
Video Settings During Benchmark:
Screen Resolution: 1366 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 4x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 25.2 average fps 7.0 minimum fps 53.0 maximum fps
Scene "Fight" 46.9 average fps 19.0 minimum fps 91.0 maximum fps
Scene "Build" 44.0 average fps 25.0 minimum fps 66.0 maximum fps
Scene "Think" 23.3 average fps 16.0 minimum fps 42.0 maximum fps
Overall average framerate: 34.9 fps
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!