issue them a move command, like follow you, or move to sector, and then leave the side of the gate that they are coming from.Central wrote:i have one. A "Move your A** and fly through that good damned Gate"-Command.Jack08 wrote:does anyone have any pressing command requests for the menu first?
Because my Ships are standing in on Both Sides and wont move
[MOD] Manual Command Extension v0.10.2 {Discontinued}
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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In Battlestate, you can add a full passive mode, disabling turrets.
In Navigation menu, move to, you can add another sub menu with "zone" (opens map), 'nearest shipyard', 'nearest *putwhatyouwant*' etc...
(if you think you're able to do a script to search nearest places, cause I can't get to do a correct one ^^')
edit:
And also a multitask thing like "move to.. then" or just put a sub menu to 'add' a command.
Merry Christmas, I !
In Navigation menu, move to, you can add another sub menu with "zone" (opens map), 'nearest shipyard', 'nearest *putwhatyouwant*' etc...
(if you think you're able to do a script to search nearest places, cause I can't get to do a correct one ^^')
edit:
And also a multitask thing like "move to.. then" or just put a sub menu to 'add' a command.
Merry Christmas, I !
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I am not understanding or seeing this battlestate options...Where are they?TheRealBix wrote:In Battlestate, you can add a full passive mode, disabling turrets.
In Navigation menu, move to, you can add another sub menu with "zone" (opens map), 'nearest shipyard', 'nearest *putwhatyouwant*' etc...
(if you think you're able to do a script to search nearest places, cause I can't get to do a correct one ^^')
edit:
And also a multitask thing like "move to.. then" or just put a sub menu to 'add' a command.
Merry Christmas, I !
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Disabled because they need to be written correctlyplurliquid wrote:I am not understanding or seeing this battlestate options...Where are they?TheRealBix wrote:In Battlestate, you can add a full passive mode, disabling turrets.
In Navigation menu, move to, you can add another sub menu with "zone" (opens map), 'nearest shipyard', 'nearest *putwhatyouwant*' etc...
(if you think you're able to do a script to search nearest places, cause I can't get to do a correct one ^^')
edit:
And also a multitask thing like "move to.. then" or just put a sub menu to 'add' a command.
Merry Christmas, I !

btw that signature violates the forum rules.
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I am pretty darn good at writing scripts I have been making this mod for Fallout New Vegas: http://daniellewagnercompanion.webs.com/Jack08 wrote:Disabled because they need to be written correctlyplurliquid wrote:I am not understanding or seeing this battlestate options...Where are they?TheRealBix wrote:In Battlestate, you can add a full passive mode, disabling turrets.
In Navigation menu, move to, you can add another sub menu with "zone" (opens map), 'nearest shipyard', 'nearest *putwhatyouwant*' etc...
(if you think you're able to do a script to search nearest places, cause I can't get to do a correct one ^^')
edit:
And also a multitask thing like "move to.. then" or just put a sub menu to 'add' a command.
Merry Christmas, I !
btw that signature violates the forum rules.
And im writing all the custom scripts for it and would be willing to help if you like.
What rules am I breaking?
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Image size, too large !plurliquid wrote: I am pretty darn good at writing scripts I have been making this mod for Fallout New Vegas: http://daniellewagnercompanion.webs.com/
And im writing all the custom scripts for it and would be willing to help if you like.
What rules am I breaking?

At the moment i dont need any help, but if that situation changes ill let you know

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Could you possibly add to where i can give me ships commands from any where, i have a construction ship at a ship yard that doesnt have any orders it seems, and i really don't want to fly all the way back there to give him follow me order lol.
Also not sure which mod it is but assuming yours i may have found a bug when i was trying to get my ship to take me some where.
Possiable bug: When i set myself to plot course to some where i get there and it wants me to go back to where set course from. Its seems to have happened after i gave command to arwen to take me some where. But still unsure how it works, so i think i bugged it out.. Not really sure how to explain tried to best i could.
Also not sure which mod it is but assuming yours i may have found a bug when i was trying to get my ship to take me some where.
Possiable bug: When i set myself to plot course to some where i get there and it wants me to go back to where set course from. Its seems to have happened after i gave command to arwen to take me some where. But still unsure how it works, so i think i bugged it out.. Not really sure how to explain tried to best i could.
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Malaras wrote:Could you possibly add to where i can give me ships commands from any where, i have a construction ship at a ship yard that doesnt have any orders it seems, and i really don't want to fly all the way back there to give him follow me order lol.
You can already do that : Enter / 2 / 2 then there's a list of your ships. Call the desired captain here
Also not sure which mod it is but assuming yours i may have found a bug when i was trying to get my ship to take me some where.
it's an original game feature xD
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I enabled the battlestations command so I can see what it is doing, But I noticed that when you give your ship commands that it does not update the "Orders"
Example: When you tell a ship to patrol it still says that its following you.
I am looking into linking the commands to the orders so you can actually tell what they are doing.
Same thing goes for the battlestations, This is supposed to be controlled by the defense officer and I have a feeling that is where the issue lies.
I know you said you are not looking for help but to be honest your mod should have been included into the stock game and I am actually excited about getting to the root of this!
Example: When you tell a ship to patrol it still says that its following you.
I am looking into linking the commands to the orders so you can actually tell what they are doing.
Same thing goes for the battlestations, This is supposed to be controlled by the defense officer and I have a feeling that is where the issue lies.
I know you said you are not looking for help but to be honest your mod should have been included into the stock game and I am actually excited about getting to the root of this!
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Actually you can! Open up your main menu (Enter) press 2, 2 and select the CO tab for the ship and click call pilot and it will bring up the menu from any sector as long as the ship is set to your squad.Malaras wrote:Could you possibly add to where i can give me ships commands from any where, i have a construction ship at a ship yard that doesnt have any orders it seems, and i really don't want to fly all the way back there to give him follow me order lol.
Also not sure which mod it is but assuming yours i may have found a bug when i was trying to get my ship to take me some where.
Possiable bug: When i set myself to plot course to some where i get there and it wants me to go back to where set course from. Its seems to have happened after i gave command to arwen to take me some where. But still unsure how it works, so i think i bugged it out.. Not really sure how to explain tried to best i could.
Hope this helps
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can you fix the mining script? I tried getting my arawan that has mining drones to mine and it says it will but then it does nothing and its current state is set to follow me even when I tell it to mine. As well perhaps a command to tell the ship to go to a certain system? that way you can send ships to systems with certain ores and minable materials as well as places with alot of agro to hunt and keep the area safe.
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http://forum.egosoft.com/viewtopic.php?t=351735Garick wrote:can you fix the mining script?
Try kicking it from squad the put it back in squad to set to mine again.Garick wrote: I tried getting my arawan that has mining drones to mine and it says it will but then it does nothing and its current state is set to follow me even when I tell it to mine.
Already in mod i beleaveGarick wrote: As well perhaps a command to tell the ship to go to a certain system? that way you can send ships to systems with certain ores and minable materials as well as places with alot of agro to hunt and keep the area safe.
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the arawn can only carry fuel (for its jumpdrive, not for transport anyway). it's not a miner, it's a battle ship. for mining your ship must be able to carry bulk or liquid wares.Garick wrote:can you fix the mining script? I tried getting my arawan that has mining drones to mine and it says it will but then it does nothing and its current state is set to follow me even when I tell it to mine. As well perhaps a command to tell the ship to go to a certain system? that way you can send ships to systems with certain ores and minable materials as well as places with alot of agro to hunt and keep the area safe.
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This happened to me, my constructor ship ship wasn't even in my property list anymore. Which is weird cause I can go to the map and see that I still own it. I think once the ship is deployed it bugs out and "tries" to follow you even when it's deployed. Shame, I can't sell it, since it's pretty much useless to me.Malaras wrote:Think i found another bug, not sure if base game or this.
Possible bug:
My construction ship still following me around even though its deployed. The Command is still set to follow me. Since its deployed i have no options to do reset by add/remove from squad.
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