requires a Tjob file edit...Magnabyte wrote:I think my only wish now when it comes to this mod is if we cuold somehow convince the terrans to fly thier new ships...
[MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- EGOSOFT
- Posts: 1932
- Joined: Wed, 12. Sep 07, 19:01
-
- Posts: 315
- Joined: Mon, 5. May 08, 01:25
-
- Posts: 979
- Joined: Fri, 5. Dec 08, 12:41
-
- Posts: 45
- Joined: Sat, 23. Jan 10, 00:56
Hi.. just installed.. (I created myself a .spk file.. always do that with the addons I install in my game).
Have you changed the texture for some terran ships? I saw that Osaka and the Atmos are "gray" instead of white.. (sorry.. I read the post but not 100%)
'off-topic' why the hell those freaking terran/atf ships don't have a longe range weapon? EMPC = 2Km e MAML = 3.2~Km.. wtf?
EDIT: I'm not talking about the M2/M1 ships, I know about PSP, I'm talking about the smaller ones..
Only know with your Hiroshima they will have a chance.. IMHO.. that is..
I'm not talking about your shippack in specific.. but the whole "Vanilla" fleet ..
BTW: nice work.. I wish I had the skills to do something like that
Have you changed the texture for some terran ships? I saw that Osaka and the Atmos are "gray" instead of white.. (sorry.. I read the post but not 100%)
'off-topic' why the hell those freaking terran/atf ships don't have a longe range weapon? EMPC = 2Km e MAML = 3.2~Km.. wtf?
EDIT: I'm not talking about the M2/M1 ships, I know about PSP, I'm talking about the smaller ones..

I'm not talking about your shippack in specific.. but the whole "Vanilla" fleet ..
BTW: nice work.. I wish I had the skills to do something like that

-
- Posts: 979
- Joined: Fri, 5. Dec 08, 12:41
-
- Posts: 979
- Joined: Fri, 5. Dec 08, 12:41
-
- Posts: 60
- Joined: Fri, 9. Jan 09, 18:08
-
- Posts: 896
- Joined: Mon, 22. Jun 09, 16:59
-
- Posts: 979
- Joined: Fri, 5. Dec 08, 12:41
-
- Posts: 896
- Joined: Mon, 22. Jun 09, 16:59
-
- Posts: 979
- Joined: Fri, 5. Dec 08, 12:41
-
- Posts: 896
- Joined: Mon, 22. Jun 09, 16:59
Holy guacamole Bat-Cadius! My flagship, has arrived.Cadius wrote:Version 1.67 is ready, link on the first page.
Purpose of this early release (pre-1.7) is to change the Text ID Range to 90000 - 91000 so it doesn't interfere with cycrow's plugin. And adds the new TL

Also, i never noticed the incompatibility with Cycrows Plugin. What was it?
-
- Posts: 351
- Joined: Wed, 24. Aug 05, 05:45
Yep me too, I have naval shuffle merged with your mod and then I tweaked the Tmissles, Tships, Tlasers more to my liking. I felt liek everything was way too slow and the Xenon and Khaak were a bit nerfed in vanilla.I know what you mean bout those weapons, in vanilla SSC = 1.9KM as a flak weapon is also silly, no fighters ever get that close to a capship due to collision avoidance. I use a tweaked Naval Shuffle stats for my game.
I just want to confirm for this version that I don't need to add a new Tships entry for the TL since it is a direct replacement of the existing Terran TL right?
-
- Posts: 979
- Joined: Fri, 5. Dec 08, 12:41
Thats right, however the model path/name is different and the turrets and camera positions have been changed. Make sure to bring those changes over.
EDIT:
Ok guys some change of plans for v1.7 station addons.
After playing around I noticed that EquipDock subtype stations (ODS/OPB) aren't as useful for the player as a HQ subtype (OFD) due to the caps on equipment storage. So, the Orbital Defence Station and Orbital Patrol Base will not be buyable for the player.
Here's an idea I've been tossing around though, make a separate version of the ODS for the player, but not as a station but an OWP. In otherwords, an Orbital Defence Station that can actually shoot its main gun, problem right now is that the station is getting the thing to fire at targets more than 10km away.
EDIT:
Ok guys some change of plans for v1.7 station addons.
After playing around I noticed that EquipDock subtype stations (ODS/OPB) aren't as useful for the player as a HQ subtype (OFD) due to the caps on equipment storage. So, the Orbital Defence Station and Orbital Patrol Base will not be buyable for the player.
Here's an idea I've been tossing around though, make a separate version of the ODS for the player, but not as a station but an OWP. In otherwords, an Orbital Defence Station that can actually shoot its main gun, problem right now is that the station is getting the thing to fire at targets more than 10km away.
-
- Posts: 424
- Joined: Thu, 20. Aug 09, 08:17
ohhhhh i have the perfict gun for that ;D ill get you a riped version of my weapons mod to see if you want it as its main gun
My Mods:
Sector Administration: A Tax Mod
Sector Administration: A Tax Mod
-
- Posts: 203
- Joined: Tue, 20. Oct 09, 07:55
-
- Posts: 886
- Joined: Thu, 30. Aug 07, 00:40
Cadius wrote:Thats right, however the model path/name is different and the turrets and camera positions have been changed. Make sure to bring those changes over.
could you explaine that for someone who just about gets to grips with the
Xeditor.
just a guess but do i delete the existing terran TL and paste
the new one in it's place
those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
-
- EGOSOFT
- Posts: 1932
- Joined: Wed, 12. Sep 07, 19:01