NEWS: X-Universe News

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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BugMeister
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Post by BugMeister »

OK - everypeepz!

- ah hem 'oldink ze patch 'ostage.. :twisted:

- only a fast helicopteur + 2 tickets to ze Zeppelin re-union Konzert vill settle ze deal, OK..?? :roll:
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
jlehtone
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Post by jlehtone »

Its a frequently documented hearsay that whenever the release date gets close, the occurrence of word "when" is counted from threads like this, and that number is added to the release date. (Neat trick actually. A person bound by NDA can innocently drop in a when now and then to hint about the severity of remaining problems without actually saying anything. :roll: )

So when could then devs add word "multi" to the list of counted words? :twisted:
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eladan
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Post by eladan »

jlehtone wrote:So when could then devs add word "multi" to the list of counted words? :twisted:
Were that to happen anytime soon, Bala Gi would become the last release we would ever see from Egosoft... :roll: :wink:
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Tenlar Scarflame
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Post by Tenlar Scarflame »

hands down, I'd say it's this 'mission director' they've been dropping hint-bombs about for months. :roll: And personally, I'm rather psyched. ^^





(Note, jlehtone, that I'm very carefully avoiding the W-word :D )
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em3e3
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Post by em3e3 »

People seemed to be getting tight-lipped about the upcoming patches, or is it just that there's no new news?

For the moderator's sakes, I hope the new patches keep people from asking about a certain *game modification* in the X-Universe forum! :P
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SymTec ltd.
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Post by SymTec ltd. »

em3e3 wrote:People seemed to be getting tight-lipped about the upcoming patches, or is it just that there's no new news?
Well, there has been no news effectively since the last news, has there? :roll:
em3e3 wrote:For the moderator's sakes, I hope the new patches keep people from asking about a certain *game modification* in the X-Universe forum! :P
:P
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em3e3
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Post by em3e3 »

LOL! I don't know what cracks me up more, my duh'm comment or SymTec's reply! However, it made me go back and do a little digging, and came across this from News v24 (Dec 2006):
BurnIt!: Of course there will be, but it is too early to say anything specific about it. There are many big changes planned, and we are currently at the stage of finalising the concepts and sorting out all the ideas. We listened very carefully to our fans about what they liked and did not like about X3. Though there will be much more than that - for example we're re-creating the whole way that players interact with the game to make it all more streamlined and intuitive and we're also putting a lot of effort into a completely new AI to make the game experience even more interesting. Sorry, but we can't reveal any more than that at this stage.
If this is still on track, and what the upcoming patches will do, then that is just awesome!
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Post by CBJ »

That quote was not referring to this patch, which wasn't even a twinkle in a developer's eye a year ago when that news article was issued. This should have been obvious given the question, which was about the future of the X-series.
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BugMeister
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Post by BugMeister »

- did you say twinkling stars..??

- heh, just clutching at straws.. :roll:
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
daedalao
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Post by daedalao »

I never post here, and I thought I'd throw my speculation out there. DirectX10 rendering.
ArtificialLife streamlining.
As far as anything else feasible, testbed for the next installment (as far as features and by features I don't mean multiplayer or superleet multithreading support or multicore support)

Anyways, I'm just going to sit back and watch now as everyone here runs around crazy.

*giggle*
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Post by eladan »

daedalao wrote:I never post here, and I thought I'd throw my speculation out there. DirectX10 rendering.
I suspect that would be a change of a similar order of magnitude as multithreading, meaning it's not likely. I'm not all that familiar with graphics code though.
ArtificialLife streamlining.
What do you mean by that?
daedalao
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Post by daedalao »

Optimization, but streamlining is a fun word.

edit: about the DX10 comment. That's just a whoa!!! NOWAYZOMGZ!!!!1111 comment. I like messing with the heads of the young. (especially my own)
eladan
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Post by eladan »

daedalao wrote:Optimization, but streamlining is a fun word.
I'd definitely second that. Performance improvement is always welcome.
edit: about the DX10 comment. That's just a whoa!!! NOWAYZOMGZ!!!!1111 comment. I like messing with the heads of the young. (especially my own)
Ah. Fair enuf then. :D

Actually, I'm not sure I've seen anyone mention DX10 support as anything they couldn't live without... so it may have been a comment without a target. :wink:
daedalao
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Post by daedalao »

The actual implementation of DX10 would allow for more dynamic lighting environs, "real" fog (as in nebulae would no longer be texture after texture slamming into your view) which allows for "rays", of course the introduction of real-time occlusion would also be pretty nice, although, in a space sim it's not necessary unless on the surface of a planet or in a nebula.

Anyways, rambling complete.

I'm just proud of myself for actually spending some time playing X3 this month, instead of letting it sit on my shelf for two years like a did in the past.
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nirwin
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Post by nirwin »

Oooh, sounds like X3 would benefit more from DX10 than any of the games I've got that use it.

Give us back fog clouds! :D
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daedalao
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Post by daedalao »

nirwin, the problem with adding DX10, there would need to be two versions of the rendering engine. A DX9 compat (which is what we have) and a DX10 compat (which for the time being would only work on Vista, and only with DX10 capable video cards see, GeForce 8 series cards)

So unless you're looking into upgrading the scalability goes right out the window. Now, if there was someway to make a DX10 wrapper...
Mr. AG
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Post by Mr. AG »

Multiplayer - out of question..
DX10 - out of question...

I think, i hope ctually, they will add some notoriety fix with sector takeovers :) hihihihi Some full scale WAR maybe :) As this ordinary trade and stuff - boaaaaring

We want to trade/fight in war zones ... thats where the bigest moneyz r made :)

Then i will consider reinstaling game.

Just my 0.00002 EUR :roll:
Cycrow
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Post by Cycrow »

a patch for DX10 is highly unlikly as it would most likly mean a complete rewrite of the graphics engine which is no easy feat, and only something u would do for a brand new game, its not even likly for an expansion
jlehtone
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Post by jlehtone »

Mr. AG wrote:Some full scale WAR maybe :)
You should check some old threads. For example:
* In the beginning the Borons butchered Argon Mammoths that player had hired, and so on ...
* Version 1.3 turned GoD and Kha'ak Invasions on. Some players had empires before that update ...
There are two ways to be "in the receiving end" in war :wink:
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Tenlar Scarflame
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Post by Tenlar Scarflame »

I wouldn't be for constant warfare, but wars starting and ending would be nice. Wars without RRF's assistance, anyway. :roll:

I doubt that that sort of thing will appear in any patch, though. It made enough people mad that the universe was too safe, and it made even more people mad when the universe wasn't safe enough, so I think Ego is going to leave the danger balance right where it is thankyouverymuch. :P
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