Me=dumbass. Here's the benchmark without Boinc using 40% of the CPUberth wrote:My shiny new rig, settings are how I play:
I'll post my old rig's results later on - TC was just playable on it. Any ideas why my CPU is quoted at 2.8GHz rather than 3.16? And what is the significance of the "used vertexsize" figure?Code: Select all
-------------------------- X3 - Terran Conflict -------------------------- Game Version: 1.2.0.0 Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612) DirectX Version: DirectX 10 Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0149 CPU Info: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs), ~2.8GHz Usable System Memory: 4094 MB Video Settings During Benchmark: Screen Resolution: 1680 x 1050 * [32], fullscreen Using Shader Profile: 3.0 Antialias Mode: 8x Anisotropic Mode: 16x Graphics & Shader Settings: Texture Quality: high Shader Quality: high High Quality Bumpmaps: enabled Environment Mapping: enabled Glow Filter: disabled Ship Color Variations: enabled More Dynamic Lights: enabled Used Vertexsize: 28 bytes Framerates -------------------------------------------------------------------------------- Scene "Trade" 28.0 average fps 6.0 minimum fps 67.0 maximum fps Scene "Fight" 62.6 average fps 23.0 minimum fps 159.0 maximum fps Scene "Build" 84.5 average fps 46.0 minimum fps 216.0 maximum fps Scene "Think" 36.9 average fps 15.0 minimum fps 74.0 maximum fps Overall average framerate: 53.0 fps (c)2008 EGOSOFT For more information visit http://www.egosoft.com

Code: Select all
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs), ~2.8GHz
Usable System Memory: 4094 MB
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: disabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 37.5 average fps 11.0 minimum fps 85.0 maximum fps
Scene "Fight" 82.5 average fps 30.0 minimum fps 198.0 maximum fps
Scene "Build" 108.8 average fps 61.0 minimum fps 221.0 maximum fps
Scene "Think" 46.9 average fps 25.0 minimum fps 94.0 maximum fps
Overall average framerate: 68.9 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
